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The Age Of Devour


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#21 cSand

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Posted 05 December 2014 - 11:49 AM

I can't wait, the group PUG queue is hopefully gonna be totally awesome after the next patch.

#22 Agent 0 Fortune

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Posted 05 December 2014 - 11:58 AM

Quote

o re-emphasis what has been mentioned before. Community Warfare is primarily directed to role-playing and unit gameplay. It is because of this that groups in CW (Unit Groups) will consist of only players within the same unit. A team can have players from multiple units but groups themselves will only consist of players who are in the same group/faction.

View PostLily from animove, on 05 December 2014 - 08:51 AM, said:

So Unit war will come.
I don't understand that decision, but I guess we have to live with it.
Will this mean many small units will dissapear and their members go to bigger ones?
Will they simply leave CW after a while?
I don't think this way it does adress the Community in Community war at all. at leats you can't wite Community without the word unit.


This sounds pretty clear to me. You cannot create a group that contains multiple faction like Davion and Clan Wolf, then attack Liao. However I suspect you can get in a weird tug-o-war where a Davion group is attacking a Kurita planet at the same time a Clan Wolf is attacking the exact same planet. Then I guess it is a race to see who gets 10 tokens first.

Where it is a little unclear to me is how you get to plant your Tags on a planet. IT takes 10 victories, and if you are Mercenary, you are fighting under a House Faction. Those 10 victories could include a dozen different merc companies.

#23 Logan Pryde

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Posted 05 December 2014 - 12:00 PM

I don't think it's that big a deal. So our 8 man group goes into the que and launches with 2 other 2 man groups. We immediately give our TS info so that we can coordinate as a 12 man team. What is so difficult about that? Maybe you will meet up with some cool people and make new friends because of it, making the community even better! Don't be so negative...

#24 Saobh

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Posted 05 December 2014 - 12:01 PM

From what I've read its the unit with the most wins who get its tags on the planet.

#25 Agent 0 Fortune

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Posted 05 December 2014 - 12:06 PM

View PostSaobh, on 05 December 2014 - 12:01 PM, said:

From what I've read its the unit with the most wins who get its tags on the planet.


What if a Davion team with two attached merc units in the same group attack, and win all 10 tokens. Now you have a tie between Davion, Merc Unit A, and Merc Unit B.
It could go to who fielded the most mechs, or who scored the most "points", or who got the last kill of the last match.

#26 AlmightyAeng

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Posted 05 December 2014 - 12:10 PM

View PostAgent 0 Fortune, on 05 December 2014 - 12:06 PM, said:


What if a Davion team with two attached merc units in the same group attack, and win all 10 tokens. Now you have a tie between Davion, Merc Unit A, and Merc Unit B.
It could go to who fielded the most mechs, or who scored the most "points", or who got the last kill of the last match.


Or ties get equal rewards. ;)

#27 Saobh

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Posted 05 December 2014 - 12:14 PM

Or both units need to sleep in the same beds while holding that planet



How cute !

Edited by Saobh, 05 December 2014 - 12:14 PM.


#28 Brody319

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Posted 05 December 2014 - 12:32 PM

View PostSaobh, on 05 December 2014 - 12:14 PM, said:

Or both units need to sleep in the same beds while holding that planet



How cute !


Rock, Paper, Scissors for the planet!

#29 Sable

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Posted 05 December 2014 - 01:17 PM

it means that you can not have a ghost bear and a FRR and a jade falcon guy in the same group to drop in community warfare. It means you have to all be in the same CW "group unit" aka all on the same side for the same faction.

Edited by Sable, 05 December 2014 - 01:19 PM.


#30 EgoSlayer

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Posted 05 December 2014 - 01:43 PM

View PostSable, on 05 December 2014 - 01:17 PM, said:

it means that you can not have a ghost bear and a FRR and a jade falcon guy in the same group to drop in community warfare. It means you have to all be in the same CW "group unit" aka all on the same side for the same faction.


