Cw And Spawn Camping!
#41
Posted 09 December 2014 - 11:04 AM
#42
Posted 09 December 2014 - 11:05 AM
Apocryph0n, on 09 December 2014 - 09:24 AM, said:
Firelizard, on 09 December 2014 - 09:25 AM, said:
This. Anything that can mount an Atlas' drop-weight in PPC's is something to give a VERY wide berth.
Also, some dropships have exhaust plumes that can outright melt assault mechs in seconds. AKA: Weaponized exhaust.
Dawnstealer, on 09 December 2014 - 09:50 AM, said:
2 PPCs, 3 LRM20s, 7 MLs, 5 LLs.
And that's the stock version.
And...they're much more mobile.
WHY are we using Battlemechs again?.....
#46
Posted 09 December 2014 - 11:10 AM
FupDup, on 09 December 2014 - 09:22 AM, said:
A la how Battlefield does it or... Mechwarrior Living Legends.
The important thing for the devs to consider here--and will dramatically aid the stale gameplay, is allowing drops behind enemy lines--i.e. ANY of the drop points, not just your team's side.
#48
Posted 09 December 2014 - 11:15 AM
Rebas Kradd, on 09 December 2014 - 11:05 AM, said:
And...they're much more mobile.
WHY are we using Battlemechs again?.....
#50
Posted 09 December 2014 - 12:09 PM
Apocryph0n, on 09 December 2014 - 09:24 AM, said:
I hope like everything else in this game that the dropships are not OP but lean towards realism for their load and armor. If the attacking team is out gunned and even the help of a dropship isnt enough then so be it.
Edited by Johnny Z, 09 December 2014 - 12:10 PM.
#51
Posted 09 December 2014 - 12:56 PM
Joseph Mallan, on 09 December 2014 - 10:59 AM, said:
What I have to laugh about is that Naval Missiles do more Kinetic damage when they aren't armed! IIRC Barracuda does 2 damage when armed but could deliver 18 damage ramming a ship!
I <3 80's Sci-FI logic.
#52
Posted 09 December 2014 - 01:07 PM
Bagheera, on 09 December 2014 - 12:56 PM, said:
Actually that's the "realistic" part. The real question is why isn't "ramming" the default mode.
#53
Posted 09 December 2014 - 02:24 PM
#54
Posted 11 December 2014 - 10:57 PM
#55
Posted 11 December 2014 - 11:14 PM
#56
Posted 11 December 2014 - 11:19 PM
#57
Posted 12 December 2014 - 07:58 AM
My suggestion is that mechs get hotdroped in to a bunker, open underpass ( like in mining colony tunnel with a piece of an open roof ) or a trench and then make a small climb to to get out, so it can only be shot while falling , wich would be an improvement.
The trench, bunker or underpass would need to be able to hold up to 4 mechs so that if it is being camped sufficient force could collect there before going out in front of the fireing line!
Edited by Nik Reaper, 12 December 2014 - 07:58 AM.
#58
Posted 12 December 2014 - 08:12 AM
#59
Posted 12 December 2014 - 08:40 AM
I've been spawn camped and crippled in seconds upon landing.
I've spawn camped, and I think the drop ship shot me with a large laser once before my lance turned the dropped mech into a smoldering pile of slag...
#60
Posted 12 December 2014 - 09:33 AM
SolCrusher, on 09 December 2014 - 09:21 AM, said:
The dropship's shoot anyone that is spawn camping; I haven't seen too much of it, but have heard of it happening.
If it becomes a massive issue, let's hope PGI addresses it quickly.
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