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So...the King Crab, 100 Tons Of Ac20 Terror, Is "large" Movement, But The Gargoyle, With It's Medium Mech Firepower, Is Huge?


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#61 blood4blood

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Posted 10 December 2014 - 09:24 AM

Personally I think PGI should apply a little more physics to the movement archetypes for all mechs. Truth be told, bigger mechs should generally climb over small obstacles better and move faster in a straight line (longer legs) but suffer when changing direction, changing speed, or going up steep inclines (higher mass, generally lower power-to-weight ratio). At the same time I also wish for destructable terrain...ah well.

On the KC and Gargoyle - I've only got one game in my KC so far, but even without any proficiencies unlocked, it does seem highly mobile for a 100-tonner. I can't say yet whether it's too much. Don't have a Gargoyle and haven't played against one, so no opinion that matters. (The patch had an error last night, I had to run the repair tool and didn't get any games in until this morning before work.)

#62 HlynkaCG

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Posted 10 December 2014 - 10:02 AM

View PostMott, on 10 December 2014 - 08:48 AM, said:

Try it out, it's not squishy if you're twisting... and even if you don't twist nobody is going to sit there slugging it out with you as you smoke them with ERPPCs repeatedly. Definitely they won't do it long enough to strip your armor and hit your XL crits, unless you're aim sucks and you're splashing PPC damage all over their mech.


And I could say the exact same thing about the TBR, except the TBR is faster and isn't killed by a side torso destruction. If you're in a TBR and you can't core out a side torso, especially one as big as the Bolt's, you've got bigger problems.

#63 Bishop Steiner

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Posted 10 December 2014 - 12:20 PM

View PostBront, on 10 December 2014 - 07:08 AM, said:


Shhh, we'd rather there be a conspiracy.

or for said tweets to be posted?

#64 Bishop Steiner

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Posted 10 December 2014 - 12:24 PM

View PostMott, on 10 December 2014 - 08:19 AM, said:


Wrong - both counts.

The King outperforms the DWF, period. Not in a niche application. Pure outperformance, hands-down. Ain't right.

The Thunderwub is NOT the only crazy good TDR. This TDR-9S can sling 4 (FOUR) ERPPCs with 50% less heat and 25% cooldown. 1vs1 it absolutely destroys any TBR you can build.

A 3x ERPPC + 3xML + extra heat sinks is also viable and would still destroy any TBR.

Um. No.

The KGC is a better brawler, due to PP-FLD and superior mobility. If you want to LR-Snipe, etc? The KGC loses. It simply cannot, in any fever dream, pack more firepower, or the DHS to use it. The Clan XL and 2 slot DHS, plus 50 tons of weapons ensures that.

Up close, the KGC is indeed a legit contender. But only there.

#65 Bishop Steiner

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Posted 10 December 2014 - 12:28 PM

View PostSgtMagor, on 10 December 2014 - 08:56 AM, said:

I don't care if they don't want to switch movement type, but give the MOW a speed boost quirk, , its an 80ton scout mech...

the speed means nothing if you slow to a crawl every time you stub your toe on a pebble, my friend.

#66 Kensaisama

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Posted 10 December 2014 - 12:30 PM

Garlic Butter beats the King Crab all day long ;)

#67 Bishop Steiner

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Posted 10 December 2014 - 12:30 PM

View PostBOWMANGR, on 10 December 2014 - 09:04 AM, said:

Yeah, let's buff all the Assaults to bring them up to Crab level of mobility because you know, Lights dominate the game already and they surely need a deterrent.

Assaults should get slower twist speeds, not faster. The Crab DEFINITELY needs a twitch nerf. All Heavies should get slower too. I'm not even a Light pilot. It's just sad to see those Light percentages...

yes, way to blindly put everything in the same basket, without having a clue about the variables being discussed.

Indeed, it's pure genius that a mech all of 5 tons heavier than a Timberwolf, noted for it's speed and mobility, packing the firepower of a Medium Mech, should have the terrain capabilities of an Atlas.


Here's your sign.

#68 Kain Demos

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Posted 10 December 2014 - 12:30 PM

View PostBishop Steiner, on 10 December 2014 - 12:24 PM, said:

Um. No.

The KGC is a better brawler, due to PP-FLD and superior mobility. If you want to LR-Snipe, etc? The KGC loses. It simply cannot, in any fever dream, pack more firepower, or the DHS to use it. The Clan XL and 2 slot DHS, plus 50 tons of weapons ensures that.

Up close, the KGC is indeed a legit contender. But only there.


Suprisingly I didn't target any King Crabs last night running dual gauss. I saw every other combo of ac5/uac5, ac10, ac20 and even a few mind-boggling loadouts like 6 x MG 3 x LRM15 but not a single dual gauss.

