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Hit Reg Still Sucks


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#21 Jman5

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Posted 09 December 2014 - 03:06 PM

Something definitely feels wrong post-patch. My Gauss rounds have been flying through targets when I've aimed dead center. I don't know if it's hitbox issues or hit-reg issues.

#22 Mazzyplz

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Posted 09 December 2014 - 08:55 PM

View PostTheAtomiser, on 06 December 2014 - 07:21 PM, said:

Hitreg is still in a bad state. Just after the hitreg fix for SRMs the hitreg was almost perfect and it seems patch after patch has slowly degraded the quality of the hitreg. Now SRMs and PPCs are barely hitting and firestarters are invulnerable to any kind of laser fire.

Maybe its time PGI invested in a team dedicated to keeping the hit reg solid or invest some money into servers that can handle more information?

Either way can we get a reponse from PGI at where they think the hit reg is and what they are doing about it?

Thanks.



firestarters are INDEED invulnerable to lasers.
i pump ERLL and LPL to their legs directly at point blank and it does barely anything

stormcrows are also not taking damage the way they should

View PostJman5, on 09 December 2014 - 03:06 PM, said:

Something definitely feels wrong post-patch. My Gauss rounds have been flying through targets when I've aimed dead center. I don't know if it's hitbox issues or hit-reg issues.


it's obviously hitreg since they couldn't have messed up the hitboxes of so many mechs all at once

#23 Leopardo

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Posted 09 December 2014 - 10:39 PM

Guys - i tell you what - i drive spiders jenners Fstarters - they really fix the hitboxes, but the problem not in light mechs - hitreg is problem. the thing is that the problem getting more exposed on fast moving targets. yesterday i was in battle with Atlas on my shadow hawk - it was close 30-80m basicly i spam sram 2 all the way and pilot cant aim properly - and i shoot LBX10 at same time - and gues what - not of my damage was registred - looks like i shoot through ATLAS in close comabt! LOL

#24 Bigbacon

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Posted 10 December 2014 - 07:53 AM

i think think when you are shooting more than like 3 or 4 weapons at a time, this happens.

Also, I refuse to really fight lights because of this. Nothing I do ever seems to work against them. I will always lose even though I can splat them in the face with some mix of weapons dealing like 40+ damage.

I have pretty bad internet but even when I have a ping of 60 still doesn't work. I see this A LOT with the 12SL Nova against lights.

#25 B0oN

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Posted 10 December 2014 - 07:57 AM

One thing I noticed in all the hitreg issue drama though is : after a patch hitreg seems to be halfways acceptable for I dunno, maybe 36-48 hours, after that it starts deteriorating again to wonky/half-existant levels ... coincidence or server-sided malady ?

#26 Summon3r

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Posted 10 December 2014 - 08:56 AM

PGI hasnt acknowledged for months now and its beyond frustrating, i hit a firestarter running in a straight line with 4 c-erll and turned his rear torso orange lol really orange? those lasers should have cut clean through him.

#27 Mazzyplz

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Posted 11 December 2014 - 11:14 AM

dude you're not alone i pump 3 large pulses and 1 erll STRAIGHT into a firestarter's leg, with my arm mounted lasers all into 1 leg at close range

how much is that, 10.5 + 10.5 + 10.5 + 9

40.5 dmg, and his leg barely even affected, turns from 100% armor to orange armor....

Edited by Mazzyplz, 11 December 2014 - 11:23 AM.


#28 Rasc4l

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Posted 11 December 2014 - 12:30 PM

View PostTheAtomiser, on 06 December 2014 - 07:21 PM, said:

Hitreg is still in a bad state. Just after the hitreg fix for SRMs the hitreg was almost perfect and it seems patch after patch has slowly degraded the quality of the hitreg.

Pretty much the same experience here. HR was good for a brief period of time but then something happened.





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