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@russ Nova Is Almost There!


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#1 Alwrathandabout42ninjas

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Posted 09 December 2014 - 01:45 PM

Kudos to everyone who decided on giving the Nova 10% energy quirk. Now the Nova feels great. The only complaint most people have with it is how squishy it is. All it needs now is a buff to armor or structure in the arms and CT, and this mech is GTG!

#2 Mcgral18

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Posted 09 December 2014 - 02:07 PM

Or the godly Nova U omnipods.

Though, I'd say 20% less heat is a better point, since ERMLs are up 20% and ERSL/PL are up 33%.


It certainly doesn't need RoF buffs, since it's already too hot. Range I couldn't complain about, since with a mech this large, you don't want to get close.

Armour buffs would be one of the better choices, if they don't want to increase the offensive capabilities.

#3 Jin Ma

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Posted 09 December 2014 - 02:08 PM

size reduction is something nova really needs

#4 Lily from animove

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Posted 09 December 2014 - 02:10 PM

The problem of the emch is its geometry and size and that its the one of the two slowest clanmechs we have (the other is the TBR).

The mech lacks mobility an is too eay to kill by the inability to twist away the CT. because if your CT is not hitable at the front, you can hit it in the back.

and since the Summoner even got some speed/movement quirks, I think this is what the Nova shoudl get too.


View PostJin Ma, on 09 December 2014 - 02:08 PM, said:

size reduction is something nova really needs


changing the entire model is a bit more complicated, and the overall shape will not change at all, so all they could do is generally shrink the whole mech, but I doubt this helps that much at all.

Edited by Lily from animove, 09 December 2014 - 02:12 PM.


#5 LordKnightFandragon

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Posted 09 December 2014 - 02:12 PM

Does 10% even make a noticeable difference? MLs go from 6heat to 5.4?. goes from 72 heat to 64.8 for the 12 ERML Prime.

Its nice to see the Clan quirks starting though.

#6 Bhael Fire

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Posted 09 December 2014 - 02:16 PM

I'm stuck at work right now; cam someone list all the Nova quirks?

Hopefully it got some internal structure or armor augmentation on the arms.

#7 Alwrathandabout42ninjas

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Posted 09 December 2014 - 02:17 PM

Im running 9 er meds ( 6 in the right arm 3 in the left ) targeting comp 1 and rest DHS. Its working much better than before, peek around or hop up and nail someone with 6 then 3. All it needs is CT and arm structure or armor boost and this mech will be awsomesauce.

#8 MauttyKoray

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Posted 09 December 2014 - 02:20 PM

Played STOCK Novas and haven't had any issues beyond pilot error so far. I don't know why everyone seems to have so many issues with them.

#9 Mcgral18

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Posted 09 December 2014 - 02:22 PM

View PostMauttyKoray, on 09 December 2014 - 02:20 PM, said:

Played STOCK Novas and haven't had any issues beyond pilot error so far. I don't know why everyone seems to have so many issues with them.


Large model but 50 tonner armour, all weapons have been nerfed (MGs 20%, +1 heat for every laser), mediocre hitboxes(due to point 1) which is made worse by hardpoint locations...knuckle dragging.


I'd place it somewhere between Tiers 3 and 4.

#10 Mister Blastman

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Posted 09 December 2014 - 02:23 PM

Flip arms upside down.

#11 Cyborne Elemental

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Posted 09 December 2014 - 02:26 PM

Only messed around in Caustic and TerraTherma testing grounds so far, but it does seem alot more manageable now, its an improvement.

#12 michaelius

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Posted 09 December 2014 - 02:26 PM

They need to do something about Nova S arms as there's no point in using them anymore.

Also Nova B needs a lot of love to make it equal to other variants ( and I don't mean taking prime arms for it ;) )

#13 Chemie

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Posted 09 December 2014 - 02:28 PM

all my favorite mechs could use some more armor. Let's not just buff Nova.

#14 LordKnightFandragon

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Posted 09 December 2014 - 02:35 PM

Now to hoping the Warhawk, Adder and Kit Fox get some Quirks next.

#15 Glaive-

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Posted 09 December 2014 - 02:44 PM

View PostMcgral18, on 09 December 2014 - 02:22 PM, said:


Large model but 50 tonner armour, all weapons have been nerfed (MGs 20%, +1 heat for every laser), mediocre hitboxes(due to point 1) which is made worse by hardpoint locations...knuckle dragging.


I'd place it somewhere between Tiers 3 and 4.


Also don't forget: Slow for a 50-ton mech, fixed JJs that don't really help its survivability (especially on most energy heavy builds. You basically can't jump while fighting or you will slow/stop your heat dissipation), no endo or ferro, low slung weapons on the arms, mostly bad weapon spread (only one energy in torso), relatively limited build options (can mostly only run MGs in terms of ballistics, no missile hardpints).


The Nova needs so much more than these quirks. It needs to be smaller and maybe even thinner. It needs armor and structure quirks. It needs better mobility quirks. It needs better heat dissipation quirks.
In my opinion the negative quirks on the prime arms should have stayed. Would allow for better heat dissipation quirks while keeping the DPS in check.

Edited by armyunit, 09 December 2014 - 02:47 PM.


#16 Lily from animove

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Posted 09 December 2014 - 02:45 PM

View Postmichaelius, on 09 December 2014 - 02:26 PM, said:

They need to do something about Nova S arms as there's no point in using them anymore.

