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Why Take An Atlas Over A King Crab?


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#101 Joseph Mallan

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Posted 07 August 2015 - 04:33 AM

View PostKhobai, on 07 August 2015 - 04:21 AM, said:


Shield better than the King Crab? Maybe. But it shields worse than the Highlander.

The Highlander is generally considered a bad mech. But the fact is the Highlander-732B weighs 10 tons less and has WAY more armor than the Atlas due to its insane armor quirks. Thats why the Atlas is worse than bad.

When a mech that weighs 10 tons less has significantly more armor something is seriously wrong with game balance.
That 10 ton lighter Mech was given more virtual armor cause players complained. I am tired of folks whining that the Atlas sucks cause X. It doesn't suck. What Sucks is the guy piloting it thinks that he is supposed to be invincible in it. I waste Dires and Timbers often, unless the Pilot knows his business then I'm in trouble. Against You Kob I could probably bring 2 Atlases against any one mech you want and would fail to beat you. Does that make the Atlas bad or me? Reverse the roles and I bet your Atlas would waste both of my choices. Sounds about fair to me.

#102 Scandinavian Jawbreaker

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Posted 07 August 2015 - 04:45 AM

View PostJoseph Mallan, on 07 August 2015 - 04:33 AM, said:

unless the Pilot knows his business then I'm in trouble.

Oh look, the magic words.

#103 Khobai

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Posted 07 August 2015 - 04:48 AM

Quote

That 10 ton lighter Mech was given more virtual armor cause players complained. I am tired of folks whining that the Atlas sucks cause X. It doesn't suck


It does suck. When a 10 ton lighter mech has more armor it defeats the purpose of being 10 tons heavier.

The highlander is better than the Atlas in nearly every way now.

Quote

Against You Kob I could probably bring 2 Atlases against any one mech you want and would fail to beat you. Does that make the Atlas bad or me? Reverse the roles and I bet your Atlas would waste both of my choices.


In 8v8, I remember playing games where id kill like 4-5 enemy mechs with an Atlas at the end of the matches.

But that was a totally different game. 8v8 meant individual skill mattered a whole lot more and brawling was still a thing back then. Now with the long range meta the Atlas really struggles because of its inferior long-range loadouts. Even I do poorly in Atlases now lol.

A huge part of why the Atlas struggles is the long-range meta. I still maintain that the range on clan lasers needs to be significantly reduced. The game was much more fun when it had more brawling. They also need to unnerf the IS SRMs, they used to be 2.5 damage, and thats what gave the Atlas its strong close-range punch. At 2.15 damage each they just dont hit nearly as hard as they used to.

Edited by Khobai, 07 August 2015 - 04:55 AM.


#104 Clownwarlord

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Posted 07 August 2015 - 04:49 AM

Why take an Atlas?

100 ton for starters so remove all other mechs from selection and that leaves 3:
- Dire Wolf
- King Crab
- Atlas

Dire Wolf: is your standard slow moving weapons platform. Outside of weapons it has NOTHING! Just more weapons.

King Crab: Inner Sphere equivalent to the Dire Wolf. Has some better agility but not much.

Atlas: KING OF BRAWLING!!! At 250m no better mech to take a beating out of the 100 ton class and dish that right back at the enemy.
Atlas DDC
- AC20
- 2 Medium Lasers
- 3 SRM 6 with Art

Atlas Boar's Head
- 6 Medium Pulse
- AC 20

Atlas D
- AC 20
- 4 Medium Pulse Lasers
- 2 SRM 6

Atlas S
- AC 20
- 4 Medium Lasers
- 4 SRM 4

This is what the Atlas does, oh and it can make a decent LRM boat ... but don't tell people who get angry at people who bring Assault lrm boats that I said that. Not to mention the DDC has ECM

Edited by clownwarlord, 07 August 2015 - 04:52 AM.


#105 Joseph Mallan

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Posted 07 August 2015 - 04:52 AM

View PostKhobai, on 07 August 2015 - 04:48 AM, said:

it does suck. When a 10 ton lighter mech has more armor it defeats the purpose of being 10 tons heavier.

Then why did players demand that "X" get more survivability? We asked... no we demanded this that and the other Mech Get Buffed cause whine.

View Postugrakarma, on 07 August 2015 - 04:45 AM, said:

Oh look, the magic words.

Where's my $100?

#106 Khobai

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Posted 07 August 2015 - 05:09 AM

Quote

Then why did players demand that "X" get more survivability? We asked... no we demanded this that and the other Mech Get Buffed cause whine.


That was the power players. They cried because the Highlander went from a top tier mech to a mid tier mech after the agility and jumpjet nerfs.

Those are the exact players that PGI should not be listening to. Because theyre biased towards using top tier meta mechs. Theyre not interested in making mechs balanced, because it makes them feel superior to beat other players who arnt using meta mechs.

