Not to mention in reality, a mech has 'gearing'. That means the torso can only move in degrees. If the infantry is smaller than the degree of motion, you cant hit him.
Imagine your torso has 720 "angles" it can aim. As the gears rotate, it goes from half a degree, to half a degree. At 10 feet, who cares, half a degree isnt even an inch. At 500m, half a degree could be over 10 feet.
This is why artillery, is better than a rifle. Or why flamethrowers had a use previous to guided munitions.
If you want to kill infantry, who will very clearly be in undulations, behind cover, using concealment, you want flamers, or area weapons.
FupDup, on 10 December 2014 - 03:06 PM, said:
Equipping weapons that only hurt little dudes doesn't make little dudes easier to discover.
Nope but it makes them easier to hit.
I dont have to spot yer entire platoon, I just have to see one man, saturate the area, and chances are I got more. Even if I didnt, I just took away your cover and concealment.
A laser isnt going to do that.
The most important thing you can do to infantry, is take away their cover and concealment, deny them an area, give them no place to hide.
And to be frank. With the ranges were talking about, an MG42 has a RoF and a large enough round, that at less than 400m, there is no drop, there is no space between the rounds.
Its as good as a laser for practical purposes.
Theres alot of things a rapid firing light machine gun cant do, that a flamer thrower can. While devastating to infantry in the open, cover and concealment pretty much neutralizes it.
Thats what mortars, and area weapons are for.
Flamers would absolutely be better than lasers for fighting infantry.