Also Nova B needs a lot of love to make it equal to other variants ( and I don't mean taking prime arms for it ;) )


S arms should get some movement pitch and yaw rate, its true that now th S arms are the same as the prime arms, making them literally pointless to buy.

#17 Andi Nagasia

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Posted 09 December 2014 - 02:47 PM

so all energy Arms(P-S) now give -5% heat Generation, for a max of -10%,
cool but i was hoping that we would see Quirks around all Omni-pods,

i do feel that the Nova should get Balanced CT Quirks,
but i feel they also need to get Individual Omni-Pod Quirks,
since people keep saying that this will/may lead to Abuse,
here's an example on how i see both working together,

NVA-P= 20% Heat Displacement(Heat Displacement Quirks)
-HD- 2% Heat Displacement Quirk
-CT- 10% Heat Displacement Quirk
-LT- 2% Heat Displacement Quirk
-RT- 2% Heat Displacement Quirk
-LA- weapon Quirks
-RA- weapon Quirks
-LL- 2% Heat Displacement Quirk
-RL- 2% Heat Displacement Quirk

NVA-B= 15% Turn-Angle (Speed, Angle, Thresh-hold Quirks)
-HD- 15% Heat Thresh-hold Quirk
-CT- 15% Torso Turn-Angle/Turn-Speed Quirk
-LT- weapon Quirks
-RT- weapon Quirks
-LA- weapon Quirks
-RA- weapon Quirks
-LL- 7.5% Acceleration/Deceleration Quirk
-RL- 7.5% Acceleration/Deceleration Quirk

NVA-S= 15% Structure(Structure(Hp) Quirks)
-HD- 15% HD Structure(Hp) Quirk
-CT- 15% CT Structure(Hp) Quirk
-LT- weapon Quirks
-RT- weapon Quirks
-LA- weapon Quirks
-RA- weapon Quirks
-LL- 15% LLeg Structure(Hp) Quirk
-RL- 15% RLeg Structure(Hp) Quirk

i believe this system would help with Clan Balance,
as well as give Hard-point-less Omni-pods Purpose,
now this is an example how i feel Omni-Mechs should be,
these Quirks and their Values are place holders,

#18 Chemie

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Posted 09 December 2014 - 02:58 PM

clans need quirks to get back to 90% win % before CW hits. How else are clans supposed to ROFL stomp IS? Is is supposed to follow lore right?

#19 Rebas Kradd

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Posted 09 December 2014 - 02:59 PM

View PostJin Ma, on 09 December 2014 - 02:08 PM, said:

size reduction is something nova every medium really needs


FTFY.

#20 Lily from animove

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Posted 09 December 2014 - 03:16 PM

View PostAndi Nagasia, on 09 December 2014 - 02:47 PM, said:

so all energy Arms(P-S) now give -5% heat Generation, for a max of -10%,
cool but i was hoping that we would see Quirks around all Omni-pods,

i do feel that the Nova should get Balanced CT Quirks,
but i feel they also need to get Individual Omni-Pod Quirks,
since people keep saying that this will/may lead to Abuse,
here's an example on how i see both working together,

NVA-P= 20% Heat Displacement(Heat Displacement Quirks)
-HD- 2% Heat Displacement Quirk
-CT- 10% Heat Displacement Quirk
-LT- 2% Heat Displacement Quirk
-RT- 2% Heat Displacement Quirk
-LA- weapon Quirks
-RA- weapon Quirks
-LL- 2% Heat Displacement Quirk
-RL- 2% Heat Displacement Quirk

NVA-B= 15% Turn-Angle (Speed, Angle, Thresh-hold Quirks)
-HD- 15% Heat Thresh-hold Quirk
-CT- 15% Torso Turn-Angle/Turn-Speed Quirk
-LT- weapon Quirks
-RT- weapon Quirks
-LA- weapon Quirks
-RA- weapon Quirks
-LL- 7.5% Acceleration/Deceleration Quirk
-RL- 7.5% Acceleration/Deceleration Quirk

NVA-S= 15% Structure(Structure(Hp) Quirks)
-HD- 15% HD Structure(Hp) Quirk
-CT- 15% CT Structure(Hp) Quirk
-LT- weapon Quirks
-RT- weapon Quirks
-LA- weapon Quirks
-RA- weapon Quirks
-LL- 15% LLeg Structure(Hp) Quirk
-RL- 15% RLeg Structure(Hp) Quirk

i believe this system would help with Clan Balance,
as well as give Hard-point-less Omni-pods Purpose,
now this is an example how i feel Omni-Mechs should be,
these Quirks and their Values are place holders,


just no, sry except the prime quirks, most of those quriks do not adress the issues of the mech, nor are they valid choices that make sense. one hp more in the head? wow, once in 10k games this may save my life. also leg HP very unecessary when every snipes for your squishy amrs and Torsi. Further legs are part if the CT, so why even makign leg quirks?

View PostChemie, on 09 December 2014 - 02:58 PM, said:

clans need quirks to get back to 90% win % before CW hits. How else are clans supposed to ROFL stomp IS? Is is supposed to follow lore right?


lol, dude really? CW will not be about nova's because the SCR rolfstomps you with such an ease that you would be happy to see a nova performing at 90% of the SCR's possibilities. Because that is still easier to beat for your than any SCR ever will be.





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