It's more than that, you all have to be in the same unit, not just same faction to create a group. So players A, and B in Ghost Bear unit "Super Bear" can not create a group with players C and D, in Ghost Bear unit "Nuke Bears" to create a 4 man team. They might end up together on an attack/defend mission, but they can't create a group to make sure.

#31 Lily from animove

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Posted 05 December 2014 - 02:10 PM

View PostDarthRevis, on 05 December 2014 - 09:57 AM, said:



Because they stated that it would cost larger groups more money then smaller groups, so it pays for PGI to have groups be VERY LARGE and the COST and CBILL SINKS be very high. I see people finding the niche and have a group that is big enough to field a team or two for CW but small enough that they dont incur large logistical expenses and such since they are a large/largest of the groups.



So invite all your friends to your unit then? Doesn't mean they have to participate all the time. Just give em your tags and when they are down they can join in.

And where does it say two clan wolf units cant orchestrate their attacks/defenses? Clan Wolf groups will all fight for Clan wolf territory, CGB will get CGB territory. I dont understand what your concerned with i guess Lily.


And what if those friends are not online often enough to fill a proper unit for? or if they just like playing MWO and don'T wanna full competitive MWO CW? So i better drop ym ingame friends because of that? much community in this war again, because i can not join another units group and probably fill an empty space they may want to fill due to also lackign someone.

Further more I don'T think larger groups pay more/person they will just pay more, which simply comes form the fact of beign more.

View PostAgent 0 Fortune, on 05 December 2014 - 11:58 AM, said:


This sounds pretty clear to me. You cannot create a group that contains multiple faction like Davion and Clan Wolf, then attack Liao. However I suspect you can get in a weird tug-o-war where a Davion group is attacking a Kurita planet at the same time a Clan Wolf is attacking the exact same planet. Then I guess it is a race to see who gets 10 tokens first.

Where it is a little unclear to me is how you get to plant your Tags on a planet. IT takes 10 victories, and if you are Mercenary, you are fighting under a House Faction. Those 10 victories could include a dozen different merc companies.


it is stated very clear, that a group has to consist of the same unit, so you can not even make a group of lets say: "clan ghost bear international", and "german clan ghost bear" to raid the same planet, they would have to rely on luck if they get teamed together by the matchmaker. They would have to create a very own unit to make it possible to drop together. This may probably even lead to weird scenarios where people shortly for single battles leave and join other units.

View PostLogan Pryde, on 05 December 2014 - 12:00 PM, said:

I don't think it's that big a deal. So our 8 man group goes into the que and launches with 2 other 2 man groups. We immediately give our TS info so that we can coordinate as a 12 man team. What is so difficult about that? Maybe you will meet up with some cool people and make new friends because of it, making the community even better! Don't be so negative...


granted that those guys speak your language, granted they even have TS, granted that with the current chatsystem people can do this in time, because you can nto even copy and paste that stuff.

View PostSable, on 05 December 2014 - 01:17 PM, said:

it means that you can not have a ghost bear and a FRR and a jade falcon guy in the same group to drop in community warfare. It means you have to all be in the same CW "group unit" aka all on the same side for the same faction.


NO IT IS NOT in the first CW post they made very clearly the vocabulary beign used,and a unit is a unit and not a faction, a group is what you make via group menu, a team is what the matchmaker puts together. A group is only a team when the group consists of 12 members. The current description of russ makes clear, that a group has to be of the same unit. And that teams can consist of different units. But this is becasue the matchmaker matches the unit-groups together, NOT by the players able to form groups of members from different units belonging to the same faction.

I really did not thought, that this needs to be explained again, it is very clearly written by russ, but I consider this an issue, for a "Community" we should be able to make groups consisting of members from units contracted to the same factions.

#32 AntiCitizenJuan

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Posted 05 December 2014 - 02:12 PM

Powerful Wizards IRL will stand with the rest of the Davion units against the other factions

#33 Sandpit

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Posted 05 December 2014 - 02:28 PM

Seriously
Before any of you post more threads on cw either go listen to townhall or read the transcript running around on reddit.

