CocoaJin, on 10 December 2014 - 10:09 AM, said:
If people see "useful" as flamers being more or less able to be spammed continuously/indefinitely, then you'd be asking for something that would be inherently exploitable and unbalanced.
And yet that's kind of how they worked in MW4, and they were not exploitable and unbalanced.
How do you reconcile your assumptions with empirical data that directly contradicts them?
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Flamers have to have a downside as a light weight, hit-scan ordnance. I'm fine with flamers being buffed with higher heat delivery, but it has to come at tremendous heat penalty to the user I order to force them to disengage.
No, that's nonsensical... Flamers cannot make you as hot as the mech you are shooting... because then, using them on a target is effectively SHOOTING YOURSELF WITH FLAMERS, only while some of your flamer shots will miss the target, it's going to be like you always hit yourself.
This is exactly the kind of error in analysis that has led the consistently garbage flamers throughout MWO's lifecycle.
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This way, the flamer is used to not to perma-freeze as a griefing tool, but only forces the opponent for a period to reduce its damage output or delay firing out of fear of shutting down.
While simultaneously reducing the shooter's damage output... thus, effectively negating any benefit at all.
And in exchange for this ZERO benefit, the shooter of the flamers has sacrificed tonnage, slots, and hardpoints. Which basically means he has screwed himself, since the target of the flamers has effectively gotten the benefit of flamers on the guy shooting him, but he was able to use the tonnage for real weapons, or heat sinks.
The idea that flamers would become some ultimate griefing tool if they could shut down enemy mechs is totally unsubstantiated nonsense. It didn't happen in prior Mechwarrior titles, and it won't happen in MWO. If you build a mech specifically designed to boat flamers, it means you're basically sacrificing other aspects of your mech to the extent that you can't function effectively anyway. ALL it could do would be to shut down other mechs... but if that is its SOLE purpose in its construction, why shouldn't it be able to do that one single thing?
In MW4, flamers were essentially auxillery weapons that functioned usefully in a few very narrow roles.... generally when paired with short range brawlers.