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Underweight Mechs For Drop Deck


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#1 Gierling

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Posted 05 December 2014 - 07:10 AM

Can we please make it so that the Dropship will account for Mech's current weight rather then the chassis' nominal maximum weight.

So that if you find yourself needing a 40 ton mech, you could just shave 5 tons off the drop deck (pull BAP off 2 mechs, AMS off a 3rd and shave a half ton of armor) and squeeze in the mech you want.

It seems logical to me, I'd be willing to go without a heatsink, BAP, an extra ton of ammo or armor here and there to pilot a blackjack (A chassis I love) over a Cicada (one that I dislike).

#2 Joe Mallad

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Posted 05 December 2014 - 07:26 AM

You know, that is a good question. If you have a 100 ton mech and you are only running it at 95 tons, it's essentially now a 95 ton mech right ;)

So should it still count as a 100 ton mech? Lol

#3 Mercules

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Posted 05 December 2014 - 07:28 AM

No.

A 45 ton mech is a 45 ton mech even if you "drop light". It's not 44.5.

#4 Gierling

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Posted 05 December 2014 - 07:37 AM

Its self balancing.

Underweight mechs are giving up something, So if you want to make the tradeoff of hobbling mechs in your drop deck you can get the total in dropship weight down to where it needs to be and pilot mechs that you like, rather then having to deal with a mech you Hate. A 60 ton catapult has made compromises commensurate to 5 tons of deck space.

#5 Brody319

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Posted 05 December 2014 - 07:39 AM

would just mean more direwolves. timberwolves and more bitching about how the IS are mad because bad.

#6 Koniving

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Posted 05 December 2014 - 07:41 AM

I just want to throw out the 4 mech requirement.

If I have 220 tons, why not let me have two Atlases and a Locust?

If I have 220 tons... why not let me have 11 Locusts?

#7 Joseph Mallan

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Posted 05 December 2014 - 07:44 AM

View PostYoseful Mallad, on 05 December 2014 - 07:26 AM, said:

You know, that is a good question. If you have a 100 ton mech and you are only running it at 95 tons, it's essentially now a 95 ton mech right ;)

So should it still count as a 100 ton mech? Lol

Yes.

#8 Brody319

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Posted 05 December 2014 - 07:44 AM

View PostKoniving, on 05 December 2014 - 07:41 AM, said:

I just want to throw out the 4 mech requirement.

If I have 220 tons, why not let me have two Atlases and a Locust?

If I have 220 tons... why not let me have 11 Locusts?


Because the coders would **** a chicken. They said they are pushing the server limits with the 4 mechs per person.

#9 Khobai

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Posted 05 December 2014 - 07:46 AM

Quote

I just want to throw out the 4 mech requirement.

If I have 220 tons, why not let me have two Atlases and a Locust?

If I have 220 tons... why not let me have 11 Locusts?


I see no problem with allowing less than 4 mechs. However they should NOT allow more than 4 mechs. Otherwise mechs like the Firestarter simply become too good. The last thing that mech needs is an extra lives buff.

If it helps you can also think of it as a logistical limitation. Since leopard dropships can only carry a lance of mechs at a time. From a logistical standpoint it wouldnt make sense to allow 11 locusts since that would require 2 additional dropships to accommodate. It makes far more sense to drop heavies and assaults and minimize the number of dropships needed.

Edited by Khobai, 05 December 2014 - 07:57 AM.


#10 Joseph Mallan

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Posted 05 December 2014 - 07:47 AM

View PostKoniving, on 05 December 2014 - 07:41 AM, said:

I just want to throw out the 4 mech requirement.

If I have 220 tons, why not let me have two Atlases and a Locust?

If I have 220 tons... why not let me have 11 Locusts?

A fitting Post for one calling himself Koniving! :wub: B)

#11 Koniving

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Posted 05 December 2014 - 07:48 AM

It's not like they have 11 Locusts from 24 players at the same time.
Just one per player at once. >.>

Unless they are keeping the other 10 per player 'off map' for the entire duration of the game until they emerge.
<.<; And much as I'd like corpses to stay, I imagine some mech corpse cleanup would make sense too.

View PostKhobai, on 05 December 2014 - 07:46 AM, said:

I see no problem with allowing less than 4 mechs. However they should NOT allow more than 4 mechs. Otherwise mechs like the Firestarter simply become too good.

