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Cw And Player Observation.


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#1 Grantham Besat

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Posted 02 December 2014 - 01:56 AM

I know that many people do not want the game to be a job. I know I have been reading the forum and there is alot of people who have no clue what CW will be or keep saying we have no idea. The fact is Paul is posting regular updates and even listening to feedback to adjust stuff in this very forum. You know for a fact the map is going to be open and large because Paul told us. We know you have to breach a gate to get into close range of the defending team. We know that you need 4 mechs that weight atleast 140 and no more than 240 tons with complete modules to play. We know alot it is all there for all of us to read. So if you find yourself dying in Cw on that first day it really is your own fault. I know solo quee play for fun people are the majority of the player base. I just want that group to understand ahead of time that meta is always going to exsist as are try hards. Now that there is a leader board those groups will be forming up to win and you really have two choices and I am sure you know what those are.

Edited by Grantham Besat, 02 December 2014 - 02:00 AM.


#2 Willard Phule

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Posted 02 December 2014 - 02:46 AM

CW is primarily aimed at organized groups, but rumor control has it that us "solo" players will have an opportunity to participate in at least a small fashion.

The biggest problem you're going to face, assuming you're really into the CW concept, is going to be new players. They don't own the appropriate mechs, so odds are they're going to be using Trials until they can. There's NOTHING out there that says players in their first 25 matches can't join CW.....and because of that, you really should expect it.

#3 Saobh

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Posted 02 December 2014 - 02:53 AM

As groups + solos are going to be mixed up and there still isn't any real way to give orders in game (command wheel or other )

I await a lot of really harsh stomps, its really going to be a massacre ... as the team which will have the most people with comms during a match is going to blow the unorganized one to smithereens each match.

PUGs life ^^

#4 Ductus Hase

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Posted 02 December 2014 - 02:57 AM

View PostGrantham Besat, on 02 December 2014 - 01:56 AM, said:

We know that you need 4 mechs that weight atleast 140 and no more than 240 tons with complete modules to play.


I need clarification:

I know we can only bring Clan OR IS mechs.
I know we need 1 mech of each weightclass.
I know we can bring Trailmechs - that is why I doubt we need any modules.
The max of 240 tons I know of as speculation.
The min of 140 I never heard of. :huh:

Edited by Ductus Hase, 02 December 2014 - 02:59 AM.


#5 Grantham Besat

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Posted 02 December 2014 - 03:01 AM

Ok to answer you they removed the 1 1 1 1 requirement. It changed 140 to 240 tons.

#6 Ulketulke

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Posted 02 December 2014 - 03:10 AM

View PostDuctus Hase, on 02 December 2014 - 02:57 AM, said:


I know we need 1 mech of each weightclass.


No, it was removed. That would be a real Problem for many players combined with the weight limit.

Edited by Ulketulke, 02 December 2014 - 03:11 AM.


#7 Molossian Dog

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Posted 02 December 2014 - 03:10 AM

View PostSaobh, on 02 December 2014 - 02:53 AM, said:

...
I await a lot of really harsh stomps, ...

I await a lot of mid-game disconnects. PUGs cussing at groups, groups cussing at PUGs, groups cussing at other groups => disco.

One disco will lead to other discos, as noone feels like playing 20 minutes+ with a major handicap.

Edited by Molossian Dog, 02 December 2014 - 03:13 AM.


#8 Ductus Hase

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Posted 02 December 2014 - 03:17 AM

View PostGrantham Besat, on 02 December 2014 - 03:01 AM, said:

Ok to answer you they removed the 1 1 1 1 requirement. It changed 140 to 240 tons.


DANG I am struggling with lights since Friday... <_<

Could you guys give me the source for that info?

#9 Molossian Dog

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Posted 02 December 2014 - 03:24 AM

I think it was in the last Vlog or the one before that. Don´t quote me, though.

#10 Grantham Besat

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Posted 02 December 2014 - 03:25 AM

Just look in the command chair section the entire evolution of Cw is there just read them in order of date.

#11 Remarius

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Posted 02 December 2014 - 03:39 AM

View PostWillard Phule, on 02 December 2014 - 02:46 AM, said:

CW is primarily aimed at organized groups, but rumor control has it that us "solo" players will have an opportunity to participate in at least a small fashion.

The biggest problem you're going to face, assuming you're really into the CW concept, is going to be new players. They don't own the appropriate mechs, so odds are they're going to be using Trials until they can. There's NOTHING out there that says players in their first 25 matches can't join CW.....and because of that, you really should expect it.


Actually one of the Q&A posts said they're considering not allowing people in their first 25 matches to join. I'll see if I can find the post as it was a while ago.

#12 Remarius

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Posted 02 December 2014 - 03:43 AM

Willard its in the Community Warfare Phase 2 update of Oct 22nd:

"I would highly recommend that you add a new restriction preventing new players (those who have not finished their first 25 cadet matches) from participating. This will prevent much rage from competitive teams.

This is something we can discuss and has been mentioned. I'll fill everyone in if anything comes of this. We do think it would not be ideal for a brand new player to drop into CW."

#13 Ductus Hase

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Posted 02 December 2014 - 05:41 AM

Found the weight restrictions in "Community Warfare - Phase 2 - Update Oct 8"

Thanks guys!


Drop Ship Mode
Drop Ship mode is being changed to a minimum and maximum tonnage limit rather than a strict 1 Light/1 Medium/1 Heavy/1 Assault limit. For example, we might set the Drop Ship limitation to [140] tons minimum and [240] tons maximum. You MUST take 4 'Mechs meaning you cannot take 2 100 ton 'Mechs and leave the other two slots empty. The available tonnage is restricted to your personal Drop Ship. This means if you take under [240] tons, the remaining unused tonnage is NOT shared with the rest of your team.

