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#1 NetherlightWolf

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Posted 11 December 2014 - 04:03 PM

I am severely disappointed in this PGI. You drop community warfare before even trying to give the clan mechs their quirk passes which basically you might as well just have said that only IS vs IS will be anything resembling a fight.

If IS is defending, especially with all their quirks done, don't even bother attacking unless you're another IS faction as it's just an invitation to be disappointment and this is not even getting into the bugs that everyone is dealing with right now.

#2 Ironwithin

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Posted 11 December 2014 - 04:33 PM

You realize that Dire Wolves, Timber Wolves and Stromcrows are probably never getting any quirks (except maybe some minor movement-stuff) because they already ARE the best 'mechs in the game for their respective weight-class, right ?

The other 'mechs, be it IS or Clan, do get quirks TO BRING THEM UP TO THAT LEVEL of competitiveness, so we all get (at least technically) fair fights with whatever we want to/can bring to the field.

#3 Reaper3015

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Posted 11 December 2014 - 04:39 PM

You do realize how much of an advantage the clan mechs have at range on these maps right?

#4 Summon3r

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Posted 11 December 2014 - 04:39 PM

rather have CW then not, clan quirks can come when ever and if they are anything like what teh sumoner and nova just got they wont make any difference what so ever anyway. if anything the KGC needs a little de-quirking lol is that thing ever a beast

#5 Zomboyd

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Posted 11 December 2014 - 05:23 PM

Well the clans are still OP compared to IS mechs, the quirks are giving the IS mechs a chance against those clanners

#6 Averen

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Posted 11 December 2014 - 06:20 PM

I just had a IS vs Clan game, was a pug in a team consisting of 6 premades. Enemy was 10 premades, although there was little tactic necessary.

You know what happened? We reaches the first gate, small skirmish follows. Then 8+ laserpuking Madcats storm out, eradicating our first wave without any losses. They didn't even need their defenders advantage. Rotating to B with reinforcements, same rush happens, the Clans are just to mobile to outmaneuver. The sad push at C didn't even deserve it's name.
Ended 48 to 8, and only, because the clanner just tried to steal each others kills and otherwise stopped trying.

No way in hell this is ever going to be balanced with the current systems. IS vs IS is pretty damn cool, but i certainly won't play vs Clans in the near feature. It's not even like that was a horrible experience or anything, more like a waste of time, but I just can't see how that's going to work.
Playing against the odds can be cool, that's something i saw in the match. Playing a match you loose with a 90% chance before the first shot is fired? Less so.

Edited by Averen, 11 December 2014 - 06:26 PM.


#7 Gas Guzzler

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Posted 11 December 2014 - 06:23 PM

Dude what the heck? Clan mechs are fine.

#8 Andi Nagasia

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Posted 11 December 2014 - 06:31 PM

View PostZomboyd, on 11 December 2014 - 05:23 PM, said:

Well the clans are still OP compared to IS mechs, the quirks are giving the IS mechs a chance against those clanners


interesting, i play Clans
and ive played 5 CW matches today,
2 Attacks, 3 Defends, Clan lost all of them,

one of our losses
Posted Image
im not saying Organized teams of TBR's arnt a thing to fear,
but any team thats not a large pre-made is seeing losses,
at least from my experience,

#9 Averen

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Posted 11 December 2014 - 06:41 PM

View PostAndi Nagasia, on 11 December 2014 - 06:31 PM, said:

im not saying Organized teams of TBR's arnt a thing to fear,
but any team thats not a large pre-made is seeing losses,
at least from my experience,


Interesting, i might take another look. Still every player willing to play to it's advantage will get overpowered equipment, and the meta will definitively develop into that direction. :/
Other clan-mechs aren't that much of an issue, but madcats, and in extension crows, deliver insane speed and firepower IS mechs will never even get close to.

#10 Lulz Kev

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Posted 11 December 2014 - 07:13 PM

you crying about clans?

nerf clans.


/troll

Edited by DTF Kev, 11 December 2014 - 07:13 PM.


#11 ExplodedZombie

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Posted 11 December 2014 - 07:14 PM

Yeah so far it looks like the Clans are stomping ass. I'm not sure they need that many quirks.

#12 B0oN

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Posted 11 December 2014 - 07:23 PM

Löl ... I´d love to see all the spheroids saying "Clans are OP/Ok" playing without their quirks .

Well, to explain :
IS AC : Single shot, perfect for poking
Clan AC : Salvo fire, forget poking

IS Lasers : Shorter range, shortest beamdurations, again pefect for poking
Clan Lasers : Too hot to be used in such numbers to make em count, too long beamduration to have HSR accept them fully

Gausses : good on oth sides, no need to explain

Lurms: wasted tonnage in my eyes, but still situational useful

Range advantage :
Neglible for clanwarriors, since most IS counterparts can close up faster than Clan can keep range

And don´t even get me started on the woefully tipped scales on the light segment ... the balance between IS and Clan ligts is non existant, so why even bother .

Mechcustomization :
IS = ultra Omnitech
Omnimechs = IS level -5 (2049, :P)

Basially a clanwarrior needs to hold longer on target, needs to expose himself more, needs to hug the shutdown line harder to at least keep up with IS machinery .

Balanced ?
Not really .
Get off of the easy mode stickhorse and look at tings HOW they are, please, thanks ggclose .

Edited by Rad Hanzo, 11 December 2014 - 07:29 PM.


#13 Lulz Kev

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Posted 11 December 2014 - 08:57 PM

'Nuff said

Posted Image

Edited by DTF Kev, 11 December 2014 - 08:57 PM.


#14 NetherlightWolf

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Posted 11 December 2014 - 09:03 PM

Ummm *looks at unit tag and coughs* I'm sorry, but that does not represent the experience for your average player not in a hard-core group.

#15 Lulz Kev

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Posted 11 December 2014 - 09:08 PM

View PostShiverwolf, on 11 December 2014 - 09:03 PM, said:

Ummm *looks at unit tag and coughs* I'm sorry, but that does not represent the experience for your average player not in a hard-core group.



The majority of this thread seems to disagree with you.

#16 NetherlightWolf

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Posted 11 December 2014 - 09:39 PM

The majority seems to be IS players. So I'm sensing bias as well.

#17 TheSilken

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Posted 11 December 2014 - 09:43 PM

"Clans are OP" pfft please, compare the MWO Dire to the MW4 or TT Dire. It does not compare to them at all. You IS brohans (yes I said it) have had it too easy for too long. Clanner Master Race til the end B)

P.S: Love your fighting spirit though IS. Keep on rockin'

#18 Lulz Kev

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Posted 11 December 2014 - 10:17 PM

View PostShiverwolf, on 11 December 2014 - 09:39 PM, said:

The majority seems to be IS players. So I'm sensing bias as well.


Myabe you're just bad? Probably the same dire whale / timber puppy player I keep owning in my YLW.

#19 NetherlightWolf

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Posted 11 December 2014 - 10:34 PM

View PostDTF Kev, on 11 December 2014 - 10:17 PM, said:


Myabe you're just bad? Probably the same dire whale / timber puppy player I keep owning in my YLW.


Or maybe you're afraid of an actual level playing field. Now if you can't be constructive I suggest you move along.

#20 Lulz Kev

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Posted 11 December 2014 - 11:13 PM

View PostShiverwolf, on 11 December 2014 - 10:34 PM, said:


Or maybe you're afraid of an actual level playing field. Now if you can't be constructive I suggest you move along.


Omg... You know what?


You're right.





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