Edited by Grantham Besat, 02 December 2014 - 02:00 AM.
Cw And Player Observation.
#1
Posted 02 December 2014 - 01:56 AM
#2
Posted 02 December 2014 - 02:46 AM
The biggest problem you're going to face, assuming you're really into the CW concept, is going to be new players. They don't own the appropriate mechs, so odds are they're going to be using Trials until they can. There's NOTHING out there that says players in their first 25 matches can't join CW.....and because of that, you really should expect it.
#3
Posted 02 December 2014 - 02:53 AM
I await a lot of really harsh stomps, its really going to be a massacre ... as the team which will have the most people with comms during a match is going to blow the unorganized one to smithereens each match.
PUGs life ^^
#4
Posted 02 December 2014 - 02:57 AM
Grantham Besat, on 02 December 2014 - 01:56 AM, said:
I need clarification:
I know we can only bring Clan OR IS mechs.
I know we need 1 mech of each weightclass.
I know we can bring Trailmechs - that is why I doubt we need any modules.
The max of 240 tons I know of as speculation.
The min of 140 I never heard of.
Edited by Ductus Hase, 02 December 2014 - 02:59 AM.
#5
Posted 02 December 2014 - 03:01 AM
#7
Posted 02 December 2014 - 03:10 AM
Saobh, on 02 December 2014 - 02:53 AM, said:
I await a lot of really harsh stomps, ...
I await a lot of mid-game disconnects. PUGs cussing at groups, groups cussing at PUGs, groups cussing at other groups => disco.
One disco will lead to other discos, as noone feels like playing 20 minutes+ with a major handicap.
Edited by Molossian Dog, 02 December 2014 - 03:13 AM.
#9
Posted 02 December 2014 - 03:24 AM
#10
Posted 02 December 2014 - 03:25 AM
#11
Posted 02 December 2014 - 03:39 AM
Willard Phule, on 02 December 2014 - 02:46 AM, said:
The biggest problem you're going to face, assuming you're really into the CW concept, is going to be new players. They don't own the appropriate mechs, so odds are they're going to be using Trials until they can. There's NOTHING out there that says players in their first 25 matches can't join CW.....and because of that, you really should expect it.
Actually one of the Q&A posts said they're considering not allowing people in their first 25 matches to join. I'll see if I can find the post as it was a while ago.
#12
Posted 02 December 2014 - 03:43 AM
"I would highly recommend that you add a new restriction preventing new players (those who have not finished their first 25 cadet matches) from participating. This will prevent much rage from competitive teams.
This is something we can discuss and has been mentioned. I'll fill everyone in if anything comes of this. We do think it would not be ideal for a brand new player to drop into CW."
#13
Posted 02 December 2014 - 05:41 AM
Thanks guys!
Drop Ship Mode
Drop Ship mode is being changed to a minimum and maximum tonnage limit rather than a strict 1 Light/1 Medium/1 Heavy/1 Assault limit. For example, we might set the Drop Ship limitation to [140] tons minimum and [240] tons maximum. You MUST take 4 'Mechs meaning you cannot take 2 100 ton 'Mechs and leave the other two slots empty. The available tonnage is restricted to your personal Drop Ship. This means if you take under [240] tons, the remaining unused tonnage is NOT shared with the rest of your team.
Edited by Ductus Hase, 02 December 2014 - 05:42 AM.
#14
Posted 02 December 2014 - 05:56 AM
1. CW will offer a lot of one-sided stomps. It is supposed to be the competitive playground for organized teams. If you've played other team games (WoT, DOTA2, etc), you know that even organized teams can get roflstomped by better organized teams. Teams built out of small groups and randoms won't stand a chance.
2. The above is fine, because the best teams should be rewarded and encouraged to play at a high level.
3. How to fix it so it's still fun for more casual players? Different planets will eventually have different rewards for holding them...whether it be c-bills, MC, factories, CW logistics (whatever). The better teams will gravitate to the valuable real estate and fight each other, while the casuals will fight over the scraps. The Inner Sphere is much bigger than the player base (no unit will be able to fight everywhere), so that will work as a way to create some division by skill.
4. Hopefully we'll also see some creative faction and loyalty rewards for everybody, including Lone Wolves that drop in the CW queue to fill out games.
#15
Posted 02 December 2014 - 07:13 AM
Blakkstar, on 02 December 2014 - 05:56 AM, said:
1. CW will offer a lot of one-sided stomps. It is supposed to be the competitive playground for organized teams. If you've played other team games (WoT, DOTA2, etc), you know that even organized teams can get roflstomped by better organized teams. Teams built out of small groups and randoms won't stand a chance.
2. The above is fine, because the best teams should be rewarded and encouraged to play at a high level.
3. How to fix it so it's still fun for more casual players? Different planets will eventually have different rewards for holding them...whether it be c-bills, MC, factories, CW logistics (whatever). The better teams will gravitate to the valuable real estate and fight each other, while the casuals will fight over the scraps. The Inner Sphere is much bigger than the player base (no unit will be able to fight everywhere), so that will work as a way to create some division by skill.
4. Hopefully we'll also see some creative faction and loyalty rewards for everybody, including Lone Wolves that drop in the CW queue to fill out games.
Regarding 3
There's nothing to "fix, want more casual play drop in pub queue
#16
Posted 02 December 2014 - 07:25 AM
Drop Ship mode again... is a mode just as we have different game modes to play now. More game modes will be added and or coming in the future for CW.
#17
Posted 02 December 2014 - 07:28 AM
Counting just the 4 Clans that is up to 176 drops at once. So out of the 176 drops how many Clans can field a full 12 man team??
Answer not many so get ready for a mix and match of different groups per drop.
Edited by GotitN4U, 02 December 2014 - 07:30 AM.
#19
Posted 02 December 2014 - 09:57 AM
#20
Posted 02 December 2014 - 10:36 AM
Remarius, on 02 December 2014 - 09:57 AM, said:
Im sorry, any Clan OR IS player for that matter that gets into a IS unit or Clan unit and its leadership is demanding you sell off all mechs and equipment that cant be used in CW because of a side you are playing on... AND YOU ACTUALLY DO IT, you are nuts and so are those units that demand it.
This is not toward you Remarius, but as ive mentioned above, i find if funny that there are those that feel in order to be the best and compete at the top, that they need everything and the best of everything. And i really find if extremely funny that ANYONE would give up their hard earned mechs and equipment, especially those they payed real money for... because some unit or Clan demands you play with ONLY IS or Clan mechs and tech.
What if you are a Clan player and decide later you want to jump to IS or IS and want to jump to Clan? Again, not toward you and I know ive jumped off topic of modules but there really are players here that are going IS or Clan and letting their units place demands on them to off all their equipment that isnt playable by the current side they are on lol.
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