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Hot Fix Incoming!


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#41 Cyberiad

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Posted 11 December 2014 - 09:57 AM

Yes! Finally a fix for thermal vision with antialiasing, thanks!

#42 Wieland

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Posted 11 December 2014 - 09:59 AM

Oh great, second primetime this week wasted.

#43 Phoenix Gray

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Posted 11 December 2014 - 10:22 AM

I notice they still haven't fixed that problem with other players shooting back at me...

#44 Red Sea

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Posted 11 December 2014 - 10:24 AM

Dude!!! I want a floating mech!!! Never had that one happen.

#45 Joseph Mallan

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Posted 11 December 2014 - 10:32 AM

View PostKoniving, on 10 December 2014 - 10:51 PM, said:

"Improved several issues relating to popping in the terrain LOD system."

I've been waiting two years for this moment...

It's only an improvement...but it will still be glorious!
If only it was said in English so us beer swilling lamebrains could understand! <_<

#46 Widowmaker1981

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Posted 11 December 2014 - 10:32 AM

bah! 3 hours for a hotfix?

GF out for the evening doing her own thing, giving me an evening to game. PGI takes server down all evening. typical

#47 ThomasAH

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Posted 11 December 2014 - 10:32 AM

View PostWieland, on 11 December 2014 - 09:59 AM, said:

Oh great, second primetime this week wasted.

I was away for some days and returned in time for the patch-tuesday, too.
Yesterday I could play a couple of minutes, but I hoped to catch up this evening, but ...
Maybe (and I hope) there will be an extension of running premium time as it had been with earlier downtimes.

#48 HlynkaCG

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Posted 11 December 2014 - 10:33 AM

View PostRed Sea, on 11 December 2014 - 10:24 AM, said:

Dude!!! I want a floating mech!!! Never had that one happen.


No you don't

Your legs shatter the moment you touch anything because as far as the game is concerned you've been "falling" for the last X minutes and should take the appropriate amount of falling damage upon "impact".

#49 Red Sea

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Posted 11 December 2014 - 10:35 AM

Well, that being said, different gravity on planets should give less/more damage now that I think of it.

#50 LordKnightFandragon

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Posted 11 December 2014 - 10:39 AM

Does direct x 11 actually work in this game? last time I tried it, it made the game hang up when I tried to quit then when I logged in next the game put itself back to dx9.

#51 Sky Hunter

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Posted 11 December 2014 - 10:39 AM

Will this fix the problem where I have stopped my jump jets yet the game keeps lifting me into the air (often 10 to 15 seconds extra boost time) and dropping me and lifting me, and dropping me (I am serious, I crossed the entire chasm of the HPG Gen and was sooooo high up I went from full armor (100% to 85%) and both my legs were red cored after landing (the remaining 1/4 jump jets did nothing to stop that fall).

It does the raising dropping at the tops of buildings and often keeps shooting me up higher and higher than banding me back to the roof top damaging my legs more each time, and has killed me several times with the action while legs started at full armor before beginning the jump.

#52 Jody Von Jedi

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Posted 11 December 2014 - 10:41 AM

View PostLordKnightFandragon, on 11 December 2014 - 10:39 AM, said:

Does direct x 11 actually work in this game? last time I tried it, it made the game hang up when I tried to quit then when I logged in next the game put itself back to dx9.


It's working much better now. I enabled it a few months ago and it's been stable.

#53 Texas Merc

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Posted 11 December 2014 - 10:45 AM

RIP GLOWGOYLE

#54 LordKnightFandragon

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Posted 11 December 2014 - 10:49 AM

View PostJody Von Jedi, on 11 December 2014 - 10:41 AM, said:


It's working much better now. I enabled it a few months ago and it's been stable.



Does DX11 improve FPS and overall game performance? I get like 60 in the mechbay, just in TG it jumps around 50-90, sometimes 100+....last time I was in a real game, I got like 20-35FPS...

