operatorZ, on 09 December 2014 - 04:02 PM, said:
Its to bad that a lot of the really experienced competitive pilots defend the Firestarter, when its clearly OP, just to protect their bread and butter. Its clearly an issue if a Firestarter can run around, over and through a whole lance of heavies and assaults routinely and not die, I see this every 5th game or so, I am not lying or making this up to be dramatic.
That's not how I believe the light class is designed to work in this game or in the lore or TT.
It puts the game in a tough spot though, if we nerf the firestater by actually making hits count; we risk losing so many good players that are driving the game forward and I'm sure paying good money. I don't mean to be offensive or start a fight, that's just my take on it.
If you sneak up behind me and core me out in a light...good on you ......but should it be totally reasonable to absorb so much damage from faulty hit boxes? Its probably a game engine thing anyway
No a Light mech is not supposed to run around in the midst of a bunch of Mechwarriors and live.
Thing is, Mechwarriors are elite, according to the Lore.
Most players just happen to be anything but elite.
Mind you, I include myself in the category of pilots who aren't elite. If Mechs were real I'd never qualify to drive one.