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Dropships Do Not Realy Defend


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#161 Phromethius

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Posted 12 December 2014 - 02:28 PM

View PostAdiuvo, on 12 December 2014 - 12:06 AM, said:

No, it's not particularly a competitive game mode, for us. It is for other people I imagine.

The only reason we're bothering with this is to get our tag on planets. It's pointless otherwise. In general, we don't find any real 'competitive' games unless we're in a comp drop vs. SJR.

It is what it is. I'm not going to feel bad about stomping people or anything. It's no skin off my back.


See this is where I have a problem with you (read: all of the Lords). You are ruining this game. There is no "sportsmanship" at all in your gameplay. You do realize that no one respects you all. They give up when playing you because it isn't a game when you all drop. It's not your "skill" because I have dropped solo with a lot of you and have had you on my kill list before. It's the difference of just "playing the game" versus "gaming the mechanics" as you all seem to do quite effectively.

CW is warfare by its very namesake but it is also within the realm of online entertainment. That's why you guys really don't have much of a reputation, just a notoriety.

#162 Adiuvo

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Posted 12 December 2014 - 02:37 PM

View PostPhromethius, on 12 December 2014 - 02:28 PM, said:


See this is where I have a problem with you (read: all of the Lords). You are ruining this game. There is no "sportsmanship" at all in your gameplay. You do realize that no one respects you all. They give up when playing you because it isn't a game when you all drop. It's not your "skill" because I have dropped solo with a lot of you and have had you on my kill list before. It's the difference of just "playing the game" versus "gaming the mechanics" as you all seem to do quite effectively.

CW is warfare by its very namesake but it is also within the realm of online entertainment. That's why you guys really don't have much of a reputation, just a notoriety.

I'm not looking for people to respect me... nobody in our unit is. We just play to win the game. Literally that's it. That's the only thing we expect from our enemies as well. Just play to win, especially in CW. That's the entire point!

As for the skill comment, lol. Killing someone in an attrition based game isn't indicative of anything and if you're trying to brag off of that, well...

#163 Phromethius

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Posted 12 December 2014 - 02:42 PM

View PostAdiuvo, on 12 December 2014 - 02:37 PM, said:

We just play to win the game. Literally that's it. That's the only thing we expect from our enemies as well. Just play to win, especially in CW. That's the entire point!



That can be argued very easy. It is not the entire point. Its like you take all of this literally. The point is enjoyment out of the game. And by the very comments of you and your unit, it can also be argued that you all find most of this game utterly boring and not worth your effort. That even this hardcore mode is only occasionally worth while for you.

Why even play at that point? Must be quite lonely up at the top of that self made castle of sand.

#164 Adiuvo

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Posted 12 December 2014 - 02:45 PM

View PostPhromethius, on 12 December 2014 - 02:42 PM, said:


That can be argued very easy. It is not the entire point. Its like you take all of this literally. The point is enjoyment out of the game. And by the very comments of you and your unit, it can also be argued that you all find most of this game utterly boring and not worth your effort. That even this hardcore mode is only occasionally worth while for you.

Why even play at that point? Must be quite lonely up at the top of that self made castle of sand.

I derive enjoyment from winning. It sounds like you do too since you're complaining about my entire unit.

#165 Krivvan

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Posted 12 December 2014 - 02:48 PM

View PostPhromethius, on 12 December 2014 - 02:42 PM, said:


That can be argued very easy. It is not the entire point. Its like you take all of this literally. The point is enjoyment out of the game.

Enjoyment for many people is derived from accomplishment and winning. That doesn't mean we wouldn't want it to be more enjoyable. I think it's safe to say most of us prefer large unit to large unit matches, but find small unit and large unit vs small unit matches less fun.

Edited by Krivvan, 12 December 2014 - 02:49 PM.


#166 Phromethius

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Posted 12 December 2014 - 02:51 PM

no I'm pointing out the lack of sportsmanship in your unit's game play.

I enjoy a well fought loss sometimes even more so than a Roll stomp win. I didn't download this game for a second job or just to tag a planet. I got my group I play with and we have fun doing it WIN OR LOOSE.

The only truth in this Aduivo, we are simply different and judging by the continuation of posts, we will never see the game the same way. Catch you dirt side bird man!

#167 Adiuvo

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Posted 12 December 2014 - 02:55 PM

View PostPhromethius, on 12 December 2014 - 02:51 PM, said:

no I'm pointing out the lack of sportsmanship in your unit's game play.

I enjoy a well fought loss sometimes even more so than a Roll stomp win. I didn't download this game for a second job or just to tag a planet. I got my group I play with and we have fun doing it WIN OR LOOSE.

The only truth in this Aduivo, we are simply different and judging by the continuation of posts, we will never see the game the same way. Catch you dirt side bird man!

Fair enough.

#168 pwnface

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Posted 12 December 2014 - 02:57 PM

View PostPhromethius, on 12 December 2014 - 02:28 PM, said:


See this is where I have a problem with you (read: all of the Lords). You are ruining this game. There is no "sportsmanship" at all in your gameplay. You do realize that no one respects you all. They give up when playing you because it isn't a game when you all drop. It's not your "skill" because I have dropped solo with a lot of you and have had you on my kill list before. It's the difference of just "playing the game" versus "gaming the mechanics" as you all seem to do quite effectively.



So you can literally graze an enemy mech that is open red CT with 1 damage and kill the best player in the game. This proves absolutely nothing. Getting the killing blow on any player is nothing to brag about unless you literally 1v1 and prove that you are the better pilot.

