Noticed this bug awhile back. Nova left torso bottom ballistic textures seem to appear...... inside out? On the Black one I have a MG and on the White I have an UAC2. haven't checked other weapons yet.
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Nova Texture Bug
Started by DaFurryFury, Dec 05 2014 01:19 AM
4 replies to this topic
#1
Posted 05 December 2014 - 01:19 AM
#2
Posted 05 December 2014 - 01:33 AM
You have object details set to something lower than high and what you are seeing is LOD1/2 and not the LOD0. And that the LOD model you get to see has flipped normals. Basically somebody forgot to reset xform before exporting.
Report it. It's definitely unintended.
Report it. It's definitely unintended.
#3
Posted 05 December 2014 - 11:38 AM
I thought this was reporting it. Do I open a support ticket?
#4
Posted 05 December 2014 - 11:55 AM
ive reported this twice already,
once when Nova came out for C-bills,
again when i looked at it at Low Object detail,
that said,
you have to have your settings to Low,
and equip any ballistic weapon in the NVA-S LT,
its feels like one of those "we will get to it eventually" things,
if its really bothering you,
set your Object Detail level to medium,
and your Texture Detail level to medium,
you will lose maybe 1-3 Fps at max,
but the problem will disappear,
Edit- notation
once when Nova came out for C-bills,
again when i looked at it at Low Object detail,
that said,
you have to have your settings to Low,
and equip any ballistic weapon in the NVA-S LT,
its feels like one of those "we will get to it eventually" things,
if its really bothering you,
set your Object Detail level to medium,
and your Texture Detail level to medium,
you will lose maybe 1-3 Fps at max,
but the problem will disappear,
Edit- notation
Edited by Andi Nagasia, 05 December 2014 - 11:57 AM.
#5
Posted 05 December 2014 - 11:58 AM
It's been like that for a long time.
Gauss, UAC10s, UAC2s. Everything in that torso.
Right one works properly.
Gauss, UAC10s, UAC2s. Everything in that torso.
Right one works properly.
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