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King Crab Build Discussion


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#161 Ryan256

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Posted 17 May 2016 - 10:59 AM

I am considering getting a King Crab as my second mech. A bit of background I have been running a TBR-Prime the past few months. I alternate between 2 loadouts.
One for LRMS:
http://mwo.smurfy-ne...bce45f019f10d9b
And a PPC sniper.
http://mwo.smurfy-ne...63f870a9ab5af13

Here are the 2 loadouts I've put together:

SRM - ERLL
http://mwo.smurfy-ne...f9ff5b7f0d58bef

LRM - MPL
http://mwo.smurfy-ne...f5d1039c32f63ff

The main difference in the 2 is the choice of long range weapon. One uses two ER large lasers for poking at the enemy. The other uses three LRM5s to bring the missle spam and cockpit shake while I am closing the distance.
Thougths and recommendations from other King Crab pilots??
Thanks

#162 CrimsonSteele

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Posted 19 May 2016 - 09:15 AM

My build that focuses on damage, not heat efficiency

[smurfy]http://mwo.smurfy-ne...2d8ad9e6d75d498[/smurfy]

See if you like it

Edited by CrimsonSteele, 19 May 2016 - 09:16 AM.


#163 Helene de Montfort

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Posted 24 May 2016 - 09:13 PM

I got the KGC-000B(C) from the event.

Since i never used gauss before, i decided to use dual gauss instead of the 4xUAC5... I wasn't too confident about all that ammo that could explode with the standard build :

KGC-000B(C)

I quickly skilled the basic skills, but still have to buy two other to start eliting it. These are my best two games so far :

http://plays.tv/s/KoJoB75EaiOc

http://plays.tv/s/KoJoHke6iNfF





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