All players are included in cw. Solos and groups alike. Groups will drop right alongside solos and any size group is welcome

#34 WhiteRabbit

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Posted 05 December 2014 - 04:01 PM

View PostSandpit, on 05 December 2014 - 02:28 PM, said:

Seriously
Before any of you post more threads on cw either go listen to townhall or read the transcript running around on reddit.

All players are included in cw. Solos and groups alike. Groups will drop right alongside solos and any size group is welcome

true...but that hasn't really anything to do with the OP's point.
The OP's point is that 2 or more units should be able to form a group to drop together in cw....which won't work afaik..at least during the first version of cw

#35 Sandpit

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Posted 05 December 2014 - 04:18 PM

View PostWhiteRabbit, on 05 December 2014 - 04:01 PM, said:

true...but that hasn't really anything to do with the OP's point.
The OP's point is that 2 or more units should be able to form a group to drop together in cw....which won't work afaik..at least during the first version of cw

That means you can't have red moon angels teaming up with hussars regulars. In other words you can form your group and drop with members of your group as a unit.

Like i started the rma unit when they became available. That means members of rma that wear the rma tag as part of that unit can form a group 2-12 and drop. Each "unit" inside the faction is essentially an independent merc unit for lack of a better term. You can't "team up" and make a premade with multiple units. You can still drop with members of other units in the same faction.

So me and 4 rma form a premade. We can't form that premade with the hussars but we can still drop with them on the same planet. Whichever unit scores the most points gets their unit tag next to the planet.

You're not being excluded from dropping with anyone in your chosen faction, you're only unable to form a premade with different units.

#36 WhiteRabbit

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Posted 05 December 2014 - 04:36 PM

View PostSandpit, on 05 December 2014 - 04:18 PM, said:

Snip

So me and 4 rma form a premade. We can't form that premade with the hussars but we can still drop with them on the same planet. Whichever unit scores the most points gets their unit tag next to the planet.

Snip


And since you're droping in smaller ...well premades...it is harder to get everyone on the same ts server..or coordinate loadouts for that matter. That is the OP's problem with the current system...and i can see why that rule might be a problem (or at least uncomfortable) for smaller units that want to play the cw mode.

#37 Sandpit

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Posted 06 December 2014 - 02:04 AM

View PostWhiteRabbit, on 05 December 2014 - 04:36 PM, said:


And since you're droping in smaller ...well premades...it is harder to get everyone on the same ts server..or coordinate loadouts for that matter. That is the OP's problem with the current system...and i can see why that rule might be a problem (or at least uncomfortable) for smaller units that want to play the cw mode.

I don't see the issue. Voip is one of their top priorities according to Russ so that would solve that issue. You're joining a team. If you're in a premade you're likely on a ts server anyhow. I'm sure most factions will have "generic" TS set up to help out with this kind of thing.

If you're talking about solos, well they're solo players. Solo players will have to learn to adapt for CW and its queue.

Small groups will drop right alongside big groups. Just because they're in different "units" doesn't mean they're somehow not going to be able to drop with friends just like they do now. It means they won't be able to form a "cross platform" (for lack of a better term) premade. So 4 RMA guys, 5 Hussars, and 3 solo players team up and play. The tags just set a unit tag so the planets can tag to the unit that scores the most points and takes or defends it.

Now from what I've read and listened to there will be lobbies of some kind. That means you'll be able to coordinate a bit like what you're talking about.

It's just getting kind of old hearing how CW is going to "exclude" or "harm" this group of players or that group of players. Is it going to be perfect? no
Is it going to be all inclusive? Yes
Is it going to have issues that will need to be worked out? Of course, any game launching a new feature will.
It's not going to please everyone but it really looks and sounds like PGI is doing everything they can to make it a competitive environment regardless of how you want to drop in and play. You'll be able to play and participate no matter what demo you belong to.

View PostLily from animove, on 05 December 2014 - 08:51 AM, said:





So Unit war will come.


I don't understand that decision, but I guess we have to live with it.




Will this mean many small units will dissapear and their members go to bigger ones?


Will they simply leave CW after a while?




