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Gargoyal Problems

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#61 Widowmaker1981

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Posted 10 December 2014 - 02:31 AM

View PostThe Boz, on 10 December 2014 - 02:22 AM, said:

Observe the low firepower.


lol. fire weapons once. be at 80% heat cap. die due to not being able to fire again. even swapping the 6 med pulse for er meds and 6 more heatsinks it will still be ludicrously hot.

#62 The Boz

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Posted 10 December 2014 - 02:53 AM

Use the sweet 400 engine, dudebro.

#63 Kotev

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Posted 10 December 2014 - 03:00 AM

Few hours ago some guy in Gargoyle on Alpine did 1100 dmg and 4 kills, i was alive so didn`t saw what loadout was it.

#64 Widowmaker1981

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Posted 10 December 2014 - 03:03 AM

View PostThe Boz, on 10 December 2014 - 02:53 AM, said:

Use the sweet 400 engine, dudebro.


Firepower of a medium, speed of a medium. Size of an atlas, movement profile of an atlas. sweet, it is not.

#65 MeiSooHaityu

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Posted 10 December 2014 - 03:06 AM

I had a Gargoyle mess up my Timber Wolf pretty good last night. He might have done me in too had he not over-extended his line to attack me. It came in fast too.

I don't know, I don't think I would underestimate the Gargoyle.

#66 charov

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Posted 10 December 2014 - 03:11 AM

This morning I tried the Gargoyle with different settings:

- second line laserboat: 1x ERLL, 6x ER ML - GAR-PRIME (after Master, -1xDHS + 1xTC Mk I)

- short range brawler: 1x LBX10, 4xSPL, 2x ER ML - GAR-D

- medium range brawler: 1xLBX10, 4xMPL / Gauss, 4xML / similar

So, Prime is the usual laserboat. You can poke with the ER LL and, once you're close enough, you'll engage with mediums. It's not a shor range brawler, though.

My D version is one of my worst build ever but I was trying something different. Guess what, it works: first game, 5kills, 700 dms. Gameplay is simple: keep distance for the first third of the match then, in the mid-late, close the distance and brawl. Heat is fairly manageble, and the build is quite funny even if it's not meant for competitive play at all.
In my second match I soloed a daishi and blown it using my arms as shield and keep moving.

Last version is a mix of two, sort of. I don't like it, though.

Considerations
• You lose arms quite easily if you tank a lot (which is good) but try to spread the damage on both sides or you'll lose the side torso too.
• This mech's fast but huge and even the belly hardpoint is very low. Use horizontal covers, don't climb.
• Use the Garoyle as medium on steroids: don't engage straight forward but flank and help other heavier assaults or swarwm in with a bunch of stormcrows/timberwolves.
• Location, location, location. Get caught in the open and you'll be blast awat easily. Speed is nice, but you're too slow to benefit from the lag-shield.

#67 SaltBeef

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Posted 10 December 2014 - 03:15 AM

KOTAV said Posted Today, 11:00 AM
Few hours ago some guy in Gargoyle on Alpine did 1100 dmg and 4 kills, i was alive so didn`t saw what loadout was it.



The Sun Shines on a dogs ass every once and a while. :lol: I still have not tried it but from the forum.... not sounding to scary or intimidating to the frenemies.

Edited by SaltBeef, 10 December 2014 - 03:16 AM.


#68 Lily from animove

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Posted 10 December 2014 - 03:49 AM

View PostWidowmaker1981, on 10 December 2014 - 02:31 AM, said:


lol. fire weapons once. be at 80% heat cap. die due to not being able to fire again. even swapping the 6 med pulse for er meds and 6 more heatsinks it will still be ludicrously hot.


what? actually when mastered the mech has 6CERML and amazing 30 DHS, thats not so bad at all. at leats not in terms of heatmanagement. whats worse is still the mechsize and the fact that a TBR just runs 4CERML and 2LPL with having nearly the same amount of DHS.

the issue is a bit that you can unlike TBR spread your lasers across the mech, either you use CERLL in the ct2x, or you will only have 2 CERML in the CT. this emans on the other side arms are your major wepaonloadout and they are easy to shoot off. TBR and SCR are the nealy perfect mechs, becasue:

all hardpoints spread across the mechs section.
All hardpoints in the Torsi are quite high. (gargoyle has them quite low for CT hardpoints)

This ensures that you can not simply disable the mainfirepower of those two mechs without having to destroy them at all.

The only GAR having mainlaodout centered is 2CERLL in the CT. Which actually isn't bad but still LPL are a better choice in terms of Time to exposure, which means only one would fit into the CT.

some suffering of the gargoyle is the large head and the strange little fin at the back, making it possible to hit CT form nearly any angle. Once the major mass finds that out, gargoyle life out there will be hard.


