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Kgc-000(L) Is Amazing Fun.

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#61 Bowser118

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Posted 09 December 2014 - 06:44 PM

Been running with this, only three weapons but those AC/20s dish out so much pain while staying cool, Went LPL rather than a LL (thinking of replacing it with a PPC though). STD 350 I stole borrowed from my Atlas keeps me nice and mobile.

http://mwo.smurfy-ne...a266cbc332aad4f

Edited by Bowser118, 09 December 2014 - 06:45 PM.


#62 Jon Gotham

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Posted 09 December 2014 - 06:48 PM

View PostMickey Knoxx, on 09 December 2014 - 12:57 PM, said:

Did these things come with XLs or people just blindly putting them in there? Killed 4 in one match to side ct, wtf is that about?

I ran a few games in my Gargoyle, was watching crabs drop like flies....they seem rather slow...losing arms quick too.....guess they are prime targets for EVERYONE to shoot at:)

#63 MischiefSC

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Posted 09 December 2014 - 08:56 PM

The key to the King Crab is... it's not like other mechs.

It's narrow and small from the front - arms are almost invisible and side torsos hard to hit.

From the side it's all CT and those hands are *easy* targets. So are dem legs.

If you're going to swing it needs be quick. The 'turn sideways and back up' approach doesn't work well. It's one of the few IS mechs that is *great* for the staredown.

Load it up with 4xUACs and a LL and a 350XL, tons of ammo and DHS so it's almost 70 shots before you overheat and when you find yourself face to face with people.... FIRST ONE TO LOOK AWAY LOSES.

Its best armor is a hail of fire.

#64 Johnny Reb

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Posted 09 December 2014 - 10:13 PM

View PostYoseful Mallad, on 09 December 2014 - 04:42 PM, said:

Seems like the KC might be having the same CT issue that the Hellbringer had. Seems that most damage magically goes right to the CT. Anyone else seeing this?

Yes, I find I get cored out and minimal damage to the sides, if thats the case talk about xl friendly.

#65 Karl Marlow

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Posted 09 December 2014 - 10:20 PM

View PostWolfwood592, on 09 December 2014 - 01:05 PM, said:

Doesn't seem like they are OP in any way. Our lance tore them to shreds the last four drops we did.

They are going to have the same problems Dire Whales do....crazy slow and "stand there and eat it" pilots

or rather the same problem Dire Whales had. They sucked until people started getting them elite.

#66 Karl Marlow

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Posted 09 December 2014 - 10:32 PM

View PostTroutmonkey, on 09 December 2014 - 03:41 PM, said:

Don't shell out MC just yet. KGC is released for CBILLs next month


Sorry but no. It is cheaper on a dollar per hour basis to buy this stuff with MC than it is with C-bills. SAve the C-bills for stuff you can't buy with MC.

#67 aniviron

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Posted 09 December 2014 - 11:13 PM

View PostWolfwood592, on 09 December 2014 - 01:05 PM, said:

Doesn't seem like they are OP in any way. Our lance tore them to shreds the last four drops we did.

They are going to have the same problems Dire Whales do....crazy slow and "stand there and eat it" pilots



Only reason they're slow right now is because nobody has efficiencies. The Direwolf's big problem is the 63 degrees per second torso twist speed, which is not an issue at all for the KGC with its 99 degrees/s yaw. Furthermore, the KGC gets a huge 100 degrees of torso twisting to each side, which makes the Direwolf jealous at 60 degrees per side. Finally, the KGC has the option to mount engines larger than 300, a luxury not afforded to the Direwolf. If you think the KGC is going to have the same maneuverability problems as the Dire, you should maybe reconsider that opinion.

Edited by aniviron, 09 December 2014 - 11:13 PM.


#68 meteorol

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Posted 09 December 2014 - 11:45 PM

View PostMischiefSC, on 09 December 2014 - 03:52 PM, said:

Mostly though... don't twist. She's a narrow shot from head on. The sides are wide as a barn. Stay facing and the STs last fine.

