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Will Community Warefare Help The Game Economy Or Hinder It?


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#21 Blakkstar

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Posted 02 December 2014 - 04:43 PM

If we're getting a Hero mech bonus, presumably that means match rewards equivalent to what we're getting now (hopefully adjusted to reflect the longer time commitment).

As far as any sort of unit or campaign economy or logistics, they've said that will be coming later once the combat system is up and running.

In other words...SOONtm

#22 Brizna

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Posted 02 December 2014 - 04:45 PM

There is no game economy, you play and you earn virtual credits to buy virtual stuff from a virtual shop that has no real economy behind. It doesn't matter how many people want a Timberwolf or how many Timberwolves are made each month their price is fixed. And rightly so.

#23 Sandpit

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Posted 02 December 2014 - 04:48 PM

View PostBlakkstar, on 02 December 2014 - 04:43 PM, said:

If we're getting a Hero mech bonus, presumably that means match rewards equivalent to what we're getting now (hopefully adjusted to reflect the longer time commitment).

As far as any sort of unit or campaign economy or logistics, they've said that will be coming later once the combat system is up and running.

In other words...SOONtm

Russ stated earnings in cw are less. It's all in the 1st townhall. I specifically asked about this stuff

#24 Agent 0 Fortune

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Posted 02 December 2014 - 04:49 PM

Longer matches, but 4x as many enemies to kill.
Greater use of consumables.
Longer wait between matches as defenders are are called.

So despite a significantly higher C-Bill reward per match, it will generate a much lower C-Bill per hour.

#25 Mystere

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Posted 02 December 2014 - 05:37 PM

View PostSpeedingBus, on 02 December 2014 - 04:30 PM, said:

The numbers would disprove that theory hilarious enough its a grind to gets mechs regardless even if you have that stupid "pokemon" attitude.


Time > Money. You can figure out the rest. ;)





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