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8V8 Public Queues


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#1 All Nine

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Posted 03 December 2014 - 04:30 AM

Any chance we can go back to 8v8 public queues once CW comes out? 12v12 makes a lot of maps way too cramped and CW will offer an alternative for 12-man teams.

#2 Riverboat Sam

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Posted 03 December 2014 - 05:05 AM

Russ has said, "no way", to this in town hall meetings. He said that 12 v 12 was screamed for by the forums for so long and so loudly that there is no way he will roll the group queue back to anything less. I wasn't around in those days and it doesn't look like you were either. Apparently 12 v 12 is a holy grail that was demanded by us and we got what we asked for. Case closed.

#3 Star Witch Esperanza

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Posted 03 December 2014 - 05:18 AM

12 vs 12 is a clusterfluffle

#4 SnowDragon

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Posted 03 December 2014 - 05:19 AM

Only if we can have the rest of the matchmaker back to the way it was in CB, class eight matching (You get a heavy, we also get a heavy, in equal numbers), and having one queue for all players, grouped or no :P

#5 PhoenixFire55

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Posted 03 December 2014 - 05:22 AM

8v8 public queue in addition to 12v12 public queue, not instead of it.

#6 WarPickle

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Posted 03 December 2014 - 05:30 AM

8v8 really sucked... I like the 12v12.. kinda wish we could go 16v16 (with bigger maps of course)

#7 Mangonel TwoSix

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Posted 03 December 2014 - 05:39 AM

View PostAll Nine, on 03 December 2014 - 04:30 AM, said:

Any chance we can go back to 8v8 public queues once CW comes out? 12v12 makes a lot of maps way too cramped and CW will offer an alternative for 12-man teams.


None of the current maps are going to be used in community warfare as currently constructed. There will be two new maps when CW releases.

They mentioned some of the current maps may be reworked to use in CW, but at launch none of the maps we are playing on now will be used in CW.

#8 Chrithu

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Posted 03 December 2014 - 05:43 AM

View PostRiverboat Sam, on 03 December 2014 - 05:05 AM, said:

Russ has said, "no way", to this in town hall meetings. He said that 12 v 12 was screamed for by the forums for so long and so loudly that there is no way he will roll the group queue back to anything less. I wasn't around in those days and it doesn't look like you were either. Apparently 12 v 12 is a holy grail that was demanded by us and we got what we asked for. Case closed.


Yep it's true. But most of the screams were yelled under the assumptions we'd get gamemodes and maps that actually fit 12v12 and thus 12v12 would be more tactical than 8v8 making a split into lances a viable strategy.

We all know that did in no way work out as planned/anticipated/expected. In practice 12v12 is even less forgiving when trying to break away from main force with a lance.

Ways to fix that would be better maps and gamemodes, which means a lot of work or a return to 8v8, which should be less work and at the same time will be beneficial to performance. A game that needs you to overclock even high-end systems to get stable acceptable performance is in dire need of any performance improvement that is possible.

I guess being unable to run properly on mid and low end rigs has cost the game a load of potential customers in the past year.

I mean if you have trouble with the löearning curve you just ask in the forums and get good answers. But if you go to the forums to find info on how to get better performance and all you see as an answer is buy a better rig and then overclock it, that is a hassle only hardcore mechwarrior fans would be willing to go through.

#9 CDLord HHGD

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Posted 03 December 2014 - 05:44 AM

View PostRoknari, on 03 December 2014 - 05:39 AM, said:


None of the current maps are going to be used in community warfare as currently constructed. There will be two new maps when CW releases.

They mentioned some of the current maps may be reworked to use in CW, but at launch none of the maps we are playing on now will be used in CW.

Which is something I do not understand from an efficiency standpoint. Their flagship mode cannot use ANY of the current maps? Sounds like some design issues here. I really really REALLY hope CW is more than just storming a gate.

#10 Mangonel TwoSix

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Posted 03 December 2014 - 05:57 AM

View Postcdlord, on 03 December 2014 - 05:44 AM, said:

Which is something I do not understand from an efficiency standpoint. Their flagship mode cannot use ANY of the current maps? Sounds like some design issues here. I really really REALLY hope CW is more than just storming a gate.


I'm afraid you are going to be let down. I'm sure CW will evolve as time goes on, but from reading what PGI has put out there, its going to be storming a gate and either destroying/capturing a base. It sounds like their may be several gates, but that is what we are going to be doing.

At least its something new. Hopefully it will be followed on rapidly with other game modes for CW.