View PostMischiefSC, on 09 December 2014 - 08:56 PM, said:

It's one of the few IS mechs that is *great* for the staredown.

FIRST ONE TO LOOK AWAY LOSES.


Listen to this man. Seriously. That is exactly how you should pilot your crab.

Sincerely,
A Direwolf Pilot

#69 SaltBeef

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Posted 09 December 2014 - 11:52 PM

I looked at it !!, did not have time to run it but I am itching to give it a try. :rolleyes:

Edited by SaltBeef, 09 December 2014 - 11:54 PM.


#70 MischiefSC

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Posted 10 December 2014 - 12:00 AM

View Postmeteorol, on 09 December 2014 - 11:45 PM, said:


Listen to this man. Seriously. That is exactly how you should pilot your crab.

Sincerely,
A Direwolf Pilot


I've had two stare-downs with 5 and 6UAC5 Dires and won both. 4xUAC5, 2xLL and a bit of movement (don't stand still) and I won both. Not by a lot but won both.

IS UAC5 vs CUAC5 is an excellent tradeoff.

*edited to add

To be fair I haven't had a serious run in with a serious 4xUAC5+CERML bundle Dire, which is significantly more dangerous.

End though it's about that damage on target; just walking along seems to spread that CUAC damage where as ISUAC5s are pretty nasty accurate.

YMMV, but I would say there are builds for a KC that do fine with an XL. Same as there are with most mechs - A Wubshee is a Banshee that rocks the XL, most Banshee builds don't.

Pay attention to how often you actually lose your ST though.

Edited by MischiefSC, 10 December 2014 - 12:11 AM.


#71 Haakon Magnusson

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Posted 10 December 2014 - 12:58 AM

It is a fun mech I've been aching to drive... had to drive into wee hours, until I finally gave up realizing I wasn't that coherent :)

Yes, pug queue is a dangerous place to be with all those ac20 slugs flying, just a pair focusing and you will be dead in seconds. Then again same would be true with any focus fire, but seems KGC crowd more easily focuses fire... perhaps loyalty gift means the peeps with KGCs have umm been around a while.

Now, let the tears flow for a couple weeks :)

#72 mad kat

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Posted 10 December 2014 - 01:29 AM

Best way to kill a king crab............

...................Rain LRM's on it's huge plan profile or guass ppc it's enormous legs off.

#73 xengk

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Posted 10 December 2014 - 01:59 AM

View PostFupDup, on 09 December 2014 - 12:50 PM, said:


Still trying to figure out loadouts to use. I tried 2 AC/10 + 2 ERPPC + 4 MGs in the testing grounds but it overheats like a fothermucker. I also investigated 4 UAC/5 + 2 MPL, which solved the heat issues but it seems to jam a lot (and requires facetime).


Try 2x AC10, 4x MG, 2x MPL with STD 350.
Scattle around the battlefield near 60kph pre tweak.
Pick a target and latch on.

#74 Curccu

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Posted 10 December 2014 - 02:15 AM

View PostBilbo, on 09 December 2014 - 01:00 PM, said:

They are trying to overload on the dakka. Doesn't matter how much dakka you have, though, if losing a single ST takes you out.

Overloading dakka? MOAR DAKKA!!

http://mwo.smurfy-ne...37cb7d616d70a8f

#75 Ragnar Darkmane

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Posted 10 December 2014 - 02:32 AM

View Postaniviron, on 09 December 2014 - 11:13 PM, said:



Only reason they're slow right now is because nobody has efficiencies. The Direwolf's big problem is the 63 degrees per second torso twist speed, which is not an issue at all for the KGC with its 99 degrees/s yaw. Furthermore, the KGC gets a huge 100 degrees of torso twisting to each side, which makes the Direwolf jealous at 60 degrees per side. Finally, the KGC has the option to mount engines larger than 300, a luxury not afforded to the Direwolf. If you think the KGC is going to have the same maneuverability problems as the Dire, you should maybe reconsider that opinion.

