Sneak Peek: King Crab Assault Battlemech
#21
Posted 06 December 2014 - 08:25 PM
Kind of ironic that it's huge shell will probably be its weakness.
#22
Posted 06 December 2014 - 08:25 PM
Bishop Steiner, on 06 December 2014 - 08:24 PM, said:
From the mechlab screenies, the hardpoints are as follows:
2 ballistic
4 energy
4 missile
4 ballistic
3 energy
3 missile
6 ballistic
2 energy
2 missile
So much dakka, pewpew, and whoosh whoosh to boat.
#24
Posted 06 December 2014 - 08:30 PM
FupDup, on 06 December 2014 - 08:23 PM, said:
I'm expecting a lot of Gargoyles to get eaten by teh Crabz as they both push the assault queue to over 80%.
Quirks were not ready yet.
Mcgral18, on 06 December 2014 - 08:25 PM, said:
I see 3 "unique" ones.
6B 2E 2M
4B 3E 3M
2B 4E 4M
I was expecting one with LAAs.
when I posted, they were no, as the 0000 was double posted.
#25
Posted 06 December 2014 - 08:30 PM
Edited by Sigilum Sanctum, 06 December 2014 - 08:30 PM.
#28
Posted 06 December 2014 - 08:32 PM
#29
Posted 06 December 2014 - 08:32 PM
#30
Posted 06 December 2014 - 08:33 PM
AS7-D: 8 hardpoints (2 in CT)
AS7-D-DC: 7 hardpoints
AS7-RS: 7 hardpoints
AS7-K: 6 hardpoints (2 in CT)
EDIT: Unless I'm reading the charts incorrectly, King Crab also has 120 degree torso twist. So... more than any other assault mech in the game. And it's not really comparable to other mechs with torso twist + arm range, because the King Crab can actually bring 100% of its firepower to bear on any target inside those 120 degrees.
To everyone who thought the King Crab would be some sort of clumsy Direwolf-clone that people would be running circles around.... ggclose.
Edited by Alistair Winter, 06 December 2014 - 08:38 PM.
#31
Posted 06 December 2014 - 08:37 PM
Alistair Winter, on 06 December 2014 - 08:11 PM, said:
We already had one, the Atlas, perhaps you've heard of it? In fact, the KGCs will be packing less firepower than most Atlases, because SRMs are more damage-to-tonnage efficient than big bore ACs (though the pinpoint potential of twin AC20 or twin Gauss is nasty).
Don't get me wrong, I'm looking forward to the KGC. But evaluate things realistically.
#32
Posted 06 December 2014 - 08:40 PM
Escef, on 06 December 2014 - 08:37 PM, said:
Don't get me wrong, I'm looking forward to the KGC. But evaluate things realistically.
You'll have to help me with that. I must have misunderstood something.
As far as I can tell, King Crabs have more hardpoints than the Atlas and better torso twist, while having the same tonnage. If you want to pack 4 SRM6's on your Atlas, fine, the King Crab can do that too. And it will have more hardpoints available for backup weapons.
#33
Posted 06 December 2014 - 08:40 PM
I can't wait to blow its arms off. Just aim in its general direction and you should hit them.
#35
Posted 06 December 2014 - 08:43 PM
#36
Posted 06 December 2014 - 08:44 PM
Alistair Winter, on 06 December 2014 - 08:40 PM, said:
As far as I can tell, King Crabs have more hardpoints than the Atlas and better torso twist, while having the same tonnage. If you want to pack 4 SRM6's on your Atlas, fine, the King Crab can do that too. And it will have more hardpoints available for backup weapons.
I have an AC20, 4xASRM4, and 4xML on my AS7-S, with endo steel and a 350 engine. And I had to strip the legs down to around 57 and the arms to 60. If you think that the KGC will be able to fit more firepower than an Atlas without making serious compromises to armor, engine, cooling, or ammo than you are out of your mind.
#37
Posted 06 December 2014 - 08:46 PM
Edited by Will9761, 06 December 2014 - 08:51 PM.
#38
Posted 06 December 2014 - 08:56 PM
#39
Posted 06 December 2014 - 08:56 PM
#40
Posted 06 December 2014 - 08:57 PM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users