#11 LordKnightFandragon

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Posted 03 December 2014 - 06:18 AM

8v8 or 12v12, selectable same as current game modes.

#12 Mechteric

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Posted 03 December 2014 - 06:41 AM

If they aren't going to bring back 8v8 they definitely need to revisit the smallest of the maps that were made specifically for 8v8 when the game first came out:

River City is the biggest offender
Forest/Snow Colony are next up

Making those maps bigger alone should help a lot.

#13 keith

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Posted 03 December 2014 - 06:51 AM

View PostJason Parker, on 03 December 2014 - 05:43 AM, said:


Yep it's true. But most of the screams were yelled under the assumptions we'd get gamemodes and maps that actually fit 12v12 and thus 12v12 would be more tactical than 8v8 making a split into lances a viable strategy.

We all know that did in no way work out as planned/anticipated/expected. In practice 12v12 is even less forgiving when trying to break away from main force with a lance.

Ways to fix that would be better maps and gamemodes, which means a lot of work or a return to 8v8, which should be less work and at the same time will be beneficial to performance. A game that needs you to overclock even high-end systems to get stable acceptable performance is in dire need of any performance improvement that is possible.

I guess being unable to run properly on mid and low end rigs has cost the game a load of potential customers in the past year.

I mean if you have trouble with the löearning curve you just ask in the forums and get good answers. But if you go to the forums to find info on how to get better performance and all you see as an answer is buy a better rig and then overclock it, that is a hassle only hardcore mechwarrior fans would be willing to go through.


more ppl is never more tactical. look at games like planet side, when u have small groups that engage squad v squad its fun. once u get in a mass fight it boring. u will randomly get shot and killed from some unknown source. this is know happening in MWO with 12v12. in 8v8 it did not happen as much. nothing pisses off new ppl as much as randomly dieing without knowing what killed them

#14 Roadbuster

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Posted 03 December 2014 - 06:53 AM

I'd prefer an adjustment to the matchmaker, so it takes team size into account.
It's not funny if a couple of 2-man or 3-man teams drop against a full 12-man.
Matchmaking should try to match teams of about the same size against eachother.

#15 Kirkland Langue

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Posted 03 December 2014 - 08:52 AM

While I liked the OP - the reality is that if the public queue dropped to 8v8, that would make games launch faster and would provide an incentive for players to choose to drop in the public queue instead of CW.

It'd probably actually be better for the game if public queues were artificially delayed based upon how long you've played the game - so that they would fire quick for new players, but more experienced players would be nudged towards CW.

#16 Heffay

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Posted 03 December 2014 - 08:55 AM

I wouldn't mind having the queue sizes dependent on the map you dropped in. For the solo queue, if you end up in River City or Forest Colony, it just starts an 8v8 match. The rest go 12v12.

The group queue should be 12v12 though, because otherwise the matchmaker will just throw absolute fits. ;)

#17 DONTOR

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Posted 03 December 2014 - 09:52 AM

8 VS 8 is the thing I miss most from the before times.

#18 Mangonel TwoSix

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Posted 03 December 2014 - 10:11 AM

Paul did say in one of the podcasts that revisiting some of the older maps is something they would like to do. Did not say it was going to happen next month, or even commit to doing it ever, just said it is something they would like to do.

#19 Johnny Slam

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Posted 03 December 2014 - 10:22 AM

View PostAll Nine, on 03 December 2014 - 04:30 AM, said:

Any chance we can go back to 8v8 public queues once CW comes out? 12v12 makes a lot of maps way too cramped and CW will offer an alternative for 12-man teams.



No thanks

View PostKirkland Langue, on 03 December 2014 - 08:52 AM, said:

While I liked the OP - the reality is that if the public queue dropped to 8v8, that would make games launch faster and would provide an incentive for players to choose to drop in the public queue instead of CW.

It'd probably actually be better for the game if public queues were artificially delayed based upon how long you've played the game - so that they would fire quick for new players, but more experienced players would be nudged towards CW.


This is a bad idea that could foster many more problems and temptations.

#20 Sandpit

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Posted 03 December 2014 - 01:24 PM

View PostKirkland Langue, on 03 December 2014 - 08:52 AM, said:

While I liked the OP - the reality is that if the public queue dropped to 8v8, that would make games launch faster and would provide an incentive for players to choose to drop in the public queue instead of CW.

It'd probably actually be better for the game if public queues were artificially delayed based upon how long you've played the game - so that they would fire quick for new players, but more experienced players would be nudged towards CW.

Long time customers should have longer wait times because they've been here longer? ???





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