View Postred devil2, on 10 December 2014 - 03:11 AM, said:

This morning I tried the Gargoyle with different settings:

- second line laserboat: 1x ERLL, 6x ER ML - GAR-PRIME (after Master, -1xDHS + 1xTC Mk I)

- short range brawler: 1x LBX10, 4xSPL, 2x ER ML - GAR-D

- medium range brawler: 1xLBX10, 4xMPL / Gauss, 4xML / similar

So, Prime is the usual laserboat. You can poke with the ER LL and, once you're close enough, you'll engage with mediums. It's not a shor range brawler, though.

My D version is one of my worst build ever but I was trying something different. Guess what, it works: first game, 5kills, 700 dms. Gameplay is simple: keep distance for the first third of the match then, in the mid-late, close the distance and brawl. Heat is fairly manageble, and the build is quite funny even if it's not meant for competitive play at all.
In my second match I soloed a daishi and blown it using my arms as shield and keep moving.

Last version is a mix of two, sort of. I don't like it, though.

Considerations
• You lose arms quite easily if you tank a lot (which is good) but try to spread the damage on both sides or you'll lose the side torso too.
• This mech's fast but huge and even the belly hardpoint is very low. Use horizontal covers, don't climb.
• Use the Garoyle as medium on steroids: don't engage straight forward but flank and help other heavier assaults or swarwm in with a bunch of stormcrows/timberwolves.
• Location, location, location. Get caught in the open and you'll be blast awat easily. Speed is nice, but you're too slow to benefit from the lag-shield.



this is a good summary of how to use the gargoyle, but yet also asking the question: why even gargoylign when you could timberwolf. answer: you like the gargoyle. Other factors are objectively saying: no reason to go GAR.

Edited by Lily from animove, 10 December 2014 - 03:51 AM.


#69 Mordin Ashe

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Posted 10 December 2014 - 03:50 AM

View PostKotev, on 10 December 2014 - 03:00 AM, said:

Few hours ago some guy in Gargoyle on Alpine did 1100 dmg and 4 kills, i was alive so didn`t saw what loadout was it.

My Adder can do that (actually did that a few times already), and it is still a bad Mech. Sometimes your enemeis leave you far too much space to do your magic and end up paying for it. Says very little about the Mech though, it is mostly a pilot's badge of honor.

#70 The Boz

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Posted 10 December 2014 - 03:54 AM

Had four kills in my Anansi the other night.

#71 charov

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Posted 10 December 2014 - 04:07 AM

View PostLily from animove, on 10 December 2014 - 03:49 AM, said:

this is a good summary of how to use the gargoyle, but yet also asking the question: why even gargoylign when you could timberwolf. answer: you like the gargoyle. Other factors are objectively saying: no reason to go GAR.

I agree. I can see only one use: 89+ km/h deathstar with 3x TW/Hellbringer + 3x Stormcrow. If you want to play really fast, that's the Assault Mech.
Otherwise, better take Dire Wolves or War Hawks.

View PostThe Boz, on 10 December 2014 - 03:54 AM, said:

Had four kills in my Anansi the other night.

Had 6 in a Mist Lynx. Mist Linx is definitely OP.
http://i.imgur.com/br4C0Yl.jpg

#72 MrZakalwe

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Posted 10 December 2014 - 04:37 AM

View PostLily from animove, on 10 December 2014 - 03:49 AM, said:


what? actually when mastered the mech has 6CERML and amazing 30 DHS, thats not so bad at all. at leats not in terms of heatmanagement. whats worse is still the mechsize and the fact that a TBR just runs 4CERML and 2LPL with having nearly the same amount of DHS.

the issue is a bit that you can unlike TBR spread your lasers across the mech, either you use CERLL in the ct2x, or you will only have 2 CERML in the CT. this emans on the other side arms are your major wepaonloadout and they are easy to shoot off. TBR and SCR are the nealy perfect mechs, becasue:

all hardpoints spread across the mechs section.
All hardpoints in the Torsi are quite high. (gargoyle has them quite low for CT hardpoints)

This ensures that you can not simply disable the mainfirepower of those two mechs without having to destroy them at all.

The only GAR having mainlaodout centered is 2CERLL in the CT. Which actually isn't bad but still LPL are a better choice in terms of Time to exposure, which means only one would fit into the CT.

some suffering of the gargoyle is the large head and the strange little fin at the back, making it possible to hit CT form nearly any angle. Once the major mass finds that out, gargoyle life out there will be hard.





this is a good summary of how to use the gargoyle, but yet also asking the question: why even gargoylign when you could timberwolf. answer: you like the gargoyle. Other factors are objectively saying: no reason to go GAR.


