Ranek Blackstone, on 26 June 2012 - 02:01 PM, said:
It's like that old fortune cookie crap about light and dark. To have good players, one must have a pants on head ****** from which you can compare.
It's called YinYang and has been around for like 3,500 years, waaaay before modern monotheists religions...But yeah, fortune cookie crap

Back on the subject, sure we are going to see a lot of very bad players, and I'm not talking about new players that want to learn, I'm talking about the cancer of any F2P game, the n00b...But I see several things that can "easily" counter-balance this :
- The game is slow-paced, and n00bs are NOT going to choose Lights, they'll go for assaults mechs for sure, so they won't be able to really go on the ennemy likes *beheaded chickens* that fast. And if they still do, you and a bunch a good players can actually take advantage to the fact that he's gonna be the main target of the other team and you can back him up...By letting him die while you shoot the ennemy !
- The "Lance system" that lets you get into a 4-mechs group and be relatively independant of the other 2 lances (if any).
- The fact that whatever you do, you CAN do damage to the ennemy. It's not like WoT where as soon as the tier 9 on your team are dead and there are still some in the ennemy team, you and your T5 tank can pretty much quit the game. Here even with an urbanmech you can hurt an atlas pretty bad if you play correctly. The devs told us on multiple occasions that every mech class are going to be effective, so no worries there.
That's all I can think about...But yeah I'm not worried
