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Useless Modules Need A Change


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#1 l33tworks

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Posted 05 December 2014 - 03:26 AM

I'm looking at you improved gyros and hill climb. They are simply never worth taking over others. HIll climb needs to let you climb higher hills or a 30% reduction in speed decell not 10%.

Improved gyros needs to give you a reduction in screen shake when landing, less cockpit bob, maybe even faster turn rate.

Edited by l33tworks, 05 December 2014 - 03:26 AM.


#2 Vassago Rain

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Posted 05 December 2014 - 03:30 AM

360 targeting.
That one that makes you move a bit faster than usual when legged.

#3 Elizander

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Posted 05 December 2014 - 05:30 AM

View Postl33tworks, on 05 December 2014 - 03:26 AM, said:

I'm looking at you improved gyros and hill climb. They are simply never worth taking over others. HIll climb needs to let you climb higher hills or a 30% reduction in speed decell not 10%.

Improved gyros needs to give you a reduction in screen shake when landing, less cockpit bob, maybe even faster turn rate.

View PostVassago Rain, on 05 December 2014 - 03:30 AM, said:

360 targeting.
That one that makes you move a bit faster than usual when legged.


PGI can add some enhanced functionality.

Speed Retention - Remove the freaking hit stun when legged and allow the legged mech to move at 1/2 speed.
Hill Climb + Gyros - Combine them and buff their individual abilities to be more noticeable.
360 Target Retention - I honestly have no idea how to fix this one.; Probably same as above and merge it with something else sensor related.

Edited by Elizander, 05 December 2014 - 05:34 AM.


#4 Monkey Lover

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Posted 05 December 2014 - 05:35 AM

Capture Accelerator 15% needs to be higher
Shock 35-15% needs to be much higher
Speed Retention 30% needs to be higher
Target Iinfo 25% needs to be higher.

Or a better idea on all these modules they need to be 1/2 slot modules. Where i can add two per slot. This would help a lot. I might think about taking a speed and shock over 1 good module. The price needs to top 50% if they do this too.

Edited by Monkey Lover, 05 December 2014 - 05:35 AM.


#5 keith

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Posted 05 December 2014 - 06:45 AM

i'll make a list of ones i never use because i feel they are pretty use less.

cap accel
air strike accuracy
arty accuracy
sensor range
target info
360 info
hill climb
gyro
speed retention
shock

a cast majority of them see little play for me. if light mechs know what they are doing sensor range is pointless, plus there is no longer a range game. all of those need some sort of buff

#6 Remarius

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Posted 05 December 2014 - 07:06 AM

Some of these amuse me as I make great use of Shock Absorption on my Locusts etc as travelling at 170 KPH and having no JJ to feather you gets very painful. Advanced Gyro's... well I faced down and walked away the winner from a smoking dakka DWF in my DRG-1N last night as I could ride out the shake and he couldn't. Red torso admittedly but for meeting him at under 200m around a corner not bad at all. Not something I'd do by choice but I've never regretted using it when hit by missiles or ballistics.

Admittedly most of the rest I ignore but sensor range gets some milage for me in lights with multiple mech slots in groups and the capture accelerator gets mileage in certain lights on conquest (mostly solo).

Target Info I use on my IS dual gauss or occasionally on mechs where I want to hit certain components. Its been rather invalidated by the clan wannabe targetting comp of course but I won't have access to that in CW.

The big problem for most of these modules is actually that with the prevalence of LRM's in competitions etc the Radar module is almost essential and most mechs choose to use the master slot for a weapon module, that means most mechs realistically just get to use 1 mech module tops. Only a handful get "extra's".

#7 Falconer Cyrus

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Posted 15 October 2016 - 02:45 AM

The useless modules are still useless.
May be we need a special slot that accepts only these useless modules? Then ppl will use them at last.

#8 Juodas Varnas

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Posted 15 October 2016 - 03:14 AM

View PostFalconer Cyrus, on 15 October 2016 - 02:45 AM, said:

The useless modules are still useless.
May be we need a special slot that accepts only these useless modules? Then ppl will use them at last.

Posted Image

#9 Hunka Junk

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Posted 15 October 2016 - 04:19 AM

View PostElizander, on 05 December 2014 - 05:30 AM, said:

360 Target Retention - I honestly have no idea how to fix this one.; Probably same as above and merge it with something else sensor related.