#107 Joseph Mallan

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Posted 07 August 2015 - 05:15 AM

View PostKhobai, on 07 August 2015 - 05:09 AM, said:


That was the power players. They cried because the Highlander went from a top tier mech to a mid tier mech after the agility and jumpjet nerfs.

Those are the exact players that PGI should not be listening to. Because theyre biased towards using top tier meta mechs. Theyre not interested in making mechs balanced, because it makes them feel superior to beat other players who arnt using meta mechs.

Is a Hunchback Meta? :huh: That Hunch side got some pretty good buffs IIRC.

#108 Bilbo

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Posted 07 August 2015 - 05:21 AM

View PostKhobai, on 07 August 2015 - 04:48 AM, said:



It does suck. When a 10 ton lighter mech has more armor it defeats the purpose of being 10 tons heavier.

The highlander is better than the Atlas in nearly every way now.



In 8v8, I remember playing games where id kill like 4-5 enemy mechs with an Atlas at the end of the matches.

But that was a totally different game. 8v8 meant individual skill mattered a whole lot more and brawling was still a thing back then. Now with the long range meta the Atlas really struggles because of its inferior long-range loadouts. Even I do poorly in Atlases now lol.

A huge part of why the Atlas struggles is the long-range meta. I still maintain that the range on clan lasers needs to be significantly reduced. The game was much more fun when it had more brawling. They also need to unnerf the IS SRMs, they used to be 2.5 damage, and thats what gave the Atlas its strong close-range punch. At 2.15 damage each they just dont hit nearly as hard as they used to.

It wasn't the 2.5 damage that gave it such a strong close range punch. It was the broken splash damage.

Atlas is still my favorite. I wanted to like the Crab but the limited arm movement kills it for me just like every other mech that has limited arm movement.

#109 Khobai

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Posted 07 August 2015 - 05:24 AM

Quote

It wasn't the 2.5 damage that gave it such a strong close range punch. It was the broken splash damage.


They nerfed the splash damage long before they nerfed the damage from 2.5 to 2.0

The reason they nerfed the SRM damage to 2.0 was so IS and Clan SRMS did the same damage and they didnt want clan SRMs to be overpowered.

Later they increased the IS SRM damage back upto 2.15, but that wasnt enough. It needs to go back upto 2.5

#110 Joseph Mallan

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Posted 07 August 2015 - 05:27 AM

View PostKhobai, on 07 August 2015 - 05:24 AM, said:

They nerfed the splash damage long before they nerfed the damage from 2.5 to 2.0

The reason they nerfed the SRM damage to 2.0 was so IS and Clan SRMS did the same damage and they didnt want clan SRMs to be overpowered.

Later they increased the IS SRM damage back upto 2.15, but that wasnt enough. It needs to go back upto 2.5

I don't think they need to do that. I won't stop em from doing it but the word Need gets tossed around a bit much here.

#111 Penance

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Posted 07 August 2015 - 05:31 AM

Why? For the same reason most people choose a mech...it looks cool

#112 Bilbo

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Posted 07 August 2015 - 05:36 AM

View PostKhobai, on 07 August 2015 - 05:24 AM, said:



They nerfed the splash damage long before they nerfed the damage from 2.5 to 2.0

The reason they nerfed the SRM damage to 2.0 was so IS and Clan SRMS did the same damage and they didnt want clan SRMs to be overpowered.

Later they increased the IS SRM damage back upto 2.15, but that wasnt enough. It needs to go back upto 2.5

An increase that small would only really benefit chassis that can really load up on the missiles. The S might benefit, The DDC marginally so, and the others not at all. Wouldn't help to make the Atlas in general any more powerful in relation to the any other platform that could carry more than two SRMs in any case. If you are wanting to make brawling more desirable, increasing the SRM damage wouldn't help nearly as much as decreasing the heat or increasing the GH cap.

#113 Sarlic

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Posted 07 August 2015 - 01:07 PM

View PostBilbo, on 07 August 2015 - 05:21 AM, said:

Atlas is still my favorite. I wanted to like the Crab but the limited arm movement kills it for me just like every other mech that has limited arm movement.


I think i brawled with you a couple of times when you are on my team. You did well.

As far for arm / y. pitch

View PostSarlic, on 11 July 2015 - 12:12 AM, said:


I don't pretend to be a super player, pro or competitive player w/e. I think i'm pretty fine with these stats. All done in the Solo que. It's hard enough already and it used to be higher before the invasion when we had much slower paced gameplay. Gameplay i liked.