Did you check how much firepower you have to sacrifice for that "additional speed"? The upgrade from 300 STD to 350 STD is 16.5 (!) tons, The upgrade from 330 STD to 350 STD, an additional 4 KPH when quirked (if not only 3), comes at the price of an insane 5 tons alone.

Besides the Direwolf has half weight SRM; lower weight Gauss, deadlier PPCs and can use 1 ton de facto Large Lasers... the King Crab HAS to have higher agility to make up for that because it sure can not match the firepower of a UAC/Gauss+PPC meta DWF cheeze build.

Edited by Ragnar Darkmane, 10 December 2014 - 02:35 AM.


#76 Tincan Nightmare

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Posted 10 December 2014 - 02:34 AM

View PostThomasMarik, on 09 December 2014 - 10:32 PM, said:


Sorry but no. It is cheaper on a dollar per hour basis to buy this stuff with MC than it is with C-bills. SAve the C-bills for stuff you can't buy with MC.


You have a different idea of what cheap is to me, or have your currency units mixed up. It isn't cheaper to buy things with C-bills, which are basically infinite in quantity as long as you play (and cost NOTHING), than to buy them with MC which costs REAL money? I operate under the opposite system, buy everything with C-bills that I can easily earn back playing, and save MC for those items that you can only purchase with MC.

#77 Yosharian

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Posted 10 December 2014 - 02:40 AM

Don't have a crab yet, but thinking about:

KGC-0000 Splat crab
http://mwo.smurfy-ne...7482a175060ded4

KGC-000 Hill-hump for 12 minutes then finish off wounded opponents crab
http://mwo.smurfy-ne...f48785bc2ef0476

KGC-000B Ultracrab
http://mwo.smurfy-ne...b7da82911240915

My feeling about the engine is, since it gets such a fast torso twist, sod the larger engines, just go with STD300 and play around the slow speed.

You might have guessed but I don't like AC20s.

Edited by Yosharian, 10 December 2014 - 02:46 AM.


#78 Widowmaker1981

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Posted 10 December 2014 - 02:52 AM

View PostRagnar Darkmane, on 10 December 2014 - 02:32 AM, said:

Did you check how much firepower you have to sacrifice for that "additional speed"? The upgrade from 300 STD to 350 STD is 16.5 (!) tons, The upgrade from 330 STD to 350 STD, an additional 4 KPH when quirked (if not only 3), comes at the price of an insane 5 tons alone.

Besides the Direwolf has half weight SRM; lower weight Gauss, deadlier PPCs and can use 1 ton de facto Large Lasers... the King Crab HAS to have higher agility to make up for that because it sure can not match the firepower of a UAC/Gauss+PPC meta DWF cheeze build.


Innersphere ACs. that is all.

It does have less firepower potential than the DW, but 4 IS UAC5s is a BRUTAL chainsaw compared to the super damage spreading Clan UAC builds. And the IS AC20 is a totally different beast to Clan UAC20s

#79 MeiSooHaityu

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Posted 10 December 2014 - 03:03 AM

I took my King Crab for one match last night just to try it out. It reminded me why I don't like Assaults lol.

Actually it is a cool mech. It will need some tweaking, but I do like it. 14 A/C20 rounds stock is crappy, so bye bye LRM 15. I do think a combo Dual A/C20 or Dual Gauss with ERLLasers might be the way to go. Maybe 6 A/C2s if you feel like dakka spam.

#80 superteds

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Posted 10 December 2014 - 03:04 AM

View PostTincan Nightmare, on 10 December 2014 - 02:34 AM, said:


You have a different idea of what cheap is to me, or have your currency units mixed up. It isn't cheaper to buy things with C-bills, which are basically infinite in quantity as long as you play (and cost NOTHING), than to buy them with MC which costs REAL money? I operate under the opposite system, buy everything with C-bills that I can easily earn back playing, and save MC for those items that you can only purchase with MC.


cbills cost you time. If you're low on gaming time, but earn decent real money per/hour MC is an ok way to buy mechs.





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