I don't think this way it does adress the Community in Community war at all. at leats you can't wite Community without the word unit.




This simply isn't true. It's not even remotely plausible. It has no basis in any factual information we have regarding CW. I don't think the op was saying it to troll or anything of the like, I think the op is seriously misinformed and making statements from an ignorant stance.
Small groups are going to go away?
Why? Why would small groups disappear because of community warfare? That makes zero sense.
Unit war? Uhm ok.... yes units are a part of community warfare. Join one or don't. Join a big one or a small one. It makes no difference. 2 members or 200 members, play in CW if you want.

The OP doesn't state having a problem with getting on TS servers or coordinating. Nowhere does the op even imply that.


View PostLily from animove, on 05 December 2014 - 09:01 AM, said:





yes but groups will only be made of units, which means a match will be 12vs 12 put together by random groups. But you can not create groups of players being from different units.








which means every unit not able to pull 12 man groups constantly will just be very much screwed, because they can not organise 12 man groups, and further more will even have less chances to tag a planet for their unit because the tag will go to the unit with the most win marks.


pug-groups vs premades is not going to elad a unit far in CW. and so they will have to group together to get big.




here the op complains that you can't form a group with other units. This is just false. You can't form a premade before you join the team. You can easily jump into a TS channel after you've joined the team and discuss loadouts.

The op is trying to imply that dedicated 12 mans (1% of the player population mind you) are somehow going to dictate the course of CW and how the majority of the game is played which simply isn't true. They don't even do that in the group queue for the majority of players. You're talking 1% of the entire player population.

The op also tries to imply that tagging a planet somehow gives an advantage over other units other than bragging rights. I haven't seen anything from PGI indicating this in any way shape, or form.

Essentially we're edging around (yet again), but my small group doesn't stand a chance against these "competitive" teams because they've got 12men and the "huge" advantage of 12mans (1% of the population) will somehow prevent smaller units from playing in, affecting, and enjoying CW simply because they're smaller.

It gets old seeing players continuing to argue the whole "it's not fair that I'm in a smaller group" thing.

House Marik has an "unofficial" TS server that's open to anyone who wants to join it. That means if you have a unit and your faction affiliation is Marik you're more than welcome to contact roadbeer or one of the other server admins and get your unit set up on the TS server. I'm sure that the other factions have larger units that have done the same thing.

The tools are all there to use. It just takes a little effort. There aren't any real obstacles that a player can't overcome if they're willing to put out a minimal amount of effort to do so. Online games and MMOs existed long before voip. They existed long before comms and such were easily and readily available.

It's quite easy to form a small unit and participate in CW. It's quite easy to use the tools in place and readily available for all players if they'll just do it.

PGI has voip as one of their top priorities and plans on getting it implemented ASAP after CW launch. Lobbies will solve the coordination issues.

I guess what I'm getting at is there's a LOT of misinformation and misunderstanding floating around about CW and most of it is easily clarified with the official information that has been provided by PGI, which is why anyone wanting to post feedback regarding it should really take the time to read and/or listen to it. Is that a bit time consuming? Sure, but if you're really that concerned with CW and its implementation then you should be learning what PGI has planned. Most of the time when someone tries to post and explain the ones complaining just want to argue, ask for the citations, etc. Those of us that HAVE done the research get tired of repeating and doing the research for those that can't be bothered and try to argue with them about it.

Relax, sit back, wait for CW. If you haven't read and.or listened to all the info, don't get in a huff about stuff because chances are you're not informed enough to get into a huff in the first place. I'm all for everyone int he community giving their opinions and feedback (even the ones I don't agree with), but at least make it informed feedback and criticism ;)

#38 Lily from animove

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Posted 06 December 2014 - 03:20 AM

View PostSandpit, on 06 December 2014 - 02:04 AM, said:

I don't see the issue. Voip is one of their top priorities according to Russ so that would solve that issue. You're joining a team. If you're in a premade you're likely on a ts server anyhow. I'm sure most factions will have "generic" TS set up to help out with this kind of thing.

If you're talking about solos, well they're solo players. Solo players will have to learn to adapt for CW and its queue.