Double, if not triple the range of retention.

#10 UnofficialOperator

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Posted 15 October 2016 - 04:23 AM

View PostFalconer Cyrus, on 15 October 2016 - 02:45 AM, said:

The useless modules are still useless.
May be we need a special slot that accepts only these useless modules? Then ppl will use them at last.


Although its necro but its true though.

#11 Chemie

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Posted 15 October 2016 - 04:24 AM

based on PTS, they plan to make most weapon modules useless going forward too so I think they are moving the other way OP

#12 lagartx3

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Posted 15 October 2016 - 05:52 AM

View PostChemie, on 15 October 2016 - 04:24 AM, said:

based on PTS, they plan to make most weapon modules useless going forward too so I think they are moving the other way OP

dindt they said that modules where too powerfull and that they where intending to nerf them with the skill tree change?

#13 Bandilly

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Posted 15 October 2016 - 06:05 AM

Two years and most modules are still useless.

#14 El Bandito

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Posted 15 October 2016 - 06:06 AM

Improved Gyro module giving you less cursor shake while using JJs, on top of its current ability, maybe?

Edited by El Bandito, 15 October 2016 - 06:14 AM.


#15 Juodas Varnas

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Posted 15 October 2016 - 06:09 AM

I'd rather we just removed the modules completely.

Some of them, like the seismic sensors can be merged with equipment (like given to the BAP or command console or whatever), but most of them are beyond redemption.
To hell with them.
.
Send the consumables alongside them.

#16 Chemie

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Posted 15 October 2016 - 06:35 AM

View PostJuodas Varnas, on 15 October 2016 - 06:09 AM, said:

I'd rather we just removed the modules completely.

Some of them, like the seismic sensors can be merged with equipment (like given to the BAP or command console or whatever), but most of them are beyond redemption.
To hell with them.
.
Send the consumables alongside them.


I really wish seismic was speed and weight dependent. That would make it much better for game play. Silly a light mech at 5 kph gives same ping as assault at 50kph

#17 Bandilly

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Posted 15 October 2016 - 07:06 AM

A lot of the modules modify useless things to begin with and simply can't be buffed up to be on par with radar deep or seismic.

Improved gyro could completely eliminate all shake and it wouldn't be very good.

Speed retention could completely ignore speed loss from hills and it would only be mediocre and situational.

The leg loss one could at least be buffed enough to make it useful have for lights.

#18 cazidin

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Posted 15 October 2016 - 07:13 AM

Is it just me or have 6 months to 2 year old threads are being risen from their graves in the last few days? Not that I would know anything about that, of course. Posted Image

Also. While I agree with you, PGI has promised a buff to the Command Console first and I shall demand that above all else until I am satisfied.

#19 Monkey Lover

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Posted 15 October 2016 - 07:58 AM

360 I think it's fine for what it is. I have used it on streak boats before and it does work.

Really the issue isn't with modules but how they're added. One of the best idess I seen from years ago is we need to give modules slots.

Tier 1 modules need to take up more room than tier 2 modules.

Edited by Monkey Lover, 15 October 2016 - 07:59 AM.


#20 JC Daxion

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Posted 15 October 2016 - 08:00 AM

View Postl33tworks, on 05 December 2014 - 03:26 AM, said:

I'm looking at you improved gyros and hill climb. They are simply never worth taking over others. HIll climb needs to let you climb higher hills or a 30% reduction in speed decell not 10%.
.



I have to ask.. How often do you play lights or mediums that are fast movers with out JJ's? hill climb, is by far my favorite module for these mechs.. commando, raven, cicada, Stormcrow, Dragon.. Larger mechs if they have 3 slots, i will add it from time to time.. So many places you can just run up and over walls where there is no ramp.. canyon is probably one of the best maps for this, but many maps have places that they shine.

If I have a non JJ mech, I have a very hard time not loading up hill climb...

Ohh wait,, are you asking for a hill climb module buff?? Yea.. they totally Suck! please buff moar!


*edit.. FRAK caught by the Necormancer,, But best part was seeing the founder with the Banned for cheating flag.. :P

Edited by JC Daxion, 15 October 2016 - 08:02 AM.






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