Jump to content

Overheating With A Heat Management Number Of 2


33 replies to this topic

#21 Fishbulb333

    Member

  • PipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 392 posts

Posted 08 December 2014 - 01:35 PM

My guess is 2x Clan UAC/20's... Crazy ghost heat + double-tap will overheat *anything*

#22 All Nine

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 54 posts
  • LocationOntario, Canada

Posted 08 December 2014 - 01:35 PM

I think this can also happen because heating efficiency doesn't take quirks into account. Huginn has a 2 or close to it, but can overheat because the SRMs fire so fast.

#23 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 08 December 2014 - 01:36 PM

I always figured heat management was just a measure of how much heat a mech could handle vs the dispensation rate.
having a 2 would mean it would dissipate a lot of heat but it might have a low maximum heat capacity meaning you could overheat but it cools down faster.

#24 Fustercluck

    Member

  • PipPip
  • Big Brother
  • 26 posts

Posted 08 December 2014 - 01:49 PM

Dave next time you are in game go to the mech in question in your mech lab. In the bottom right, right next to the render of your mech, you should see some info like tonnage, speed etc. Do you see a yellow exclamation mark there? click on it and tell us what it tells you.

#25 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,066 posts
  • LocationCO

Posted 08 December 2014 - 01:50 PM

View PostVirgil Greyson, on 08 December 2014 - 12:19 PM, said:



Here is what I did. I went into the training ground, and fired at a wall. Count how many times you can fire your different weapon groups without overheating, then commit that to memory. It is easy to lose track of your heat in the heat (lol) of battle, but if you have a basic understanding of your baseline limits, then you can manage it better.

Also I usually go to the Terra Therma map as well, just to see what its like under horrible heat conditions as well, just test out all the environments.

This has helped me, but keep in mind I am a bit of a newbie, so I am sure more people on here can offer better advice :)


yeah I took it to Caustic for testing (like I do for everything)

Embarrassed to say I bought a Huginn with my left over MC from my TW purchase

Edit sorry I hardly ever use the snoopy web site

http://mwo.smurfy-ne...e30f4eea1819457

Edited by Davegt27, 08 December 2014 - 02:19 PM.


#26 Eboli

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,148 posts
  • LocationCanberra, Australia

Posted 08 December 2014 - 02:05 PM

Try to at least add a Heatsink into your engine. It comes down to the number of heat sinks your mech has.

Also recommend you remove any ammo from your side torsos. Put the ammo in your legs, even one in your head. MG ammo can even go in your arms as that is where your MGs are. If your ammo gets hot or critical hit you will die straight away as your XL engine also extends into your side torso.

I also assume that you meant to have SRM ammo indicated rather than 1 ton of Streak ammo.

Cheers!
Eboli

Edited by Eboli, 08 December 2014 - 02:06 PM.


#27 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 08 December 2014 - 02:06 PM

View PostEboli, on 08 December 2014 - 02:05 PM, said:

Try to at least add a Heatsink into your engine. It comes down to the number of heat sinks your mech has.

Also recommend you remove any ammo from your side torsos. Put the ammo in your legs, even one in your head. MG ammo can even go in your arms as that is where your MGs are. If your ammo gets hot or critical hit you will die straight away as your XL engine also extends into your side torso.

Cheers!
Eboli



don't put that ammo in your legs, you are in a light and that tends to be what people shoot the most. you really don't want a crit going off in there.

#28 process

    Member

  • PipPipPipPipPipPipPipPip
  • Star Colonel II
  • Star Colonel II
  • 1,667 posts

Posted 08 December 2014 - 03:03 PM

View PostDavegt27, on 08 December 2014 - 01:50 PM, said:

yeah I took it to Caustic for testing (like I do for everything)

Embarrassed to say I bought a Huginn with my left over MC from my TW purchase

Edit sorry I hardly ever use the snoopy web site

http://mwo.smurfy-ne...e30f4eea1819457


You're overheating due to one or two main factors:

Huginn has quirks to the SRM4s such that they fire 50% faster with a 15% decrease to heat generation, so in reality your heat generation is something like 2.55 HPS instead of 2 HPS. Compare that with a maximum heat dissipation of 2.3 HPS with 10 double heatsinks after unlocking all the mech efficiencies.

In addition, if you're jump jetting a lot, that'll either add to your heat generation or at least prevent your heat from dissipating.

Then factor in environmental conditions.

Edited by process, 08 December 2014 - 03:09 PM.


#29 AlmightyAeng

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 3,905 posts

Posted 08 December 2014 - 03:33 PM

View PostDavegt27, on 08 December 2014 - 01:50 PM, said:

yeah I took it to Caustic for testing (like I do for everything)

Embarrassed to say I bought a Huginn with my left over MC from my TW purchase

Edit sorry I hardly ever use the snoopy web site

http://mwo.smurfy-ne...e30f4eea1819457


No embarrassment at all man! My buddy uses his with SRM4's and the refire on those with quirks is INSANE. Turns it into a mini-brawler that can seriously mess stuff up as a striker :)

If you're overheating, try dropping to 1.5 tons of MG ammo and throwing a heatsink into your engine.

Edited by Ghost Badger, 08 December 2014 - 03:34 PM.


#30 terrycloth

    Member

  • PipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 769 posts

Posted 08 December 2014 - 03:59 PM

Huggin is like that. It doesn't seem to be taking the mech quirks into account. So I have a heat rating of 2.0 but in reality I overheat like crazy (since the SRM 4s are firing at triple speed).

(50% = double speed from quirks, +12% module +5% efficiency = 67% = triple speed)

Edited by terrycloth, 08 December 2014 - 04:01 PM.


#31 Sandpit

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 17,419 posts
  • Facebook: Link
  • Twitter: Link
  • LocationArkansas

Posted 08 December 2014 - 04:07 PM

View Postprocess, on 08 December 2014 - 03:03 PM, said:


You're overheating due to one or two main factors:

Huginn has quirks to the SRM4s such that they fire 50% faster with a 15% decrease to heat generation, so in reality your heat generation is something like 2.55 HPS instead of 2 HPS. Compare that with a maximum heat dissipation of 2.3 HPS with 10 double heatsinks after unlocking all the mech efficiencies.

In addition, if you're jump jetting a lot, that'll either add to your heat generation or at least prevent your heat from dissipating.

Then factor in environmental conditions.

^ this

#32 Davegt27

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 7,066 posts
  • LocationCO

Posted 08 December 2014 - 04:58 PM

ok that's why the thing fires so fast

man I was overheating on cool maps, I also run out of ammo a lot

right now I think I will try one SRM6 and one SRM4 at least until I can afford a smaller XL engine




#33 Brody319

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Ominous
  • The Ominous
  • 6,273 posts

Posted 08 December 2014 - 04:59 PM

View PostDavegt27, on 08 December 2014 - 04:58 PM, said:

ok that's why the thing fires so fast

man I was overheating on cool maps, I also run out of ammo a lot

right now I think I will try one SRM6 and one SRM4 at least until I can afford a smaller XL engine


Just get rid of the machine guns, use the tonnage you save for SRM ammo, then get behind any mech and core them in 4 seconds.

#34 process

    Member

  • PipPipPipPipPipPipPipPip
  • Star Colonel II
  • Star Colonel II
  • 1,667 posts

Posted 08 December 2014 - 07:04 PM

View PostBrody319, on 08 December 2014 - 04:59 PM, said:


Just get rid of the machine guns, use the tonnage you save for SRM ammo, then get behind any mech and core them in 4 seconds.


Bingo. Your SRM4s are practically machine guns already, just keep them fed.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users