Small groups will drop right alongside big groups. Just because they're in different "units" doesn't mean they're somehow not going to be able to drop with friends just like they do now. It means they won't be able to form a "cross platform" (for lack of a better term) premade. So 4 RMA guys, 5 Hussars, and 3 solo players team up and play. The tags just set a unit tag so the planets can tag to the unit that scores the most points and takes or defends it.

Now from what I've read and listened to there will be lobbies of some kind. That means you'll be able to coordinate a bit like what you're talking about.

It's just getting kind of old hearing how CW is going to "exclude" or "harm" this group of players or that group of players. Is it going to be perfect? no
Is it going to be all inclusive? Yes
Is it going to have issues that will need to be worked out? Of course, any game launching a new feature will.
It's not going to please everyone but it really looks and sounds like PGI is doing everything they can to make it a competitive environment regardless of how you want to drop in and play. You'll be able to play and participate no matter what demo you belong to.


This simply isn't true. It's not even remotely plausible. It has no basis in any factual information we have regarding CW. I don't think the op was saying it to troll or anything of the like, I think the op is seriously misinformed and making statements from an ignorant stance.
Small groups are going to go away?
Why? Why would small groups disappear because of community warfare? That makes zero sense.
Unit war? Uhm ok.... yes units are a part of community warfare. Join one or don't. Join a big one or a small one. It makes no difference. 2 members or 200 members, play in CW if you want.

The OP doesn't state having a problem with getting on TS servers or coordinating. Nowhere does the op even imply that.




here the op complains that you can't form a group with other units. This is just false. You can't form a premade before you join the team. You can easily jump into a TS channel after you've joined the team and discuss loadouts.

The op is trying to imply that dedicated 12 mans (1% of the player population mind you) are somehow going to dictate the course of CW and how the majority of the game is played which simply isn't true. They don't even do that in the group queue for the majority of players. You're talking 1% of the entire player population.

The op also tries to imply that tagging a planet somehow gives an advantage over other units other than bragging rights. I haven't seen anything from PGI indicating this in any way shape, or form.

Essentially we're edging around (yet again), but my small group doesn't stand a chance against these "competitive" teams because they've got 12men and the "huge" advantage of 12mans (1% of the population) will somehow prevent smaller units from playing in, affecting, and enjoying CW simply because they're smaller.

It gets old seeing players continuing to argue the whole "it's not fair that I'm in a smaller group" thing.

House Marik has an "unofficial" TS server that's open to anyone who wants to join it. That means if you have a unit and your faction affiliation is Marik you're more than welcome to contact roadbeer or one of the other server admins and get your unit set up on the TS server. I'm sure that the other factions have larger units that have done the same thing.

The tools are all there to use. It just takes a little effort. There aren't any real obstacles that a player can't overcome if they're willing to put out a minimal amount of effort to do so. Online games and MMOs existed long before voip. They existed long before comms and such were easily and readily available.

It's quite easy to form a small unit and participate in CW. It's quite easy to use the tools in place and readily available for all players if they'll just do it.

PGI has voip as one of their top priorities and plans on getting it implemented ASAP after CW launch. Lobbies will solve the coordination issues.

I guess what I'm getting at is there's a LOT of misinformation and misunderstanding floating around about CW and most of it is easily clarified with the official information that has been provided by PGI, which is why anyone wanting to post feedback regarding it should really take the time to read and/or listen to it. Is that a bit time consuming? Sure, but if you're really that concerned with CW and its implementation then you should be learning what PGI has planned. Most of the time when someone tries to post and explain the ones complaining just want to argue, ask for the citations, etc. Those of us that HAVE done the research get tired of repeating and doing the research for those that can't be bothered and try to argue with them about it.