#69 Bront

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Posted 10 December 2014 - 12:32 PM

View PostBishop Steiner, on 10 December 2014 - 12:20 PM, said:

or for said tweets to be posted?

Wait, you want Facts on the internet?

What sorcery is this?

#70 terrycloth

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Posted 10 December 2014 - 12:41 PM

No one plays lights because DPS is always more fun than tank, and lights in this game are the tanks. They don't do much damage, but they're hard to kill and their job is to get everyone's attention so that your DPS mechs can kill things without being bothered by enemies firing back.

#71 Metus regem

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Posted 10 December 2014 - 01:04 PM

View PostKain Thul, on 10 December 2014 - 12:30 PM, said:


Suprisingly I didn't target any King Crabs last night running dual gauss. I saw every other combo of ac5/uac5, ac10, ac20 and even a few mind-boggling loadouts like 6 x MG 3 x LRM15 but not a single dual gauss.



I've been toying with the idea of running this nutty load out for kicks one night..

KING CRAB KGC-000(L)

I know it's bad, but I think it'd be good for a laugh.

#72 Jody Von Jedi

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Posted 10 December 2014 - 01:25 PM

View PostMetus regem, on 10 December 2014 - 01:04 PM, said:



I've been toying with the idea of running this nutty load out for kicks one night..

KING CRAB KGC-000(L)

I know it's bad, but I think it'd be good for a laugh.


You would certainly never overheat, LOL

How about this, it will run a lot hotter though, but would be loads of fun.

Edited by Jody Von Jedi, 10 December 2014 - 01:35 PM.


#73 Apnu

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Posted 10 December 2014 - 01:29 PM

View PostBishop Steiner, on 09 December 2014 - 09:09 PM, said:

not trying to nerf the Krab. Am trying to point out the silliness of the situation for the poor Gargoyle. First they give it the face of a fat kid..then they make him move like one, too. *SMH*


Coulda been worse. We coulda got this:

Posted Image

Instead we got this:

Posted Image

#74 Metus regem

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Posted 10 December 2014 - 01:31 PM

View PostJody Von Jedi, on 10 December 2014 - 01:25 PM, said:


You would certainly never overheat, LOL


That's the idea, and it'd just be funny to pilot for a match or two.

#75 Apnu

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Posted 10 December 2014 - 01:32 PM

View PostXythius, on 10 December 2014 - 07:16 AM, said:

*Edit: Have yet to pilot either my KGC or GAR yet, queue was too high & didn't feel like waiting for games in my limited time last night. I did see a lot in games though, but it seemed like the KGC was getting places the GAR wasn't able to - the back way up the I9 hill in Alpine was the biggest example I saw.


Russ upped the assaults in the MM to 5 I think. Wait times for my matches in the KGC were normal for a Tuesday night.

#76 Davers

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Posted 10 December 2014 - 01:34 PM

View PostScratx, on 09 December 2014 - 09:11 PM, said:


Yes. And statues would've been, too, had they not been removed.


They were removed? Huzzah!

View PostKiiyor, on 09 December 2014 - 09:34 PM, said:


I've run them both though, and the Garg has more than enough acceleration and speed to make up for the shortfall.

The Crab still climbs hills like a geriatric with a walking frame.


The speed is probably why they gave it the larger archetype. Otherwise it might have been too maneuverable.

View PostUltimatum X, on 09 December 2014 - 09:43 PM, said:


So apparently it's ok to rock a STD engine level survivability, 2x AC 20s, Stalker mounted energy hardpoints and also be surprisingly agile...but only if your an IS mech.

Only a Clanner would point to a STD engine as an advantage. ;) I would rather have Clan XL survivability, thank you.

#77 Metus regem

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Posted 10 December 2014 - 01:35 PM

View PostDavers, on 10 December 2014 - 01:34 PM, said:

Only a Clanner would point to a STD engine as an advantage. ;) I would rather have Clan XL survivability, thank you.


I'd just like the option to lower or increase engine sizes....

#78 Davers

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Posted 10 December 2014 - 01:38 PM

View PostMetus regem, on 10 December 2014 - 01:35 PM, said:


I'd just like the option to lower or increase engine sizes....

I am sure you would. Just like I would like half tonnage SRM launchers and built in CASE for free on all my mechs. :D

#79 JoJoxy

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Posted 10 December 2014 - 01:39 PM

Those arms are for shielding ya know :P
KING CRAB KGC-0000

#80 Metus regem

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Posted 10 December 2014 - 01:40 PM

View PostDavers, on 10 December 2014 - 01:38 PM, said:

I am sure you would. Just like I would like half tonnage SRM launchers and built in CASE for free on all my mechs. :D


I take that as my solace in that I cannot change engine sizes, and enjoy those advantages, yes. :P





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