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@russ Nova Is Almost There!
#1
Posted 09 December 2014 - 01:45 PM
#2
Posted 09 December 2014 - 02:07 PM
Though, I'd say 20% less heat is a better point, since ERMLs are up 20% and ERSL/PL are up 33%.
It certainly doesn't need RoF buffs, since it's already too hot. Range I couldn't complain about, since with a mech this large, you don't want to get close.
Armour buffs would be one of the better choices, if they don't want to increase the offensive capabilities.
#3
Posted 09 December 2014 - 02:08 PM
#4
Posted 09 December 2014 - 02:10 PM
The mech lacks mobility an is too eay to kill by the inability to twist away the CT. because if your CT is not hitable at the front, you can hit it in the back.
and since the Summoner even got some speed/movement quirks, I think this is what the Nova shoudl get too.
Jin Ma, on 09 December 2014 - 02:08 PM, said:
changing the entire model is a bit more complicated, and the overall shape will not change at all, so all they could do is generally shrink the whole mech, but I doubt this helps that much at all.
Edited by Lily from animove, 09 December 2014 - 02:12 PM.
#5
Posted 09 December 2014 - 02:12 PM
Its nice to see the Clan quirks starting though.
#6
Posted 09 December 2014 - 02:16 PM
Hopefully it got some internal structure or armor augmentation on the arms.
#7
Posted 09 December 2014 - 02:17 PM
#8
Posted 09 December 2014 - 02:20 PM
#9
Posted 09 December 2014 - 02:22 PM
MauttyKoray, on 09 December 2014 - 02:20 PM, said:
Large model but 50 tonner armour, all weapons have been nerfed (MGs 20%, +1 heat for every laser), mediocre hitboxes(due to point 1) which is made worse by hardpoint locations...knuckle dragging.
I'd place it somewhere between Tiers 3 and 4.
#10
Posted 09 December 2014 - 02:23 PM
#11
Posted 09 December 2014 - 02:26 PM
#12
Posted 09 December 2014 - 02:26 PM
Also Nova B needs a lot of love to make it equal to other variants ( and I don't mean taking prime arms for it
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
#13
Posted 09 December 2014 - 02:28 PM
#14
Posted 09 December 2014 - 02:35 PM
#15
Posted 09 December 2014 - 02:44 PM
Mcgral18, on 09 December 2014 - 02:22 PM, said:
Large model but 50 tonner armour, all weapons have been nerfed (MGs 20%, +1 heat for every laser), mediocre hitboxes(due to point 1) which is made worse by hardpoint locations...knuckle dragging.
I'd place it somewhere between Tiers 3 and 4.
Also don't forget: Slow for a 50-ton mech, fixed JJs that don't really help its survivability (especially on most energy heavy builds. You basically can't jump while fighting or you will slow/stop your heat dissipation), no endo or ferro, low slung weapons on the arms, mostly bad weapon spread (only one energy in torso), relatively limited build options (can mostly only run MGs in terms of ballistics, no missile hardpints).
The Nova needs so much more than these quirks. It needs to be smaller and maybe even thinner. It needs armor and structure quirks. It needs better mobility quirks. It needs better heat dissipation quirks.
In my opinion the negative quirks on the prime arms should have stayed. Would allow for better heat dissipation quirks while keeping the DPS in check.
Edited by armyunit, 09 December 2014 - 02:47 PM.
#16
Posted 09 December 2014 - 02:45 PM
michaelius, on 09 December 2014 - 02:26 PM, said:
Also Nova B needs a lot of love to make it equal to other variants ( and I don't mean taking prime arms for it
![;)](https://static.mwomercs.com/forums/public/style_emoticons/default/wink.png)
S arms should get some movement pitch and yaw rate, its true that now th S arms are the same as the prime arms, making them literally pointless to buy.