Actually one of the big advantages of the Stormcrow and Timby isn't that they spread their weapons around it's that they can mount all of their firepower on one side of the mech while using the other side as ablative armour (it's called deadsiding).

If the gargoyle could mount as much firepower on one side as my Loki can I'd probably quite like it.

View Postred devil2, on 10 December 2014 - 04:07 AM, said:

Had 6 in a Mist Lynx. Mist Linx is definitely OP.
http://i.imgur.com/br4C0Yl.jpg

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#73 Apocryph0n

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Posted 10 December 2014 - 05:29 AM

Not impressive, but fun to drive, but it's basically a more-weight-less-punch LaserTimber.

The Dakka Arms can't sport anything useful + ammo, so it's down to Energy.

Sadly the TBR is, as was well known before, capable of running the same speed with close to the same armor, smaller size(harder to hit than the GAR) Lots more podspace (MOAR HEATSINKS MOAR DPS).

Dunno, will master it and see if there's some weapon quirks coming its way. Or heat so you can drop heatsinks.Until then imma level the ZoidbergMech and do silly stuff in CW with the usual TBR and SCR builds.

(Unless I find the magic build for the GAR :D)

#74 The Boz

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Posted 10 December 2014 - 05:31 AM

For the umpteenth time "not as good as the TBR" != "bad mech". That way lies madness and power creep!

#75 Apocryph0n

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Posted 10 December 2014 - 05:37 AM

View PostThe Boz, on 10 December 2014 - 05:31 AM, said:

For the umpteenth time "not as good as the TBR" != "bad mech". That way lies madness and power creep!



Well, from a CW standpoint it is true tho, why use more tonnage for a mech that does the same worse?
It just does nothing good, it's an -okay- LaserBoat and an unacceptable ballistic platform :P

A stormcrow can get the same Alpha even with better Cooling efficiency while beeing much smaller and much faster ;)

I don't say it's not fun to drive, I like it for Pug shennanigans, it's just that it is not really comparable to other Mechs in its weight-range ;)

#76 MrZakalwe

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Posted 10 December 2014 - 05:38 AM

View PostThe Boz, on 10 December 2014 - 05:31 AM, said:

For the umpteenth time "not as good as the TBR" != "bad mech". That way lies madness and power creep!

I agree but this thing can't match the Loki for energy builds and that mech is both 65 tons and does it whith an ECM.

#77 B0oN

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Posted 10 December 2014 - 05:39 AM

At first look at my Gargi prime I was like : waaaaaaaaaaaaaatttttt ?
but then I was like .... hhhhmmmm, okayyyyyyy, this CAN be made to work ^^

The A and D as laservomitors should be good as long as you keep your arms safe .

Ride the leering Gargoyle ... it "could" be fun :P

#78 Apocryph0n

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Posted 10 December 2014 - 05:42 AM

View PostRad Hanzo, on 10 December 2014 - 05:39 AM, said:

At first look at my Gargi prime I was like : waaaaaaaaaaaaaatttttt ?
but then I was like .... hhhhmmmm, okayyyyyyy, this CAN be made to work ^^

The A and D as laservomitors should be good as long as you keep your arms safe .

Ride the leering Gargoyle ... it "could" be fun :P



It is :P

It's just that even SCR's perform better for half the weight with better hitboxes, so this won't be a CW mech for me, sadly :(

Edit: And no, i don't want it to deal absurd damage or whatever, it just needs a quality that makes it stand out and make it a viable choice, bc this way it always loses the Firepower/Utility/Tankyness/Mobility vs. Weight argument

Edited by Apocryph0n, 10 December 2014 - 05:43 AM.


#79 MrZakalwe

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Posted 10 December 2014 - 05:48 AM

View PostRad Hanzo, on 10 December 2014 - 05:39 AM, said:

At first look at my Gargi prime I was like : waaaaaaaaaaaaaatttttt ?
but then I was like .... hhhhmmmm, okayyyyyyy, this CAN be made to work ^^

The A and D as laservomitors should be good as long as you keep your arms safe .

Ride the leering Gargoyle ... it "could" be fun :P

Low firepoints + the requirement to spread the loadout over both sides make it bad at laser-vomit builds.

#80 August55

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Posted 10 December 2014 - 05:49 AM

Well this is the first Gargoyle thread I saw this morning so I guess I"ll dump my input here.

Invasion Red and Polygon White makes this thing look like Santa Claus. I took Santa out with an LBX20 (3T ammo) and a ppc along with making the center torso armor up a bunch of points with the .5 tons left. It's actually pretty solid. 81(89)kph Santa shooting stuff in the face!

The cockpit is hilariously busy though. Why is there a christmas crank on the left and three tanks on the right? The Cranks deliver presents and the gas keeps the smile going, duh.





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