Kiiyor, on 09 December 2014 - 06:17 PM, said:
This is a fallacy of ye olde highest order.
With TTK the way it is at the moment, Assaults (and especially slow Assaults) are mad to expose themselves fully to concentrated enemy fire.
Assaults are weapon platforms. Their purpose isn't to absorb fire, because no assault can actually do that against more than one enemy. Their purpose is to get themselves into a position where they can bring their outrageous firepower to bear with as little risk as possible, and to deny ground to the enemy.
Few mechs will willingly round a corner knowing a DireWolf has it's crosshairs waiting for them. Catch a DireWolf in the open however, and it's party time, all enemies invited.
Leave the skirmishing to faster mechs better suited to it. The job of fast mediums and lights is to harass and confuse the enemy, so that the larger weapon platforms know where to be to fire for best effect.
Be honest it's right on 50x50% only...
On one side we got such "go getin' monsters" like Hago and Mahoro who manage with 732 and BNC3E to run circles of Death in Manifold collecting heads and bodies with AC20, gauss and bunch of LPL's...
On the other side we got mostly made for support platforms mounting an barns of LRM20, lasers, PPC's and the rest like DWF.
Again. Let's be honest... Atlases except one model are terribad brawlers. Mostly Victors, 732's, HM's, Misery's, BNC3/3S/3M, Gargl and Crab does brawl effectively. The rest like most of Atlases, DWF's, Warhawks, Stalker's, 733's are support gun welding platforms. So... there is not many to brawl.
B-sides. Brawler without pick-up intel/fight is just an... LARGE SLOW TARGET.