KageRyuu, on 26 June 2012 - 04:00 PM, said:
Yes but you also completely ignore the tactical applications of all the other mechs as well when making your grandiose statements about the power and "independence" of a Dragon.
Dragons don't do well in cities or dense terrain period, you want to know why? Hunchbacks. They're absolute terrors in cities, mountains, and dense forests where LRMs and other long ranged weapons are mostly useless or out classed due to lack of LOS and intervening terrain (weapons which the Dragon relies a lot on) which nullify their range advantage... Now yes, a Dragon can outgun anything it can't out run, but it's reliance on range is a detriment in anything but wide open spaces, and given city fighting is all about short ranged burst damage, aka brawling. A Skirmisher like the Dragon just can't compete.
Excuse me, I have most certainly not ignored the tactical applications of other Mechs. I have not focused on them, because there's no need for me to do so - you're already familiar with, and accepting of, them. On the other hand, you maintain that the Dragon is a poor design. Since it is not, that means you're not familiar with its applications. Thus my focus on it. Why would I try to convince you of an opinion you already have, telling you that Catapults make great fire support or that Centurions make for good defense/escort units?
As for city fighting: duh. I don't recall saying that a Dragon is a superior design to all others. I do find it hard to believe a Centurion would pose much of a threat, but once again, this is in terms of one-on-one. Which is not a realistic or useful reflection of what tactics actually entail. The Dragon is meant to be a self-sufficient design, the Centurion is meant to be a design that works alongside other designs. In any realistic situation, that Centurion is going to be backed up by either an assault or a fire support unit. Meaning the Dragon will need to take him out quickly... which is NOT going to happen, because the Dragon isn't meant to bring a lot of concentrated firepower in a short span of time. It can, however, engage the assault at a range that disadvantages it, same for the fire support... and if the Centurion approaches, the Dragon can disengage and draw the Centurion away from its lancemates, eliminate it, then re-engage. It just takes a lot more patience than most other designs do because it's meant to operate differently.
Now, if a pilot was going to be fighting in an urban environment, I hope he would be smart enough to either modify his Dragon or take another design entirely. Otherwise, he will suffer. Again, duh. And besides, like someone else posted above, even here the Dragon's effectiveness depends on exactly what the mission is supposed to accomplish. Unless there is a really impending deadline, there's no reason the Dragon couldn't engage the Hunchback opportunistically... But ultimately, I don't really understand what your point is. That Mechs are designed to shine in certain situations? I've already pointed that out; in fact, I rather strongly emphasized it in responding to you about the Cicada. The thing that separates the Dragon from most other designs is that it's not meant to shine in any one particular situation, but rather to have SOME advantage in any situation. It will not outclass other designs with an overwhelming advantage in any one area, but it
will outclass numerous designs to a moderate degree in several areas. The weaponry itself reflects this overarching design philosophy; a decent long range weapon, a decent mid-range weapon, and a decent short-range arsenal. Not excellent in any one area, but because it allows for decent performance at all ranges, it doesn't need any other Mech designs in its lance to provide fire support, fast response, etc. This is why a lance of Dragons is self-sufficient; it can perform all tasks necessary for most situations. A Catapult will be a better fighter at range, but without some spotters to help it target enemies, it is vulnerable to brawlers and cavalry units. This is why a lance of Catapults alone, without any other units to round out their own abilities, has a severe vulnerability(speed, short range). As does a lance of Hunchbacks(mobility, long range). Or a lance of Atlases(mobility, long range).
KageRyuu, on 26 June 2012 - 04:00 PM, said:
Also, given the vids on the Catapult to date I don't think you'll want to try to snipe someone who can indirect fire 30 LRMs, and without experimentation I would argue that a Dragon 1N probably wouldn't want to brawl with one either seeing as a CPLT-C1 has the same armor as a Dragon but has 4 Medium Lasers to the previously mentioned 1N's armament, if the Dragon can't keep behind the Cat, he'll regret it.
OK, you're still not understanding. In order to be able to indirect fire, a Catapult will need another Mech to spot targets. Most likely a Jenner, Cicada, or Commando, out of the options so far in MW:O. The idea behind the Dragon is that it can outgun these faster spotter units -whether by range or by firepower- and then move to engage the Catapult once it is disadvantaged by relying on its own lock-on mechanisms. And because it's faster than the Catapult, it can dictate exactly how that engagement plays out. And since even most "open" areas still provide significant areas of cover, the Catapult is not going to have a cakewalk - though he can definitely come out on top, it's not going to be as easy as it would have been in previous MW titles - especially now that LRMs are not going to be doing full damage.
As for the short range duel, you could be right, you could be wrong... This one is harder to predict. The Catapult has jump jets, but the Dragon is faster. They both have the same armor. The Catapult has twice as much laser weaponry, but the Dragon has an AC/5. Although a lot of people here seem to hold some disdain for it, I've never had a problem with that particular weapon. Although it's optimized for further distances, it performs just fine at short range. And I'm sure it's implementation in MW:O will be more useful than the one in, say, MW4. And it's low-heat - the four medium lasers on that Catapult are going to push its heat up. Also, the AC/5 is arm-mounted - making it respond much more quickly and accurately than the torso-mounted lasers. When all is said and done, I'd give the advantage to the Dragon at short range. But perhaps you and I can try this scenario out in a few months and see how it
actually goes
KageRyuu, on 26 June 2012 - 04:00 PM, said:
Possibly, but regardless they all have the same number of missiles per ton of ammo, 120.
I can't say for certain, but I
think his point was that, ultimately, both Mechs can cause the same amount of damage with their LRMs. Which is true, but only applicable if the Dragon's pilot is *really* good at drawing out the engagement. Kind of a moot point... But it wasn't mine
Foxmoan, on 26 June 2012 - 04:21 PM, said:
Frankly, I always think its cute whwn scouts say there just as powerful as bigger guys on the feild. There not. Just as useful, yes, but not as powerful. Scouts need to stick to there job and relay information, letting the big guys dish out the pain. A good scout will never need to fire a weapon anyway, as in most TRO's its mentioned that adding weapons at all is more to act as a deterrent then to actually be used... So spot your targets and run the heck away so the fire support can run in and soften up the enemy while the brawlers trudge in and finish them off.... Long story short, do your lance a favor by marking your targets and just running away under passive/inactive radar and all that shizz and let the big boys do the damage. You will get your XP, and even save tons of c-bills not needing to repair your mech nearly as much.
Exactly! Do YOUR job well so that your buddies can do THEIRS!
Lorcan Lladd, on 26 June 2012 - 07:01 PM, said:
The Dragon does depend upon a great range-to-target in order to be effective in battle, but then again so do other 'Mechs such as the Catapult and the Trebuchet; what makes the Dragon unique amongst them is that it can not only maintain that range, but increase it, as well... Should [the pilot] fail?
Yes, they'll be desperate.
But it's their job to do the thinking, not the 'Mech's.
Exactly right on both counts. The Dragon fulfills a very unique role that, like I mentioned earlier, requires a lot more situational awareness than most other designs. Why? Because you're supposed to be doing everything - recon, fire support, and direct attack, all at once. A Catapult pilot only needs to worry about fire support. A Raven pilot only needs to worry about recon and infowar. A Dragon pilot will probably, at varying points, need to perform all those tasks.
And the second point quoted could not be more true. You have to make the Mech work for you, regardless of which Mech we're talking about. Figure out what it can do well, what it can't, and use it accordingly. It would be silly to complain about not being able to provide fast-response from a Hunchback, or infighting from a Catapult.
Edited by Bloodweaver, 26 June 2012 - 07:39 PM.