Relax, sit back, wait for CW. If you haven't read and.or listened to all the info, don't get in a huff about stuff because chances are you're not informed enough to get into a huff in the first place. I'm all for everyone int he community giving their opinions and feedback (even the ones I don't agree with), but at least make it informed feedback and criticism ;)

you hardly do undertsand anything, it is in a competitive scene a big difference if a 12 man premade can orginse a loadout together and speak about a tactic before, when you get into a team not havign this time before thats an issue. currently int he groupqueue ii cna group up with anyone, and prepare this properly, regardless of their unit, this will be lost and definately cause some smaller untis do dissolve and walk into bigger ones. Which actually shouldn't be necessary. Further more, you tell me

Quote

here the op complains that you can't form a group with other units. This is just false. You can't form a premade before you join the team. You can easily jump into a TS channel after you've joined the team and discuss loadouts.


you use the terms group and team wrong. team is what battles ont he same side in a mission. group is what you form before a battle. So as far as i know we will nto get the prepration time anymore, since now battles got without timeframe, and by this I do expect those drops to be similar to groupdops now, which will mostlikely be too short to discuss tactics, change laodouts of up to 4 mechs and gather in the same VOIP.

Quote

The op also tries to imply that tagging a planet somehow gives an advantage over other units other than bragging rights. I haven't seen anything from PGI indicating this in any way shape, or form.


I do not say anythign about having an advantage by havign a planet tagged, dude what are you readign all the time?
but part if CW is that probably also some smaller or midsized Units want to have a planet tagged, but with the current system dropping in a smaller group makes winning less likely, while being smaller in unit size already makes you at a disadvantage to be the unit gathering enough tags to have more than others. With the smaller winnign change thats even more a problem.
12 man are 1% of the scene? yes maybe, but I guess this will change because CW will have a lot more incentives than a 12vs12 match about XP and cbills. and thats wy a lot people will go to bigger untis. You will see.

Quote

It gets old seeing players continuing to argue the whole "it's not fair that I'm in a smaller group" thing.


people who drop in smaller grops in the groupqueue know this, nd they have to accept this.
put forcing people now to form the same unit to be able to set up a fair 12 man group on their side is hardly "fair" a unit tag is rather much a cosmetical thing ot made of the buddies you know. I see no logical reason to limit the groups to unit only. Nor is this hardly anything in terms of Community. So why shoudl someone not have the fair chance to make unit crossing groups of the same faction? In the end, the matchmaker will do the same, but giving them a tactical disadvantage by the lack of preparation.

Quote

It's quite easy to form a small unit and participate in CW. It's quite easy to use the tools in place and readily available for all players if they'll just do it.


define small unit? you imply now that all the members of the small unit are online at the same time, small units will have an disavantage sololy by the reaosn they cna not form groups with other units. So why even specially for CW form a small unit? people will simply join a big one makign it even harder for smaller unit to gather new players..

Quote


I guess what I'm getting at is there's a LOT of misinformation and misunderstanding floating around about CW and most of it is easily clarified with the official information that has been provided by PGI, which is why anyone wanting to post feedback regarding it should really take the time to read and/or listen to it.


than please do so, you are niot even using the terms right. Nor were you able to understand what it is about
proof for example is this:

Quote

here the op complains that you can't form a group with other units. This is just false. You can't form a premade before you join the team.


So whoo is misinformed? probably you a lot mroe than me.

So maybe, also instead of just redaing try to think about it for a few moments, Or is this too time consuming? So what research have you done? the research clearly states ists called community war, but in the end it will be a Unit war. War about members amongst the same faction, war against other Units and who will be bigger and more organised, while even the good palyers who have small units can not properly participate since they are not allowed to organize each other. Except they drop their units and go for the big ones. Or do you really really think, this community is so amazingly unique that they behave different from other games communities?

So yes, relax, lay back and see that it will very like be like I said, since this si what happened in other games and I see no reaosn why MWO should be any different.

PGI wants community war to be the thing keeping and attracting palyers, but right now I will either leave my unit, giving the lead to a dummy character until I Had my fun grabbing the cherries out of CW before I return to my unit not participating in CW anymore, Or I will not join CW at all, depending on what the CW and their rewards from the factions actually will be. But just a few cockititems and camos will hardly be a good incentive.

