Something Needs To Be Done About Atlases
#1
Posted 04 December 2014 - 11:02 AM
But, you say, "Atlases can outbrawl direwolves!"
Let's assume that this statement is true (it's not), brawling range is 270 meters for an atlas with AC20 and SRMs. I will admit that this is by far the best way to run an atlas. However, the combination of slow speed and short range means you don't really get to engage in your effective range unless you have an entire team that's willing to back you up. This is compounded by the fact that UAC direwolves out-DPS atlases at all ranges regardless of build.
So let's say you want to build an atlas that can fight back. That means equipping ranged weapons in low-slung torso and arm hardpoints, or filling your missile hardpoints with LRMs. LRM assaults put the team at a disadvantage because you're wasting your high armor capacity, and the low-slung hardpoints mean you pretty much always get the second shot, or no shot at all, against targets engaging from range, and you can't use cover effectively.
Atlases simply have no effective role in this game when compared to a Direwolf taking the same spot.
#2
Posted 04 December 2014 - 11:04 AM
There does need to be something done about line-holding/pushing assaults who boat LRM though, now that's a waste of a chassis.
Edited by superteds, 04 December 2014 - 11:05 AM.
#3
Posted 04 December 2014 - 11:05 AM
#4
Posted 04 December 2014 - 11:06 AM
#5
Posted 04 December 2014 - 11:07 AM
Lefty Lucy, on 04 December 2014 - 11:02 AM, said:
But, you say, "Atlases can outbrawl direwolves!"
Let's assume that this statement is true (it's not), brawling range is 270 meters for an atlas with AC20 and SRMs. I will admit that this is by far the best way to run an atlas. However, the combination of slow speed and short range means you don't really get to engage in your effective range unless you have an entire team that's willing to back you up. This is compounded by the fact that UAC direwolves out-DPS atlases at all ranges regardless of build.
So let's say you want to build an atlas that can fight back. That means equipping ranged weapons in low-slung torso and arm hardpoints, or filling your missile hardpoints with LRMs. LRM assaults put the team at a disadvantage because you're wasting your high armor capacity, and the low-slung hardpoints mean you pretty much always get the second shot, or no shot at all, against targets engaging from range, and you can't use cover effectively.
Atlases simply have no effective role in this game when compared to a Direwolf taking the same spot.
Lefty I use my Atlas as Dire Support to very good advantage. Second It does not take up a slot for a Dire Wolf. I'm an inner Sphere player, That slot belongs to me if I'm in it. That means it belongs to an Atlas.
#6
Posted 04 December 2014 - 11:08 AM
superteds, on 04 December 2014 - 11:04 AM, said:
AC/20 and SRM 18 never goes out of style, especially if you're using a -D-DC.
I still use my -D-DC and it seems to perform just like it always has. Pugs think if it's not on radar, it doesn't exist. Seems like you can always get a kill and 500 damage in a -D-DC, even if you screw up badly.
#7
Posted 04 December 2014 - 11:08 AM
#8
Posted 04 December 2014 - 11:12 AM
they all residing in one torso has always crippled the atlas and since the game has matured more it about time to release this restriction .
Doing this would free up the build options and allow for the atlas to shine.
#9
Posted 04 December 2014 - 11:12 AM
Edited by SgtMagor, 04 December 2014 - 11:13 AM.
#10
Posted 04 December 2014 - 11:13 AM
Water Bear, on 04 December 2014 - 11:08 AM, said:
AC/20 and SRM 18 never goes out of style, especially if you're using a -D-DC.
I still use my -D-DC and it seems to perform just like it always has. Pugs think if it's not on radar, it doesn't exist. Seems like you can always get a kill and 500 damage in a -D-DC, even if you screw up badly.
Not even close to true. Clan mediums or lights can hit you with medium lasers and you effectively can't fight back. Direwolves outfight you at any range at all. It's a 100 ton mech, it's supposed to be feared. Right now I see atlases as easy kills.
#11
Posted 04 December 2014 - 11:13 AM
#12
Posted 04 December 2014 - 11:14 AM
nitra, on 04 December 2014 - 11:12 AM, said:
they all residing in one torso has always crippled the atlas and since the game has matured more it about time to release this restriction .
Doing this would free up the build options and allow for the atlas to shine.
And would fill the slot a Devastator is meant to fill!
#13
Posted 04 December 2014 - 11:14 AM
#14
Posted 04 December 2014 - 11:15 AM
I would also argue there still isn't anything really more effective than a standard engine, AC20 and SRMs in a brawl. A Dire Wolf's AC spam works great until you realize you need to use your torso to spread damage.
I wouldn't mind seeing a buff to Atlas torso twist speed by 10% or so.
#15
Posted 04 December 2014 - 11:15 AM
Water Bear, on 04 December 2014 - 11:08 AM, said:
AC/20 and SRM 18 never goes out of style, especially if you're using a -D-DC.
I still use my -D-DC and it seems to perform just like it always has. Pugs think if it's not on radar, it doesn't exist. Seems like you can always get a kill and 500 damage in a -D-DC, even if you screw up badly.
For me its more like 350 damage... but your point is solid!
#16
Posted 04 December 2014 - 11:16 AM
Anyway, some survival quirks for the Atlas would be great. It can't match the DW's firepower, so it should be able to beat it by sheer durability.
#17
Posted 04 December 2014 - 11:19 AM
Alistair Winter, on 04 December 2014 - 11:16 AM, said:
Anyway, some survival quirks for the Atlas would be great. It can't always match the DW's firepower, so it should be able to beat it by sheer durability.
It depends on the pilot, but My 97 point alpha is a match for quite a few Dire Wolves.
#18
Posted 04 December 2014 - 11:19 AM
wrt; the range issue, a DDC can happily fit AC20, 3xSRM and 2xLLAS with the LLAS covering you to 700ish fine. 4t of AC20 is enough to have the odd 400-500m shot too.
#19
Posted 04 December 2014 - 11:25 AM
That's not to say there isn't an issue--Atlases are brawlers and have to somehow survive to reach brawling range. In solo queue it's really hard to get the most out of the chassis as it's hard to get backup for a charge and LRMs are very common. I find you don't usually get involved until later in the match and that's both boring and you have 100 tons of your team's potential sitting idle.
#20
Posted 04 December 2014 - 11:26 AM
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