Community Warfare Has Dropped!
#201
Posted 11 December 2014 - 02:59 PM
#202
Posted 11 December 2014 - 03:00 PM
Managed a win, 3 kills and 636dmg, but still....ouch.....I could easily double that score with decent FPS.....
#203
Posted 11 December 2014 - 03:00 PM
#204
Posted 11 December 2014 - 03:01 PM
#205
Posted 11 December 2014 - 03:01 PM
even on defence with other Soloist we still won!
#206
Posted 11 December 2014 - 03:01 PM
#207
Posted 11 December 2014 - 03:01 PM
#208
Posted 11 December 2014 - 03:04 PM
Levi Porphyrogenitus, on 11 December 2014 - 03:01 PM, said:
did we just fight you? Awesome good time!
#209
Posted 11 December 2014 - 03:04 PM
#210
Posted 11 December 2014 - 03:05 PM
Shin Ken, on 11 December 2014 - 03:01 PM, said:
My (limited) experience suggests that you want to do some peeking to figure out where they're attacking, then do a bit of pop-tarting as the opportunity arises. Once the gate opens, form enfilade (firing lines to either side that are angled to avoid hitting each other while forcing the enemy to turn away from one side to engage the other) and it turns into a turkey shoot.
Be sure to watch for the enemy trying to open the other gates, and send limited forces to respond unless they go for a full redirect.
Also, the flank gates seem to have elevated defense platforms, while the center does not.
Once the gates go down, you can try holding them, but if you start getting overwhelmed you'll want to do a coordinated central reserve to protect the gun.
Edit: this is the caustic one; boreal dynamics might be very different.
Edited by Levi Porphyrogenitus, 11 December 2014 - 03:08 PM.
#211
Posted 11 December 2014 - 03:05 PM
Bigbacon, on 11 December 2014 - 03:04 PM, said:
did we just fight you? Awesome good time!
It'd be nice if people already in a unit could pick a planet or faction. Seem to be stuck at that point til the bossman decides to log on.
#212
Posted 11 December 2014 - 03:05 PM
Just asking, in no way a provoking question, just a question, again just a question.
#214
Posted 11 December 2014 - 03:06 PM
Ghost Badger, on 11 December 2014 - 01:29 PM, said:
Finally. Been waiting...sooooooooo looooonng....lol
#215
Posted 11 December 2014 - 03:06 PM
Eject takes too long. Trying to eject when you know your are done for. Unsuccessful every time.
Codestar.
#216
Posted 11 December 2014 - 03:07 PM
#217
Posted 11 December 2014 - 03:10 PM
Codestar, on 11 December 2014 - 03:06 PM, said:
Eject takes too long. Trying to eject when you know your are done for. Unsuccessful every time.
Actually, that's the point. Eject is only there so you can ditch a crippled mech (ie. legged, no weapons.) It's not meant to stop the other team from getting a kill.
#218
Posted 11 December 2014 - 03:13 PM
Anyone else tired of the dubstep being used? I mean, I know they want their own flavor but I don't think it'd be difficult since a guy named Timothy Seals remade a few of the MW2 soundtracks and is making an entire cover album of Mechwarrior Music.
I'm just curious, if this guy can make things sound up to date, why do we get dupstep that doesn't fit?
#219
Posted 11 December 2014 - 03:13 PM
RavensScar, on 11 December 2014 - 03:10 PM, said:
Actually, that's the point. Eject is only there so you can ditch a crippled mech (ie. legged, no weapons.) It's not meant to stop the other team from getting a kill.
I just wanted to see what it did! Never managed to activate it before my mech died.
#220
Posted 11 December 2014 - 03:13 PM
Codestar, on 11 December 2014 - 03:06 PM, said:
Eject takes too long. Trying to eject when you know your are done for. Unsuccessful every time.
Codestar.
Wait for a following drop to join you in the shadow of the drop-zone for protection then move out en mass... Strength in numbers etc..etc..
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