Edited by Ductus Hase, 02 December 2014 - 05:42 AM.


#14 Blakkstar

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Posted 02 December 2014 - 05:56 AM

There will be evolution of the game mode as we go. A lot of it can already be predicted.

1. CW will offer a lot of one-sided stomps. It is supposed to be the competitive playground for organized teams. If you've played other team games (WoT, DOTA2, etc), you know that even organized teams can get roflstomped by better organized teams. Teams built out of small groups and randoms won't stand a chance.

2. The above is fine, because the best teams should be rewarded and encouraged to play at a high level.

3. How to fix it so it's still fun for more casual players? Different planets will eventually have different rewards for holding them...whether it be c-bills, MC, factories, CW logistics (whatever). The better teams will gravitate to the valuable real estate and fight each other, while the casuals will fight over the scraps. The Inner Sphere is much bigger than the player base (no unit will be able to fight everywhere), so that will work as a way to create some division by skill.

4. Hopefully we'll also see some creative faction and loyalty rewards for everybody, including Lone Wolves that drop in the CW queue to fill out games.

#15 Sandpit

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Posted 02 December 2014 - 07:13 AM

View PostBlakkstar, on 02 December 2014 - 05:56 AM, said:

There will be evolution of the game mode as we go. A lot of it can already be predicted.

1. CW will offer a lot of one-sided stomps. It is supposed to be the competitive playground for organized teams. If you've played other team games (WoT, DOTA2, etc), you know that even organized teams can get roflstomped by better organized teams. Teams built out of small groups and randoms won't stand a chance.

2. The above is fine, because the best teams should be rewarded and encouraged to play at a high level.

3. How to fix it so it's still fun for more casual players? Different planets will eventually have different rewards for holding them...whether it be c-bills, MC, factories, CW logistics (whatever). The better teams will gravitate to the valuable real estate and fight each other, while the casuals will fight over the scraps. The Inner Sphere is much bigger than the player base (no unit will be able to fight everywhere), so that will work as a way to create some division by skill.

4. Hopefully we'll also see some creative faction and loyalty rewards for everybody, including Lone Wolves that drop in the CW queue to fill out games.

Regarding 3
There's nothing to "fix, want more casual play drop in pub queue

#16 Joe Mallad

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Posted 02 December 2014 - 07:25 AM

what I know. CW is not just "you have to drop in game with 4 mechs". That is the drop ship MODE which is just that, its a game mode in CW. Not every game played in CW will be the Drop ship mode. Not every game mode in CW will require you to bring 4 mechs. also the drop deck limit "as of now is 140 TO 240. Meaning you can drop with 4 mechs "in drop ship mode" of any configuration and weight as long as you bring 4 mechs and their total weight is BETWEEN 140 and 240. You do not have to always drop with a weight of 240. Also, you DO NOT have to have all your mechs fully equipped with modules. Whoever thinks this or was told this, you were told wrong.

Drop Ship mode again... is a mode just as we have different game modes to play now. More game modes will be added and or coming in the future for CW.

#17 GotitN4U

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Posted 02 December 2014 - 07:28 AM

Lets see 11 zones per planet with 2 attack and 2 defends allowed per factions on 4 planets total.

Counting just the 4 Clans that is up to 176 drops at once. So out of the 176 drops how many Clans can field a full 12 man team??

Answer not many so get ready for a mix and match of different groups per drop.

Edited by GotitN4U, 02 December 2014 - 07:30 AM.


#18 Molossian Dog

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Posted 02 December 2014 - 07:31 AM

View PostYoseful Mallad, on 02 December 2014 - 07:25 AM, said:

... Also, you DO NOT have to have all your mechs fully equipped with modules. ...


True. Would be a good idea, though.

#19 Remarius

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Posted 02 December 2014 - 09:57 AM

Well yeah playing at the highest level sort of demands them as they make a huge difference in any focused build.

#20 Joe Mallad

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Posted 02 December 2014 - 10:36 AM

View PostRemarius, on 02 December 2014 - 09:57 AM, said:

Well yeah playing at the highest level sort of demands them as they make a huge difference in any focused build.
not really. Sure they make a difference. But i see many great players in this game that dont use them nearly as much as some others and they do just fine without having a mech filled with this or that module. There really is no demand for them. Are they wanted and or coveted by some? sure. But playing at the highest level does not demand that in order for you to play at that level, youll need modules or you are nothing lol. What is a demand are the units in this game and others that say you being a part of that unit, you can only play in the meta builds or in this mech and or that mech. Like (no names) but certain clan units that are forcing their players to play ONLY clan mechs in prep for CW. And their members have to sell off all IS based mechs and equipment LMAO! You know who you guys are ;)

Im sorry, any Clan OR IS player for that matter that gets into a IS unit or Clan unit and its leadership is demanding you sell off all mechs and equipment that cant be used in CW because of a side you are playing on... AND YOU ACTUALLY DO IT, you are nuts and so are those units that demand it.

This is not toward you Remarius, but as ive mentioned above, i find if funny that there are those that feel in order to be the best and compete at the top, that they need everything and the best of everything. And i really find if extremely funny that ANYONE would give up their hard earned mechs and equipment, especially those they payed real money for... because some unit or Clan demands you play with ONLY IS or Clan mechs and tech.

What if you are a Clan player and decide later you want to jump to IS or IS and want to jump to Clan? Again, not toward you and I know ive jumped off topic of modules but there really are players here that are going IS or Clan and letting their units place demands on them to off all their equipment that isnt playable by the current side they are on lol.





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