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Will Founders Mechs..


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#1 Capnflintlock

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Posted 26 June 2012 - 04:16 PM

Will founders mechs have the ability to use different variants while retaining the benefits of using them? For example, I chose the hunchback as my founders mech( I would have chosen the jenner for founders, but I wanted to stay loyal to the commando and use it instead, as it was my first mech I ever piloted in mechwarrior.) Anyway, back on topic. I wanted to use the HBK-4J variant of the Hunchback, which replaced the AC-20 with 2 LRM 10's, and 3 additional medium lasers. What I was wondering was, A. can we change the variants of our founders mechs, and B. will changing the variant remove the C-Bill bonus and etc for using it? Any insight into this question would be greatly appreciated.

Ps: Sorry about the poor grammar and etc.

#2 Accuso

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Posted 26 June 2012 - 04:18 PM

hi

i don't think the bonus will be removed for equiping the mech different... the chassi stays the same... so the "hardpoints" and equipslots are likely to stay as they are...

but maybe in the future there will be different chassis (clantech for example) that are superior to the founders chassi but without the bonus...

#3 Noth

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Posted 26 June 2012 - 04:20 PM

View PostCapnflintlock, on 26 June 2012 - 04:16 PM, said:

Will founders mechs have the ability to use different variants while retaining the benefits of using them? For example, I chose the hunchback as my founders mech( I would have chosen the jenner for founders, but I wanted to stay loyal to the commando and use it instead, as it was my first mech I ever piloted in mechwarrior.) Anyway, back on topic. I wanted to use the HBK-4J variant of the Hunchback, which replaced the AC-20 with 2 LRM 10's, and 3 additional medium lasers. What I was wondering was, A. can we change the variants of our founders mechs, and B. will changing the variant remove the C-Bill bonus and etc for using it? Any insight into this question would be greatly appreciated.

Ps: Sorry about the poor grammar and etc.


No it won't transfer. Each variant is a different mech.

#4 Bohomit

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Posted 26 June 2012 - 04:24 PM

I'm not sure I understand your question but I will give it a shot. The founders version of a mech is the prime variant meaning it is the base of that mechs tree as I understand it. You will be able to upgrade to other variants of that mech but they will not get the founders bonus.

#5 Papertarget

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Posted 26 June 2012 - 04:25 PM

And yet, it seems that from what I saw in the vid about the Mech Bay, the different mech variants are create-able, more then they are completely different chassis. From what it seems, the more experience you have in a chassis, the more options for changing the load-out is available. (Like working towards getting access to a Gauss to take the place of the AC-20.)

#6 Accuso

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Posted 26 June 2012 - 04:32 PM

View PostPapertarget, on 26 June 2012 - 04:25 PM, said:

And yet, it seems that from what I saw in the vid about the Mech Bay, the different mech variants are create-able, more then they are completely different chassis. From what it seems, the more experience you have in a chassis, the more options for changing the load-out is available. (Like working towards getting access to a Gauss to take the place of the AC-20.)


that seems to be likely, but there is no indicator that the exp is handled in different ways concerning the loadout... it's just a stat adding up. therefore it seems to be an overall exp in all mechs not with a specific weapon or mech in particular.

#7 Boris5134

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Posted 26 June 2012 - 04:35 PM

Hmm. interesting concept. The more you play a specific class or chasis - the more you can modify it from the stock loadout or attachable hardpoints. I like it. Hopefully things like Piloting / Reaction adjustments will come into play as well. Personally I would choose the Raven over the Jenner - but maybe I just haven't played the Jenner enough to really see what everyone else see's.

#8 Noth

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Posted 26 June 2012 - 04:40 PM

View PostPapertarget, on 26 June 2012 - 04:25 PM, said:

And yet, it seems that from what I saw in the vid about the Mech Bay, the different mech variants are create-able, more then they are completely different chassis. From what it seems, the more experience you have in a chassis, the more options for changing the load-out is available. (Like working towards getting access to a Gauss to take the place of the AC-20.)


Nope. Each variant has different hardpoints. You cannot take the Catapult C1 and turn it into the Catapult K2 because the C1 lacks energy hardpoints in the arms (where the missiles are). Same goes for the 4G hunch. You cannot make it into the 4P because it's right torso has only ballistic hardpoints and no energy hardpoints.

#9 trycksh0t

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Posted 26 June 2012 - 04:41 PM

View PostPapertarget, on 26 June 2012 - 04:25 PM, said:

And yet, it seems that from what I saw in the vid about the Mech Bay, the different mech variants are create-able, more then they are completely different chassis. From what it seems, the more experience you have in a chassis, the more options for changing the load-out is available. (Like working towards getting access to a Gauss to take the place of the AC-20.)


Yes and no. In that vid, the reason you could put a Gauss Rifle in-place of the AC/20 is because they are both Ballistic weapons. You couldn't, for example, put an LRM-15 in-place of the AC/20. From what I've understood, the variants of each chassis require a seperate purchase, I haven't heard anything about converting to a different variant.

#10 Elizander

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Posted 27 June 2012 - 01:13 AM

As far as I know there are different mechs of the same kind. Putting it simply:

Atlas A - Default Prime Atlas
Atlas A.1 - Founders Prime Atlas
Atlas B - Atlas variant #1
Atlas C - Atlas variant #2

So your Atlas A.1 has a 25% CBill bonus. Once you buy Atlas B, however, it will be the standard type and your 25% CBill bonus from Atlas A.1 will not carry over.





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