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Something Needs To Be Done About Atlases


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#481 That Dawg

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Posted 16 April 2015 - 11:11 AM

View PostEvilCow, on 16 April 2015 - 08:58 AM, said:

I suggest giving Atlases, except DC, an "Urbie Kick" quirk. Basically, it would be capable to kick a shutdown Urbie 600-1000mt away, behind enemy lines, where it would activate and bring destruction.



I fully support this. IF clans can pick up the mist-lynx and hurl it like a javelin

#482 Rebas Kradd

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Posted 16 April 2015 - 12:07 PM

View PostSarlic, on 16 April 2015 - 10:49 AM, said:

When i hit the big blue play button i am not joining a organised team, but a ranch full of headless chickens...


Alright, that was funny. :)

The Atlas has a role (role warfare!), but it's still not good enough to execute it's role (absorbing damage). Boost the structure. Make the thing damned near invulnerable.

(Of course, even as you increase its durability, you're also going to increase the number of people who prioritize it for the same reason. So you may not notice a difference.)

#483 Kidaanarchist

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Posted 16 April 2015 - 01:00 PM

I have a boars head atlas 6x ML, 1 AC20, 1 LRM-15, and I do decent in pugs with it. One of the ways I deal with Direwolves is the indirect fire provided by the LRM-15 from cover. Mounting the one LRM-15 also allows you to take a fire support role if needed. D-DC is a great mech for CW defense with the ecm mount.

#484 DjPush

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Posted 16 April 2015 - 02:38 PM

I have 8 Atlases. 3 with XL engines. If you think the Atlas is limited to 270 meters, you're doing it wrong.

AS7-D

2 UAC5
2 MLasers
2 LPLasers
2 SRM6
STD300

AS7 RS

2 LLasers
2 MLasers
2 SRM6
1 AC20
STD300

AS7-BH

2 LPLasers
4 MPLasers
1 AC10
XL400

AS7 DDC

1 AC10
1 UAC5
2 MLaser
3 SRM6
ECM
STD300

AS7-S

2 LLasers
2 MLasers
1 Gauss Rifle
3 SRM6
XL340

These are just a couple variants in my arsenal and all of them are death machines. Side torsos are the first thing you should target on a mech anyway. You can kill or criple a mech with a side torso hit. Remove most of their weapons and they are no longer an effective member of their team.

Edited by DjPush, 16 April 2015 - 02:39 PM.


#485 Rebas Kradd

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Posted 16 April 2015 - 02:45 PM

View PostDjPush, on 16 April 2015 - 02:38 PM, said:

I have 8 Atlases. 3 with XL engines. If you think the Atlas is limited to 270 meters, you're doing it wrong.

AS7-D

2 UAC5
2 MLasers
2 LPLasers
2 SRM6
STD300

AS7 RS

2 LLasers
2 MLasers
2 SRM6
1 AC20
STD300

AS7-BH

2 LPLasers
4 MPLasers
1 AC10
XL400

AS7 DDC

1 AC10
1 UAC5
2 MLaser
3 SRM6
ECM
STD300

AS7-S

2 LLasers
2 MLasers
1 Gauss Rifle
3 SRM6
XL340

These are just a couple variants in my arsenal and all of them are death machines. Side torsos are the first thing you should target on a mech anyway. You can kill or criple a mech with a side torso hit. Remove most of their weapons and they are no longer an effective member of their team.


Every one of those is limited to 270 meters.

In the metagame, you're only as effective as your alpha strike. This means the effectiveness of anything with SRMs is going to be limited to 270m, compared to the laser-vomits and AC-boats that inflict full alpha damage from much further out. The trick, which I pull of well with my own DDC and S variants, is to get in close, but that's highly situational.

This is why many Atlas pilots go "F it" and dump the SRMs for LRMs. They know that anyone close enough to catch their SRMs is probably two fries short of a happy meal to begin with.

Edited by Rebas Kradd, 16 April 2015 - 02:48 PM.


#486 That Dawg

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Posted 16 April 2015 - 03:59 PM

View PostRebas Kradd, on 16 April 2015 - 02:45 PM, said:



In the metagame, you're only as effective as your alpha strike. T



then how do my high dps low heat mechs do so well?

#487 DjPush

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Posted 16 April 2015 - 06:09 PM

View PostRebas Kradd, on 16 April 2015 - 02:45 PM, said:


Every one of those is limited to 270 meters.

In the metagame, you're only as effective as your alpha strike. This means the effectiveness of anything with SRMs is going to be limited to 270m, compared to the laser-vomits and AC-boats that inflict full alpha damage from much further out. The trick, which I pull of well with my own DDC and S variants, is to get in close, but that's highly situational.

This is why many Atlas pilots go "F it" and dump the SRMs for LRMs. They know that anyone close enough to catch their SRMs is probably two fries short of a happy meal to begin with.



I don't play the "meta" game.

#488 Khobai

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Posted 16 April 2015 - 06:14 PM

1) add light fusion engine. this solves many problems for the atlas immediately.

the extra weight saved by an LFE would allow atlases to take a bigger engine without losing any real survivability. 61kph would be the minimum speed of most atlases with LFEs. That at least gives it a decent speed advantage over a dire wolf.


