However, Community Warfare is not pug matches. It's the place for lore to make itself felt.
Maybe I'm alone in this, but it has never felt right from a BT perspective that assaults are as common a sight as mediums. The idea that resource-strapped Inner Sphere units or quasi-Communist Clans would spend their 100-ton walking prizefighters on distant, backwater worlds with no overall significance strikes me as unlikely. No real military would do that. Bad allocation of materials. Such worlds would be more likely left to the fates of mediums and the occasional heavy. I've longed for the restrained, immersive trueness of fighting (and fighting in) smaller mechs in the beginning stages of war, with the glimpse of an Atlas silhouette a foreboding, cold-sweat-inducing shock to the tired Kit Fox pilot with an arm hanging off by threads.
Yet CW as it's planned now doesn't have room for this dynamic. Additionally, with Clan mechs so dominant (especially in the heavy bracket), there is the very real probability of CW becoming a Clans bonanza rather than the back-and-forth stalemate it eventually turned into (and which good game design should allow for). I realize that the 240-ton dropdeck makes some limitations, but they don't go very far.
If you want to remain somewhat true to lore, it really is just ludicrous that CW should allow even half a match to be assaults. They should be a rarity on the battlefield. Want to bring your Dire Wolf to the fight? You're gonna pay for it. Hope you've got those Mist Lynxes mastered up. CW has been cited as the haven for hardcore players...well, hardcore players want real, hard, calculated decisions and a distinct progression to their combat experience. (And in the category of assaults, I do include Timberwolves on principle, if not on technicality.)
PGI: You should give some of your worlds lower caps for dropdecks, allowing you to designate "less significant" worlds that generally need to be conquered by mediums and lights. Maybe just the border worlds. There are plenty of worlds that can still use the 240 mark, but backwater rocks like Baxley should not be seeing twenty-four Timberwolves showing up to battles. It's just...odd. Out of place. Immersion-breaking. Shattering the fourth wall with a pair of PPCs and dual Gauss shots.
Creating lower-limit planets would accomplish several things:
- Create "terrain" and texture to the galaxy, allowing corridors and bastions and sieges to enter the overall game;
- Force players to make significant decisions about which mechs to deploy;
- Incentivize lights and mediums and their roles;
- Give poorer pilots an entry point into CW;
- Validate assaults by making them a true threat to poor pilots of smaller mechs, not just fodder for their counterparts on the red team;
- Narrow the gap between IS and Clans a little, since the wider selection of IS mechs allows their pilots to work the dropdeck combinations to better advantage;
- Supply a genuine lore feeling to the game, removing the icky "all mechs are equal" taste that's bugged some of us for a long time.
- 195 tons: Prohibits either an IS or Clan pilot from bringing two assaults to a match (80+80+20+20=200). Doesn't matter that the current 240 limit would force them to bring two Locusts as well. People would still do it, and it will still feel artificial and weird and not MechWarrior.
- 185 tons: Keeps matches from becoming 50% Timberwolves (75+75+20+20=190). I honestly don't see how you're expecting anything else. I wouldn't do anything else.
- 175 tons: Prevents the ECM on the Hellbringer from skewing the war, at least until the Clans get a 20-tonner (65+65+25+25=180). Any lower and you're actually preventing players from using a paid-for chassis (the Dire Wolf - 100+25+25+25=175) in CW, and that's harder to justify from a business perspective. But I also don't see an ECM redesign in the future. This limit also prevents the one-two punch of Timberwolf and Stormcrow (75+55+25+25=180) which will likely become the go-to for CW players fighting for the Clans.
In lieu of any kind of dynamic economy or logistical elements, this is a good method to hand some kind of nuance to an otherwise barebones CW experience without needing to add to your relatively static system. I do hope that there is still time to incorporate such an idea into CW before its Beta period ends.
Thoughts? Accusations of heresy?
Edited by Rebas Kradd, 04 December 2014 - 04:27 PM.



























