Preface: Do not "Blame Canada" ™.
I think the two biggest problems that MWO has are essentially unfixable, structural issues. These are *not* unique to PGI, or the Battletech I.P., as other games suffer from them too.
In increasing order:
1) Free To Play (F2P)
The model of F2P is fundamentally flawed, as it forces monetization of all content at some point in time (pay to win), and divisions inside the player base (the "entitlement" muck).
Additionally, it drags out the development cycle. No pay-to-play game could hope to survive releasing what is essentially a beta version, and bringing it up to speed as free-to-play playtesters proof the game.
I have spent more money, in this year (my first try at this mode of payment), on F2P, then I would have on entering the World Series Of Poker. The results, in terms of entertainment value, for me, have not been superior to a standard pay-to-play game.
I do not think I'm alone in thinking this.
2) Competitive Team Play. This is by far the worst problem.
Online games are notorious for poor social conduct (and I claim no exemption). But the group model of play brings out the worst in online gaming behavior. Team killing, petty tyrants, group drama, berating and blaming/shaming- team games bring out the worst in people. Not to mention the forums...
Again, I claim no special exemption. Guilty as charged.
When you have a team environment, a vicious Darwinian cycle begins, in which only the most skilled and equipped players can hope to survive and compete.
Community/Clan Warfare only shifts the most competitive players/teams into even more harsh cycles of deadly gameplay, while the main, casual community withers into a stale environment. I've seen this occur in World of Tanks/Warplanes, as an example.
The only alternative is a player-versus-environment solo mode, or a limited amount of player interaction. This can be the sandbox model, or the RPG model.
MWO would need to be completely rebuilt to address both these issues. That is not a realistic expectation. It is futile to expect a small company, with limited resources, to fix an industry-wide set of issues. Lecturing the company, or the game community is equally futile, and toxic.
It may simply be that one either accepts the current state of affairs, or moves on. In my case, it will result in reduced time spent playing MWO, and more time spent on other activities.
I look forward to a prettier galaxy map in CW.