Many people have not realised that yet, because they have yet not read the facts, nor thought further. They will when CW comes experinece this and adobt their behavior some weeks after. 80% people are soling in the game, now CW will be even more competitive that groupqueue. CW's success will be judged by the people taking part, and with the unit-group-only rule this sets quite an unsuitble hurdle to the CW's success.

Quote

Groups will drop right alongside solos and any size group is welcome


And groups alongside solos will vs 12's unit-premades if people can't see the issue, well that's ok, then we will see the result when CW comes.

View PostKisumiKitsune, on 06 December 2014 - 02:42 AM, said:

You know how everyone in MMOs complains that they can't do top-level raids in their small guild made up of only like, 6 to 8 people?

Wait, they don't do that?

You mean people acknowledge that by limiting themselves intentionally to a small circle, they can't participate in the fullest in end-game content designed for large crowds?

Weird.



in those MMO's I do at least not have to be in the guild doing the raid, because the raidgroups are not guild exclusive.
Yes most fo these raids are guild exclusives, also because the guild wants to claim its fame. But you can get into those raidgroups as a non guild member, if you can proof your value. Further more, in many of these games, guilds form alliances, to make raids and activities cross guild possible when they have not enough members online at the time needed. But this kind of community aspect is forbidden to us in CW by the unit-group-only rule.

Edited by Lily from animove, 06 December 2014 - 03:24 AM.


#39 EgoSlayer

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Posted 06 December 2014 - 08:17 AM

View PostSandpit, on 06 December 2014 - 02:04 AM, said:

I don't see the issue. Voip is one of their top priorities according to Russ so that would solve that issue. You're joining a team. If you're in a premade you're likely on a ts server anyhow. I'm sure most factions will have "generic" TS set up to help out with this kind of thing.
<snip>


Sure integrated VOIP would help eliminate the issue, but I am afraid it's you that is either misinformed, or not understanding the problem being presented.

Queuing today:
Solo - seperate queue made of only solos
Group - seperate queue made only of groups

Anybody (any solos or any units) can create a group made up of any players and get together on a TS server and drop together.

CW Queuing:
Solos
Units
one combined queue with both together

Solo's cant create *any* groups so are stuck solo and are "filler" slots. They might be able to get on a TS server with a group if all of the following are true:
1) Someone on the team they drop with has a TS server they are willing to share with random people all the time, or are using a Public TS server and publish the information in group chat in the match 2) The player has the correct client up and running and are able to connect/logon while in game. The first is highly unlikely, it rarely happens now and everyone knows how much of an advantage it is.

Units can create groups only from their own unit members. They can not invite players from other units or solos to add to their group and bolster their ranks. They'll be completely unable to share coms with other units because each unit will be using their own individual com servers.


In essence its a roll back to the early closed beta match maker, but even worse because you can only group with a much smaller subset of people who you are directly affiliated with through your unit. Lobbies might help if it allows for some coordination but it still sounds like you can't control/influence the drop teams from the lobby outside of being in a group. Integrated VOIP would help immensely, but you still won't get the pre-match coordination of drop decks. But CW 1.0 is going to be complete fail mode for solos , 2 man groups, and probably 4 mans as well. Just look at the complaints now about the group queues and 2 mans/"casual" players. It's going to be many times worse in CW since solos are in there as well.

Edited by EgoSlayer, 06 December 2014 - 08:21 AM.


#40 Saint Scarlett Johan

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Posted 06 December 2014 - 08:58 AM

Basically I see it like this:

QQ is contracted out to House Steiner. QQ has an 8 man and a 12 man on. APOC, one of our friendly units also contracted out to House Steiner only has a 4 man on.

The QQ 8 can poke the APOC 4 about attacking the same planet. While QQ and APOC can't form a 12 man together, we can coordinate our attack on the same planet, essentially creating a 12 man. Now, who gets the most credit for taking over the planet? Well, probably QQ because we threw double the manpower and resources. The real question will be, will QQ get 66% and APOC get 33%; or will QQ get 100%?

So huge faction based servers like the Marik TS, Steiner Hub, or Strana Mechty are going to have a fair amount of importance here.





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