Gyrok, on 10 December 2014 - 07:22 AM, said:
The issue is not the competitive teams, they want to win.
The issue is the derps who like to troll the play2win crowd by not helping and then enjoy watching the other guys break their backs trying to carry their inept robots.
EDIT: Actually, neither of these are issues. Truthfully...this is closer:
3/3/3/3 does not work.
The matchmaker has lost elo, and he has not been found in quite some time.
Large premade groups must form by contrived rules that 2-3 smaller groups do not, giving a possibly large tonnage advantage to one side in spite of similar skill on both sides.
ECM.
Clan energy runs too hot, clan ballistics are terribad, and clan LRMs/SRMs are generally inferior to IS weapons
IS customization is OP, and all but energy weapons are outright better than the "superior" clans.
Light mechs. Clans do not really have any, and IS has some ridiculously good ones.
PP FLD + convergence.
LBX has no alternate mode.
CERPPC does splash damage.
Hit registration is borked.
No MASC yet...
Jump jets are mislabeled, as they are actually hover jets.
Aside from that, it is a great game though...
Just some comments ...
1) 3/3/3/3 works fine though tonnage matching might be better ... I don't think it would change much.
2) Matchmaker appears to be generally fine to me. Folks like to blame it because they have no data. I have watched experienced players derp around a corner into four opposing mechs ... not last 20 seconds ... do no damage. Mistakes happen and MWO is VERY unforgiving of mistakes. It only takes 2 or 3 small mistakes on a team to lose the match decisively. The only reason it isn't worse is that both sides often make mistakes.
3) Only if there aren't enough groups in the queue. You could wait longer perhaps to get better matches. The goal of the matchmaker is even sides and if you actually have some numbers or screen shots for these bad (and good) matches instead of recollections of the occasional bad match then everyone would be happy to see them.
4) ECM. I agree. The whole LRM/ECM/BAP/TAG/NARC mechanic is messed up ... mostly due to the introduction of ECM as a hard counter very early on in the design process. In my opinion, someone made a major design error but are they in too deep to fix it now? I don't know.
5) BS. Clans still defeat IS when put up against each other (not sure of the effect of quirks yet) but the last testing still showed clans winning more than the IS. This means that clan weapons are still more powerful and effective than their IS counterparts so the comments hear are mostly just tears.
6) Nope. Again if IS weapons were all superior then the IS would win. Last time PGI compared them they did not. IS does have more PPFLD weapons ... but you know what? In most battles this doesn't make a big difference. It does make a difference if you are running pop tarts or shoot and scoot builds ... but for assaults and most heavies ... the difference is relatively small, perhaps because folks don't torso twist as much as they should?
7) PP FLD - agreed - another design decision that is a source of several problems. Convergence ... would be great if they had it since then much of the PPFLD issues are ameliorated.
8) LBX. Yes it should have scatter and AP rounds ... is this a big issue ... give me a break.
9) CERPPC does splash. So what? It is a balance consideration. You were complaining about PPFLD and you want something that increases it? With all the complaints about the clan weapon implementation you appear to be a BT TT player who is dissatisfied with the fact that in a multiplayer online game the clan mechs don't simply OWN IS mechs ... which if you want a reasonably balanced on-line game can never happen.
10) Hit registration. Yes .. likely some issues here ... whether they are lag/latency related is hard to tell.
11) MASC is hit registration, HSR and lag related. The faster mechs move the farther they move between updates and with 250ms or more latency to each client from the server in some cases ... the faster they go the more likely that they will not be where they appear on your screen. I don't know if it will ever be technically feasible to support MASC in MWO. I don't know what other online games do about fast moving vehicles in a server authoritative hit determination environment.
Anyway, other than the design decisions related to ECM and PPFLD ... there just isn't much except whine in your post.