So...the King Crab, 100 Tons Of Ac20 Terror, Is "large" Movement, But The Gargoyle, With It's Medium Mech Firepower, Is Huge?
#61
Posted 10 December 2014 - 09:24 AM
On the KC and Gargoyle - I've only got one game in my KC so far, but even without any proficiencies unlocked, it does seem highly mobile for a 100-tonner. I can't say yet whether it's too much. Don't have a Gargoyle and haven't played against one, so no opinion that matters. (The patch had an error last night, I had to run the repair tool and didn't get any games in until this morning before work.)
#62
Posted 10 December 2014 - 10:02 AM
Mott, on 10 December 2014 - 08:48 AM, said:
And I could say the exact same thing about the TBR, except the TBR is faster and isn't killed by a side torso destruction. If you're in a TBR and you can't core out a side torso, especially one as big as the Bolt's, you've got bigger problems.
#64
Posted 10 December 2014 - 12:24 PM
Mott, on 10 December 2014 - 08:19 AM, said:
Wrong - both counts.
The King outperforms the DWF, period. Not in a niche application. Pure outperformance, hands-down. Ain't right.
The Thunderwub is NOT the only crazy good TDR. This TDR-9S can sling 4 (FOUR) ERPPCs with 50% less heat and 25% cooldown. 1vs1 it absolutely destroys any TBR you can build.
A 3x ERPPC + 3xML + extra heat sinks is also viable and would still destroy any TBR.
Um. No.
The KGC is a better brawler, due to PP-FLD and superior mobility. If you want to LR-Snipe, etc? The KGC loses. It simply cannot, in any fever dream, pack more firepower, or the DHS to use it. The Clan XL and 2 slot DHS, plus 50 tons of weapons ensures that.
Up close, the KGC is indeed a legit contender. But only there.
#65
Posted 10 December 2014 - 12:28 PM
SgtMagor, on 10 December 2014 - 08:56 AM, said:
the speed means nothing if you slow to a crawl every time you stub your toe on a pebble, my friend.
#66
Posted 10 December 2014 - 12:30 PM
#67
Posted 10 December 2014 - 12:30 PM
BOWMANGR, on 10 December 2014 - 09:04 AM, said:
Assaults should get slower twist speeds, not faster. The Crab DEFINITELY needs a twitch nerf. All Heavies should get slower too. I'm not even a Light pilot. It's just sad to see those Light percentages...
yes, way to blindly put everything in the same basket, without having a clue about the variables being discussed.
Indeed, it's pure genius that a mech all of 5 tons heavier than a Timberwolf, noted for it's speed and mobility, packing the firepower of a Medium Mech, should have the terrain capabilities of an Atlas.
Here's your sign.
#68
Posted 10 December 2014 - 12:30 PM
Bishop Steiner, on 10 December 2014 - 12:24 PM, said:
The KGC is a better brawler, due to PP-FLD and superior mobility. If you want to LR-Snipe, etc? The KGC loses. It simply cannot, in any fever dream, pack more firepower, or the DHS to use it. The Clan XL and 2 slot DHS, plus 50 tons of weapons ensures that.
Up close, the KGC is indeed a legit contender. But only there.
Suprisingly I didn't target any King Crabs last night running dual gauss. I saw every other combo of ac5/uac5, ac10, ac20 and even a few mind-boggling loadouts like 6 x MG 3 x LRM15 but not a single dual gauss.
#70
Posted 10 December 2014 - 12:41 PM
#71
Posted 10 December 2014 - 01:04 PM
Kain Thul, on 10 December 2014 - 12:30 PM, said:
Suprisingly I didn't target any King Crabs last night running dual gauss. I saw every other combo of ac5/uac5, ac10, ac20 and even a few mind-boggling loadouts like 6 x MG 3 x LRM15 but not a single dual gauss.
I've been toying with the idea of running this nutty load out for kicks one night..
KING CRAB KGC-000(L)
I know it's bad, but I think it'd be good for a laugh.
#72
Posted 10 December 2014 - 01:25 PM
Metus regem, on 10 December 2014 - 01:04 PM, said:
I've been toying with the idea of running this nutty load out for kicks one night..
KING CRAB KGC-000(L)
I know it's bad, but I think it'd be good for a laugh.
You would certainly never overheat, LOL
How about this, it will run a lot hotter though, but would be loads of fun.
Edited by Jody Von Jedi, 10 December 2014 - 01:35 PM.
#73
Posted 10 December 2014 - 01:29 PM
Bishop Steiner, on 09 December 2014 - 09:09 PM, said:
Coulda been worse. We coulda got this:
Instead we got this:
#75
Posted 10 December 2014 - 01:32 PM
Xythius, on 10 December 2014 - 07:16 AM, said:
Russ upped the assaults in the MM to 5 I think. Wait times for my matches in the KGC were normal for a Tuesday night.
#76
Posted 10 December 2014 - 01:34 PM
Scratx, on 09 December 2014 - 09:11 PM, said:
Yes. And statues would've been, too, had they not been removed.
They were removed? Huzzah!
Kiiyor, on 09 December 2014 - 09:34 PM, said:
I've run them both though, and the Garg has more than enough acceleration and speed to make up for the shortfall.
The Crab still climbs hills like a geriatric with a walking frame.
The speed is probably why they gave it the larger archetype. Otherwise it might have been too maneuverable.
Ultimatum X, on 09 December 2014 - 09:43 PM, said:
So apparently it's ok to rock a STD engine level survivability, 2x AC 20s, Stalker mounted energy hardpoints and also be surprisingly agile...but only if your an IS mech.
Only a Clanner would point to a STD engine as an advantage. I would rather have Clan XL survivability, thank you.
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