Joseph Mallan, on 09 December 2014 - 11:11 AM, said:
Ok Valid, However Sinks are much more efficient on TT than they are here. However Both sides go in that abstract 10 seconds which isn't really true in this medium. Both sides are finished with the dancing part in 5 seconds and should have 3-5 seconds to vent the heat tops.
No, you're still not getting it.
It's not "my side for 5 seconds, then their side for 5 seconds", or " they have 2.5 seconds to move, then we get 2.5 seconds to move", it's "all of this, from rolling initiative to book-keeping, happens simultaneously in the space of 10 seconds". Your moving 4 hexes takes 10 seconds, the enemy moving 8 hexes take
the same 10 seconds, all the weapons fire
also take
the same 10 seconds, as does everyone's cooling.
The phases and the you-move-I-move mechanics are just there to keep things organized as you and your friends work out what actually happens during those 10 seconds.
That kind of game play is simply not needed in a real-time game, when you move and fire as you see fit (and the other 23 do the same) during whatever time frame you care to impose (1 second, 10 seconds, a minute, a match, doesn't matter. There's no turn-taking).
Joseph Mallan, on 09 December 2014 - 11:11 AM, said:
SO if I am a laser boat I will run hotter than if I am a Ballistic Mech, and if I mix the weapons right, I should be able to be heat neutral. Like The Thug a Dual PPC dual SRM6 Mech that actually has an Excess of sinks to heat. I made a Thug out of a Pretty Baby... It did not work at all as intended... a cool running zombie beast
You cannot be heat neutral in MWO because Paul believes that to be bad. He's wrong, but he's also in charge; a rather unfortunate combination.