2) change the atlas quirks so instead of extra arm structure it gets more side torso and center torso structure. last thing it needed was more arm structure. why the hell did the atlas need +9 arm structure?

Instead of +9 arm structure. it shouldve gotten +1 to each side torso structure and +16 to its center torso structure. that would bring the total quirks to +12 side torso and +16 center torso. which is exactly where the atlas needs more protection.


3) give the Atlas-K an extra ballistic hardpoint. The Atlas-K has needed this for a very long time. Dual AMS just doesnt make up for losing a hardpoint so give it back its missing hardpoint.

Edited by Khobai, 16 April 2015 - 06:30 PM.


#489 CMDR Sunset Shimmer

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Posted 16 April 2015 - 07:59 PM

People seriously feel the Atlas is at a disadvantage?

My 3025, single heatsink atlas laughs at you all.

#490 bad arcade kitty

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Posted 16 April 2015 - 08:10 PM

View PostThat Dawg, on 16 April 2015 - 11:11 AM, said:



I fully support this. IF clans can pick up the mist-lynx and hurl it like a javelin


poor, poor lynx

urbie is actually way more scary/

#491 Sarlic

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Posted 17 April 2015 - 01:00 AM

View PostDjPush, on 16 April 2015 - 02:38 PM, said:

I have 8 Atlases. 3 with XL engines. If you think the Atlas is limited to 270 meters, you're doing it wrong.

AS7-D

2 UAC5
2 MLasers
2 LPLasers
2 SRM6
STD300

AS7 RS

2 LLasers
2 MLasers
2 SRM6
1 AC20
STD300

AS7-BH

2 LPLasers
4 MPLasers
1 AC10
XL400

AS7 DDC

1 AC10
1 UAC5
2 MLaser
3 SRM6
ECM
STD300

AS7-S

2 LLasers
2 MLasers
1 Gauss Rifle
3 SRM6
XL340

These are just a couple variants in my arsenal and all of them are death machines. Side torsos are the first thing you should target on a mech anyway. You can kill or criple a mech with a side torso hit. Remove most of their weapons and they are no longer an effective member of their team.


Ha, the D is almost te same here.

Good builds.

I never share mine though. But i do share rules of piloting a Assault and how to assist.
My S is a killer first class in the right hands, but only when properly supported.

Edited by Sarlic, 17 April 2015 - 01:53 AM.


#492 Joseph Mallan

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Posted 17 April 2015 - 03:46 AM

View PostSarlic, on 16 April 2015 - 10:49 AM, said:

When i hit the big blue play button i am not joining a organised team, but a ranch full of headless chickens...

Yes it does feel that way some/most times... but thats your team.

#493 Joseph Mallan

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Posted 17 April 2015 - 03:54 AM

View PostRebas Kradd, on 16 April 2015 - 12:07 PM, said:


Alright, that was funny. :)

The Atlas has a role (role warfare!), but it's still not good enough to execute it's role (absorbing damage). Boost the structure. Make the thing damned near invulnerable.

(Of course, even as you increase its durability, you're also going to increase the number of people who prioritize it for the same reason. So you may not notice a difference.)
This is the main mistake right here. You are thinking in the limited roles of Striker, Tank and what ever.

I had this conversation once on the Neverwinter forums with someone who thought in those narrow term.

Why can't my Fighter use a bow or a spear?

Cause he uses a sword.

Yes. But why can't I use a bow?

Cause you are either a Great Weapon fighter or a Shield fighter.

Yes. But I have always also carried a ranged weapon to assist when the enemy if at range.

But that's the Mages' job.

And he couldn't use some help?

Your supposed to get in the enemy's way and keep him from reaching teh mage.

So if I help Kill him at range isn't the Mage safe?

You have no idea how this works do you?

I've been doing this for 25 years... I know what I'm doing.

Obviously not you NOOB.

Min max thinking at its worst.

#494 Khobai

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Posted 17 April 2015 - 07:27 AM

Quote

This is the main mistake right here. You are thinking in the limited roles of Striker, Tank and what ever.


No thats your mistake.

The game needs different roles to differentiate mechs. Without roles the Atlas brings nothing to the table that another 100 tonner cant do better. Thats what we have now: the Atlas has no role and other mechs are better.

But if the Atlas could perform a role that no other 100 tonner could perform, suddenly the Atlas becomes viable again.

#495 Scout Derek

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Posted 17 April 2015 - 08:50 AM

View PostFlash Frame, on 16 April 2015 - 07:59 PM, said:

People seriously feel the Atlas is at a disadvantage?

My 3025, single heatsink atlas laughs at you all.


Says the one who's with Clan Wolf... :P

#496 Almond Brown

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Posted 17 April 2015 - 10:08 AM

View Postbad arcade kitty, on 16 April 2015 - 08:10 PM, said:


poor, poor lynx

urbie is actually way more scary/


Well in fairness, the Lynx would do PP fire and the Urbie would do splash based fire. LOL ;)

#497 LordBraxton

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Posted 17 April 2015 - 10:16 AM

View PostThat Dawg, on 16 April 2015 - 03:59 PM, said:



then how do my high dps low heat mechs do so well?


PUGs jk I love my dps spam mechs





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