With 220 tons available, you get up to 6 Firestarters. Even if you get up to 240 tons.

Of course, when I first pitched the idea ("What 3/3/3/3 cost us"), the original number was 660 tons for The Entire Team, with an unlimited count of mechs per player, so long as everyone on the team had at least one mech.

The worst case scenario was the final push of the Steiners (whose mostly Atlas team of 7 total players got wiped out and was mad, joined up by 5 more players and came at the planet again this time with 24 Commandos and 2 Spiders).

Currently with "240" tons per player, that's 2880 tons per team.

Edited by Koniving, 05 December 2014 - 07:52 AM.


#12 Budor

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Posted 05 December 2014 - 07:49 AM

Gladly pgi has gone with the best solution which keeps mechromancers and assault pilots that gimp their team with less respawns out off cw drops.

#13 Saiphas Cain

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Posted 05 December 2014 - 07:54 AM

You wouldn't want to deal with me in 11 locusts. Hell, I wouldn't want to deal with me in 11 Locusts! ;)

Anyway, the coding issues, yes. Also, the engines don't account for it when calculating speed and would need to be re-coded. That's a can of worms I don't see being opened, not the least of which is because if it were, you'd see ERLL Atlases and the like running around very, very quickly with no other weapons and a 100 ton mech worth of armor.

#14 SaltBeef

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Posted 05 December 2014 - 07:55 AM

COMMENDATION FOR LOW DROPWEIGHT.

#15 Brody319

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Posted 05 December 2014 - 07:58 AM

You guys know you can pilot any IS mech if you are an IS side and any Clan mech if you are on the Clan side. Why would Steiner want to pilot an Atlas unless they are role playing themselves. You are far better off piloting Wubberbolts and Wubmasters.

#16 Khobai

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Posted 05 December 2014 - 07:59 AM

Quote

With 220 tons available, you get up to 6 Firestarters. Even if you get up to 240 tons.


Except 6 firestarters does not equal 2 atlases and a locust.

not even close. the firestarters have a huge advantage there.

your idea is silly, and just creates a ridiculous new way to meta the game, by abusing dropweight.

the only way something like youre suggesting would work is if battle value was implemented. because tonnage does not accurately reflect the power level of mechs. Tonnage says an atlas is worth ~3 firestarters, but that simply is not the case. At best an Atlas is worth 1.5-2 firestarters.

Edited by Khobai, 05 December 2014 - 08:07 AM.


#17 Gierling

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Posted 05 December 2014 - 08:14 AM

Ok the guys asking to bring extra mechs are sidetracking.

You only got 4 Mech Gantry carriages on the dropship guys.

#18 Zetrein

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Posted 05 December 2014 - 08:17 AM

You know, I recall this exact question coming up well over a year ago, in a topic about tonnage limits on unit drops before they put in the 3/3/3/3 ruleset. I'm just gonna repeat what I said back then, before that thread got deleted with the rest of the general discussion forum. (Really, the fact that we even have one again is a sign of how big a turn-around PGI has done.)

This will never fly, because an underweight heavier mech does NOT equal the weight it has. I could build a D-DC Atlas with a few SRM4s and a pair of ERLL, and it'd come in around 72 tons, with full Atlas armor. Going by tonnage, this should be about equal to a Cataphract, right? Have them stand in front of eachother and start firing, see which one walks away.

tl;dr Heavier mechs mounting smaller guns get to keep their higher internal and armor numbers, and have no reason not to use them.

#19 Ordin Hall

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Posted 05 December 2014 - 08:20 AM

View PostKoniving, on 05 December 2014 - 07:41 AM, said:

I just want to throw out the 4 mech requirement.

If I have 220 tons, why not let me have two Atlases and a Locust?

If I have 220 tons... why not let me have 11 Locusts?

+1 for 132 total locust drops, welcome to the new meta.

#20 VanillaG

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Posted 05 December 2014 - 08:53 AM

If you wanted to allow less than 4 mechs then you should be governed by the 1/1/1/1 rule. So the rule would be [140]-[240] tons for 4 mechs or if you had less than 4 you are additionally restricted to the 1/1/1/1 rule. The worst case scenario would be 1 Direwolf, 1 Timberwolf, and 1 Stormcrow.

Edited by VanillaG, 05 December 2014 - 08:53 AM.






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