We Don't Need Scouts, The Enemy Is Circling The Battlefeild In A Counter Clockwise Fashion From There Start Position.
#1
Posted 07 December 2014 - 03:34 AM
#2
Posted 07 December 2014 - 03:41 AM
Edited by Taffer, 07 December 2014 - 03:41 AM.
#3
Posted 07 December 2014 - 03:45 AM
#4
Posted 07 December 2014 - 03:47 AM
But they go to the caldera, anyway, so I don't know why I do it.
#5
Posted 07 December 2014 - 03:47 AM
#6
Posted 07 December 2014 - 04:16 AM
Decoy3, on 07 December 2014 - 03:47 AM, said:
Im always doing this if i can convince people "hey guys clockwise is the fastest way to find enemies, let us charge!"
but the pull of the counter clockwise is too strong....
#7
Posted 07 December 2014 - 06:34 AM
Sure, it takes coordination - which is the problem in PUG's - but it DOES work, so it's more human nature at fault here than some problem with the games or maps.
#8
Posted 07 December 2014 - 08:07 AM
#9
Posted 07 December 2014 - 09:46 AM
Vassago Rain, on 07 December 2014 - 03:47 AM, said:
But they go to the caldera, anyway, so I don't know why I do it.
Cause you like to poke your open wounds?
zortesh, on 07 December 2014 - 04:16 AM, said:
Im always doing this if i can convince people "hey guys clockwise is the fastest way to find enemies, let us charge!"
but the pull of the counter clockwise is too strong....
You live in Australia?
#10
Posted 07 December 2014 - 09:48 AM
The opposing team allllll jams into the center, and you just keep circling in one big deathball, and punch any faces that present themselves.
#11
Posted 07 December 2014 - 10:23 AM
If you are lost in the woods and are right-handed, you will circle counter-clockwise because your right leg is slightly longer than your left leg so the right-side stride is longer.
Why do you think the 'Mechs that are unbalanced have their firepower concentrated on the right side? IIRC, there are very few left-handed 'Mechs -- like "count-on-one-hand" few.
It's simply a tendency based on your handedness. Right-handers like circling counter-clockwise. Circling clockwise feels wrong, but we can override that and do it anyway.
#12
Posted 07 December 2014 - 10:31 AM
#13
Posted 07 December 2014 - 10:55 AM
#14
Posted 07 December 2014 - 11:05 AM
Durant Carlyle, on 07 December 2014 - 10:23 AM, said:
If you are lost in the woods and are right-handed, you will circle counter-clockwise because your right leg is slightly longer than your left leg so the right-side stride is longer.
Why do you think the 'Mechs that are unbalanced have their firepower concentrated on the right side? IIRC, there are very few left-handed 'Mechs -- like "count-on-one-hand" few.
It's simply a tendency based on your handedness. Right-handers like circling counter-clockwise. Circling clockwise feels wrong, but we can override that and do it anyway.
In America driving also sort of dictates this as well. Right is the right way after all. All in all your are correct, moving right is just ingrained in us however, it just amazes me how stubborn people are about doing it. I mean the Citadel is considered the strong point on River City yet the pull to move right means that the team who starts sitting in the strongest point on the map, still rush around to the right, giving the strong point to the enemy. I mean humans are suppose to be intelligent right? So why is it so hard to override running right as fast as you can when all you have to do to be in the strong point is to stand the hell still???
#15
Posted 07 December 2014 - 11:13 AM
El Bandito, on 07 December 2014 - 10:31 AM, said:
That's exactly it.
Most people build their competitive mechs right side heavy, with their left as a shield. Going clockwise sometimes works in pug and small group drops, but in a competitive environment, going clockwise typically puts most of your mechs in a position they cannot efficiently fire.
#17
Posted 07 December 2014 - 11:58 AM
Durant Carlyle, on 07 December 2014 - 10:23 AM, said:
If you are lost in the woods and are right-handed, you will circle counter-clockwise because your right leg is slightly longer than your left leg so the right-side stride is longer.
Why do you think the 'Mechs that are unbalanced have their firepower concentrated on the right side? IIRC, there are very few left-handed 'Mechs -- like "count-on-one-hand" few.
It's simply a tendency based on your handedness. Right-handers like circling counter-clockwise. Circling clockwise feels wrong, but we can override that and do it anyway.
Aresye, on 07 December 2014 - 11:13 AM, said:
That's exactly it.
Most people build their competitive mechs right side heavy, with their left as a shield. Going clockwise sometimes works in pug and small group drops, but in a competitive environment, going clockwise typically puts most of your mechs in a position they cannot efficiently fire.
Yup. The left side is the 'shield side'. If you go clock wise you are going to have to expose your whole mech in order to use your weapons.
#18
Posted 07 December 2014 - 12:04 PM
Aresye, on 07 December 2014 - 11:13 AM, said:
That's exactly it.
Most people build their competitive mechs right side heavy, with their left as a shield. Going clockwise sometimes works in pug and small group drops, but in a competitive environment, going clockwise typically puts most of your mechs in a position they cannot efficiently fire.
Just walk backwards, problem solved.
#19
Posted 07 December 2014 - 12:27 PM
Aresye, on 07 December 2014 - 11:13 AM, said:
That's exactly it.
Most people build their competitive mechs right side heavy, with their left as a shield. Going clockwise sometimes works in pug and small group drops, but in a competitive environment, going clockwise typically puts most of your mechs in a position they cannot efficiently fire.
Well going counter clockwise does not mean you cannot poke around the right side of any cover your passing through.
If you intending the whole "push in and focus fire" thing it becomes sortof irrelevant.
Murphy7, on 07 December 2014 - 11:53 AM, said:
Unless they are from Austrailia or other points south of the equator, then they circle the maps in a clockwise rotation.
New zealand... but no i just hate doing the same thing in every game.
Nick86, on 07 December 2014 - 08:07 AM, said:
oldradagast, on 07 December 2014 - 06:34 AM, said:
Sure, it takes coordination - which is the problem in PUG's - but it DOES work, so it's more human nature at fault here than some problem with the games or maps.
^yes
Viktor Drake, on 07 December 2014 - 11:05 AM, said:
In America driving also sort of dictates this as well. Right is the right way after all. All in all your are correct, moving right is just ingrained in us however, it just amazes me how stubborn people are about doing it. I mean the Citadel is considered the strong point on River City yet the pull to move right means that the team who starts sitting in the strongest point on the map, still rush around to the right, giving the strong point to the enemy. I mean humans are suppose to be intelligent right? So why is it so hard to override running right as fast as you can when all you have to do to be in the strong point is to stand the hell still???
River city is the worst/ best example.
Every game both the citadel and the b2 highground are abandoned, sometimes more then once.... not for any good reason either, just for the vuage hope of finding some lone assault mech circling at the back.
#20
Posted 07 December 2014 - 12:38 PM
Viktor Drake, on 07 December 2014 - 11:05 AM, said:
I mean humans are suppose to be intelligent right?
No.
Another hint about this: drop in mordor and there is always a run for the caldera. The team that wins it stays inside and ALWAYS leaves it if the enemy stands outside waiting. So, why going for the caldera (thinking that it's a strong point) and then leave it after 1 minute for being wrecked by focus fire?
So, the answer is no.
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