Edited by LordKnightFandragon, 11 December 2014 - 10:49 AM.


#55 Rhialto

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Posted 11 December 2014 - 10:51 AM

View PostLordKnightFandragon, on 11 December 2014 - 10:39 AM, said:

Does direct x 11 actually work in this game?

Works but with an annoying behavior on my side, if something happen in the background, usually it's when my firefox plugin tell me I got a new email, the game will loose focus on lower on taskbar. I never bothered to open a ticket, I just keep playing in DX9 and have no problem.

I must not be alone experiencing this, no?

#56 Sky Hunter

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Posted 11 December 2014 - 10:52 AM

View PostLordKnightFandragon, on 11 December 2014 - 10:39 AM, said:

Does direct x 11 actually work in this game? last time I tried it, it made the game hang up when I tried to quit then when I logged in next the game put itself back to dx9.

Sorry to double post, but had to reply to this.

The difference between DX10 and DX11 is extremely minimal, DX11 makes water and sky quality so real it is unreal.
In this picture you can see DX10 vs DX11, and in the picture after you see what it does to water quality.

http://i.kinja-img.c...j9vqpkekjpg.jpg

http://www.technama....-directx-10.jpg

Do not make the mistake of thinking your video card or your computer can handle the change, in the top picture set you can see the man is slightly more clarified, but in the second picture set you can see the truly awesome stunning effect it has on visual for water and sky.
In the both sets the DX 11 is on the left.
The fractal value is extreme.

(EDIT)
This last pic is DX11 vs DX9
http://hothardware.c...0&maxheight=980

You will likely notice DX9 looks slightly better than DX10, and at least on my PC, DX10 runs smoother and faster than DX9 but DX11 even with my high end Graphics card that I think is now obsolete.

My card
[color=#666666]The new SAPPHIRE HD 7950 models are only the second family of graphics cards to incorporate the latest generation of GPU’s from AMD built in a new 28nm process and featuring the new GCN optimised graphics processing architecture. The HD 7950 GPU has a new internal structure with 1792 Stream processors and a 384-bit high speed memory interface with over 264GB/sec memory bandwidth.[/color]

Edited by Sky Hunter, 11 December 2014 - 11:03 AM.


#57 TexAce

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Posted 11 December 2014 - 10:53 AM

View PostKoniving, on 11 December 2014 - 07:37 AM, said:




Here's an example.


Did anyone had to laugh watching this? I nearly fell from my chair laughing. He tries to explain something and gets shot all the time and is like "damn Im showing something here"...

Next time I'm making an After Effects or Cinema4D tutorial I'll leave some hornets and bees in my room for a more action like tutorial :D

Edited by TexAss, 11 December 2014 - 10:54 AM.


#58 Hillslam

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Posted 11 December 2014 - 10:54 AM

View PostInnerSphereNews, on 10 December 2014 - 10:31 PM, said:

  • Fixed the Polygon skins for Gargoyle 'Mechs


NO


#59 Jody Von Jedi

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Posted 11 December 2014 - 10:54 AM

View PostLordKnightFandragon, on 11 December 2014 - 10:49 AM, said:



Does DX11 improve FPS and overall game performance? I get like 60 in the mechbay, just in TG it jumps around 50-90, sometimes 100+....last time I was in a real game, I got like 20-35FPS...


I'd recommend trying it out. I have a low end machine and when DX11 1st came out I experienced the same issue. It made the game almost unplayable so I disabled it. I enabled it again a couple months ago after some fixes went in with some patches. I didn't notice an increase nor a decrease this time in fps.

#60 Remarius

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Posted 11 December 2014 - 11:00 AM

View PostWidowmaker1981, on 11 December 2014 - 10:32 AM, said:

bah! 3 hours for a hotfix?

GF out for the evening doing her own thing, giving me an evening to game. PGI takes server down all evening. typical


You didn't know she called them to schedule it? ;)





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