#17
Posted 09 December 2014 - 02:47 PM
cool but i was hoping that we would see Quirks around all Omni-pods,
i do feel that the Nova should get Balanced CT Quirks,
but i feel they also need to get Individual Omni-Pod Quirks,
since people keep saying that this will/may lead to Abuse,
here's an example on how i see both working together,
NVA-P= 20% Heat Displacement(Heat Displacement Quirks)
-HD- 2% Heat Displacement Quirk
-CT- 10% Heat Displacement Quirk
-LT- 2% Heat Displacement Quirk
-RT- 2% Heat Displacement Quirk
-LA- weapon Quirks
-RA- weapon Quirks
-LL- 2% Heat Displacement Quirk
-RL- 2% Heat Displacement Quirk
NVA-B= 15% Turn-Angle (Speed, Angle, Thresh-hold Quirks)
-HD- 15% Heat Thresh-hold Quirk
-CT- 15% Torso Turn-Angle/Turn-Speed Quirk
-LT- weapon Quirks
-RT- weapon Quirks
-LA- weapon Quirks
-RA- weapon Quirks
-LL- 7.5% Acceleration/Deceleration Quirk
-RL- 7.5% Acceleration/Deceleration Quirk
NVA-S= 15% Structure(Structure(Hp) Quirks)
-HD- 15% HD Structure(Hp) Quirk
-CT- 15% CT Structure(Hp) Quirk
-LT- weapon Quirks
-RT- weapon Quirks
-LA- weapon Quirks
-RA- weapon Quirks
-LL- 15% LLeg Structure(Hp) Quirk
-RL- 15% RLeg Structure(Hp) Quirk
i believe this system would help with Clan Balance,
as well as give Hard-point-less Omni-pods Purpose,
now this is an example how i feel Omni-Mechs should be,
these Quirks and their Values are place holders,
#18
Posted 09 December 2014 - 02:58 PM
#20
Posted 09 December 2014 - 03:16 PM
Andi Nagasia, on 09 December 2014 - 02:47 PM, said:
cool but i was hoping that we would see Quirks around all Omni-pods,
i do feel that the Nova should get Balanced CT Quirks,
but i feel they also need to get Individual Omni-Pod Quirks,
since people keep saying that this will/may lead to Abuse,
here's an example on how i see both working together,
NVA-P= 20% Heat Displacement(Heat Displacement Quirks)
-HD- 2% Heat Displacement Quirk
-CT- 10% Heat Displacement Quirk
-LT- 2% Heat Displacement Quirk
-RT- 2% Heat Displacement Quirk
-LA- weapon Quirks
-RA- weapon Quirks
-LL- 2% Heat Displacement Quirk
-RL- 2% Heat Displacement Quirk
NVA-B= 15% Turn-Angle (Speed, Angle, Thresh-hold Quirks)
-HD- 15% Heat Thresh-hold Quirk
-CT- 15% Torso Turn-Angle/Turn-Speed Quirk
-LT- weapon Quirks
-RT- weapon Quirks
-LA- weapon Quirks
-RA- weapon Quirks
-LL- 7.5% Acceleration/Deceleration Quirk
-RL- 7.5% Acceleration/Deceleration Quirk
NVA-S= 15% Structure(Structure(Hp) Quirks)
-HD- 15% HD Structure(Hp) Quirk
-CT- 15% CT Structure(Hp) Quirk
-LT- weapon Quirks
-RT- weapon Quirks
-LA- weapon Quirks
-RA- weapon Quirks
-LL- 15% LLeg Structure(Hp) Quirk
-RL- 15% RLeg Structure(Hp) Quirk
i believe this system would help with Clan Balance,
as well as give Hard-point-less Omni-pods Purpose,
now this is an example how i feel Omni-Mechs should be,
these Quirks and their Values are place holders,
just no, sry except the prime quirks, most of those quriks do not adress the issues of the mech, nor are they valid choices that make sense. one hp more in the head? wow, once in 10k games this may save my life. also leg HP very unecessary when every snipes for your squishy amrs and Torsi. Further legs are part if the CT, so why even makign leg quirks?
Chemie, on 09 December 2014 - 02:58 PM, said:
lol, dude really? CW will not be about nova's because the SCR rolfstomps you with such an ease that you would be happy to see a nova performing at 90% of the SCR's possibilities. Because that is still easier to beat for your than any SCR ever will be.
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