Loads Of Sub 200 Dmg Assaults
#1
Posted 09 December 2014 - 12:36 PM
#2
Posted 09 December 2014 - 12:38 PM
ibex230, on 09 December 2014 - 12:36 PM, said:
It's not like they weren't around before. It's depressing, but they're always around.
Edit: Hell, basic'ing out a brand new mech with too small an engine and getting cut to shreds, apparently sometimes it's me, too
In my defense it was one shite game out of 13 last night hehehe.
Edited by Ghost Badger, 10 December 2014 - 06:52 AM.
#3
Posted 09 December 2014 - 12:43 PM
Having said that... I only pilot Assaults (well, aside from a couple heavies)... and I don't mind waiting to crush some heads with my new toys.
#4
Posted 09 December 2014 - 12:46 PM
#5
Posted 09 December 2014 - 01:01 PM
You mean a big assault release meant you'd see more assault mechs for a time while players try out their new toys?
We should start a bunch of duplicate threads about "imbalanced queues"
Who's with me?
Chaaaaaaaaaaaarge!
#6
Posted 09 December 2014 - 01:41 PM
#8
Posted 09 December 2014 - 01:47 PM
#9
Posted 09 December 2014 - 01:51 PM
#10
Posted 09 December 2014 - 01:53 PM
#11
Posted 09 December 2014 - 01:58 PM
#12
Posted 09 December 2014 - 02:02 PM
#15
Posted 09 December 2014 - 02:12 PM
Ryokens leap, on 09 December 2014 - 01:41 PM, said:
Do you keep cringing when you see an assault nab 4 kills and 800+ damage? Because that's just unkind of you.
The size of the mech doesn't matter. Bads gonna bad, goods gonna good...and not everyone is gonna perform equally in a specific weight-class.
Edited by Ghost Badger, 09 December 2014 - 02:13 PM.
#16
Posted 09 December 2014 - 02:24 PM
Ryokens leap, on 09 December 2014 - 01:41 PM, said:
Or maybe they just want to skill them? Perhaps they want to run a gun boat? How about this: they just like to play Assaults for the hell of it. In fact, you seem clueless as to how the queue works, you require Assaults to launch a match.
Just as well, Assault Mechs are valuable strategic assets due to increased firepower and durability, making them superior front-line combat units when compared to Heavies or Mediums.
#17
Posted 09 December 2014 - 02:38 PM
Alek Ituin, on 09 December 2014 - 02:24 PM, said:
Or maybe they just want to skill them? Perhaps they want to run a gun boat? How about this: they just like to play Assaults for the hell of it. In fact, you seem clueless as to how the queue works, you require Assaults to launch a match.
Just as well, Assault Mechs are valuable strategic assets due to increased firepower and durability, making them superior front-line combat units when compared to Heavies or Mediums.
It's just totally demoralizing when the 54kph assault lance is still on spawn, blue darts spinning in place, 2 minutes after launch. Then they cry in chat about being left to die by the team. How much more of a bread crumb trail do u need, follow the other blue darts FFS!!! Players should have to do 100 drops in trial assaults before being allowed to purchase. Having 100, 200 or God forbid 300 tons of dead wieght is no fun for anybody IMHO.
Edited by Ryokens leap, 09 December 2014 - 02:39 PM.
#18
Posted 09 December 2014 - 02:42 PM
#19
Posted 09 December 2014 - 02:46 PM
"Dual AC/20? I'll just sit back here and plink at 600m."
I've had matches where I outscored our entire Crab lance . . .
. . . In a Hunchback-4SP
#20
Posted 09 December 2014 - 02:57 PM
Ryokens leap, on 09 December 2014 - 02:07 PM, said:
Even a green assault pilot should be able to break 200 by just mashing keys.
You speak as if you've never had a bad round in your life. Piloting an Assault mech is not as simple as it looks. I find piloting my lights and mediums far easier.
And just because an Assault pilot didn't break 200 damage doesn't mean he was useless. An Atlas leading a successful push and getting focus fired to oblivion for his trouble is MVP in my book if that meant his teammates were able to close in and secure the win.
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