It definately needs work. Problem is how can you keep up with a chassis which looks like a 200 ton, has poor pitch/y speed and a very limited angle of the cockpit. It's almost the worst Assault. And now due HSR fixes it tanks like a piece of paper. Biggest target. Arms are fine, the CT/ST i find particulary not. Gets stripped too easily. Trying to adapt, but it takes time. The problem is that we have is 'the bigghest and higest alpha11!!1' mentality. Not to mention these out of control stupid quirks.

It's getting harder and harder to manage and keep up. I have 10 STD 300 laying untouched in my inventory because the pitch/y speed is awfully slow. Back in the days before the invasion this wasn't much of a problem. I have a few Atlai with the 300 equipped but it can barely keep up with others and forget twisting with it. It's manageable but very hard. Twisting with the 300 only works if you keep distance. One Nascar and i get screwed over.

If i can barely keep up anymore, you should look at that new player buying a Atlas full stock! I have seen new players scoring sub par 50 dmg. And very very few about the 100 plus.

325 is still fairly decent. More speed?
Fine, but you have to sacrifice the already low amount of HPs, poor cooling options, lower ammo and critical slots.

http://mwomercs.com/...ost__p__4515588

This new speedy gameplay is getting on my nerves. It's starting to make a curve to Call of Duty. Fast paced gameplay, low TTK and frankly i found after the invasion the game got worse in terms or balance and gameplay.

Running the Atlas is a thing i like. I play it because i like the mech and out of nostalgia and a person trying to make a difference. Sure, it's old tech but it can still deliver a punch. I am playing for teamwork. Teamwork is something i would like to see more as the Atlas is basically a bigger teamplayer.

I have made one guide so far and i planned to make more guides about the Atlas. But i don't waste my time on guides when i see Russ is announcing big balance changes again. Aside from no staff has a real vision on how-to and what's wrong with the Atlas. I am trying to contribute for what's worth. In te meantime i try to help new players and my P.M. box is open for anyone who have just bought one and seeking advice on how to.


#114 Gas Guzzler

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Posted 07 August 2015 - 01:11 PM

View PostKhobai, on 07 August 2015 - 05:09 AM, said:


That was the power players. They cried because the Highlander went from a top tier mech to a mid tier mech after the agility and jumpjet nerfs.

Those are the exact players that PGI should not be listening to. Because theyre biased towards using top tier meta mechs. Theyre not interested in making mechs balanced, because it makes them feel superior to beat other players who arnt using meta mechs.


Actually it went from upper mid-tier to garbage tier (because the underhive cried (and cried and cried.. seriously, never have I seen so many grown men cry), and then were brought back to mid-tier after the "power players" said hey this mech sucks and doesn't offer anything at all.

Edited by Gas Guzzler, 07 August 2015 - 01:12 PM.


#115 Khobai

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Posted 07 August 2015 - 01:38 PM

it never went to garbage tier

the highlander was never as bad as a locust for example... and the locust is garbage tier

#116 Gas Guzzler

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Posted 07 August 2015 - 01:48 PM

View PostKhobai, on 07 August 2015 - 01:38 PM, said:

it never went to garbage tier

the highlander was never as bad as a locust for example... and the locust is garbage tier


In terms of Assaults, it was pretty bad and was virtually unused. More Awesomes and Atlases were present. The next rarest assault after the Highlander was the Victor.

The Locust-1E and Pirate's Bane had a purpose in CW at least. The Highlander never did, and was grossly outperformed by Stalkers and Battlemasters (both mechs that are 5 tons lighter).

#117 xXBagheeraXx

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Posted 07 August 2015 - 01:51 PM

Because the atlas tanks better. The crab can only tank with its face and side torsos, which it loses fairly quickly if you get focused fired (which happens a lot)

#118 Mechwarrior Buddah

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Posted 07 August 2015 - 02:01 PM

I like my boars' head dammit

lol

Other than that, DDC and the jesus box?

I can over top 80 (or is it 72 I cant remember) damage on the mechlab with the KC is that good ot bad

#119 MauttyKoray

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Posted 07 August 2015 - 07:26 PM

As has been agreed upon by countless pilots, both clan and IS, the Atlas needs torso durability quirks (not the tiny garbage ones PGI gave it) but ones that allow it to take enough hits to down a Daisy (Direwolf, sorry I'm an old multiplayer pilot from previous titles...) and keep moving. IMO the Atlas should be the epitome of a zombie mech. Taking damage to the point where the opposing pilot runs away cause it just won't go down.

That was always my thoughts and opinion of the Atlas, it may be different for some of you, but the Atlas definitely needs torso durability increase quirks.

#120 Rhent

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Posted 07 August 2015 - 07:48 PM

View PostDesolator, on 09 December 2014 - 06:15 PM, said:



Go ahead pop my arms off I don't care, still packing 95.60 points of firepower.

http://mwo.smurfy-ne...cc97f4ff5113cfd


You have no heat sinks. Mechs like those go down extremely easy.





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