Edited by pwnface, 12 December 2014 - 02:57 PM.


#169 Triordinant

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Posted 12 December 2014 - 02:59 PM

View PostPhromethius, on 12 December 2014 - 02:28 PM, said:


See this is where I have a problem with you (read: all of the Lords). You are ruining this game. There is no "sportsmanship" at all in your gameplay. You do realize that no one respects you all. They give up when playing you because it isn't a game when you all drop. It's not your "skill" because I have dropped solo with a lot of you and have had you on my kill list before. It's the difference of just "playing the game" versus "gaming the mechanics" as you all seem to do quite effectively.

CW is warfare by its very namesake but it is also within the realm of online entertainment. That's why you guys really don't have much of a reputation, just a notoriety.

Maybe all you "normal" Units should get together and agree to boycott any matches against Lords or any other top-tier ultra-competitive Unit farming you. It would certainly get PGI's attention. :)

#170 pwnface

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Posted 12 December 2014 - 03:07 PM

View PostTriordinant, on 12 December 2014 - 02:59 PM, said:

Maybe all you "normal" Units should get together and agree to boycott any matches against Lords or any other top-tier ultra-competitive Unit farming you. It would certainly get PGI's attention. :)


Or you can just accept that you probably aren't going to win and try to take out as many as you can before you lose. Once in a while you might get matched up with a large group of HoL pilots, but I don't think anyone gets matched up with them repeatedly with any kind of consistency. In CW it is even easier to avoid them if you want to by attacking/defending a different planet than them.

#171 Bishop Steiner

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Posted 12 December 2014 - 03:19 PM

View PostAdiuvo, on 12 December 2014 - 12:49 AM, said:

Competitive against us is... well the way we classify it is if we have to pay attention to them or not. As in they can capitalize on major mistakes we make. If we're going off of that metric maybe around 5? SJR is the only unit that forces us to focus up and really 'try' though.

Gotta admit, y'all are great at gaming the game and getting the win, but I really hope none of you work in Public Relations, lol.

#172 Triordinant

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Posted 12 December 2014 - 03:19 PM

View Postpwnface, on 12 December 2014 - 03:07 PM, said:

Or you can just accept that you probably aren't going to win and try to take out as many as you can before you lose. Once in a while you might get matched up with a large group of HoL pilots, but I don't think anyone gets matched up with them repeatedly with any kind of consistency. In CW it is even easier to avoid them if you want to by attacking/defending a different planet than them.

Avoiding them the way you describe sounds like a better option compared to all the time spent queuing up for and fighting a match you're almost sure you'll lose. Taking out as many as you can before you lose would only make sense if there were repair and rearming costs and several allied Units wanted to collectively wear down an elite enemy Unit that way.

Edited by Triordinant, 12 December 2014 - 03:21 PM.


#173 Moonlander

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Posted 12 December 2014 - 03:25 PM

View PostKraftySOT, on 11 December 2014 - 04:16 PM, said:

What the lords do isnt indicative of everyone else though.


No but like with all games, the "top" players usually figure out how to incorporate a "clever use of game mechanics" to their advantage, even if it's scumlord material. I'm not saying it's not smart to do... but I do feel it's scummy. I've yet to witness it myself though so I don't know if they're actually doing it. It's basically exploiting an oversight. PGI already said that doing such a thing wouldn't be smart so the turrets/ships must not be doing the damage they intended for them to do.

#174 Adiuvo

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Posted 12 December 2014 - 03:25 PM

View PostBishop Steiner, on 12 December 2014 - 03:19 PM, said:

Gotta admit, y'all are great at gaming the game and getting the win, but I really hope none of you work in Public Relations, lol.

Hey man, I work in PR for Comcast!

#175 elsie

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Posted 12 December 2014 - 03:25 PM

A Leopard class dropship has 2 PPCs, 3 LRM 20s, 7 MLs, and 5 LLs. That's quite a bit of damage, considering the lasers don't miss if there's no obstruction and the longer range weapons can pound on them from farther back. Of course, the dropship will probably outrun the LRMs (maybe that'll mean 4 volleys ToT).

Make all three come in at the same time and they all target the closest mech to each dropship. That will attrit the campers faster and discourage them. At least the ones on their last mech might decide to hold back or they'd be out of the game.

Another alternative would be for the option of an alternated LZ if the primary LZ is hot. "Well, the defenders all abandoned their position. We'll just drop the reinforcements on the objective." (naw ... that's too evil)

#176 Bishop Steiner

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Posted 12 December 2014 - 03:30 PM

I'm thinking a few things to reduce spawncamping:

1) The drop windows are too short. 30 seconds make it too easy for defenders to drop reinforcements right on attackers going for generator. Conversely, it makes it too easy to spawn camp against attackers, as they will be "straggling in". Drops should be every 1-2 minutes, which would allow the reinforcements to approach in more organized waves (as reinforcements really would. No unit would be dropshipping in 1-2 mechs at a time. This ain't Mechwarrior Dark Age.)

2) Allow the dropship to choose from different drop points, based off the minimap, allowing insertion in less contested dropzones

3) Also, if a person does not select a mech after "going to dropship", I think it will skip that drop window and put you in queue for the next. If you are getting spawn camped, skip some respawn windows till you are dropping with a large part, to ALL of your unit. Even LORDs can't cover every drop point, with heavy focused fire, and if they are blasting one lance or respawns, that likely means 1-2 other lances have a comparatively clear paths to the base and thus the generator. (Unless they are somehow covering all the drop sites at one time)

View PostAdiuvo, on 12 December 2014 - 03:25 PM, said:

Hey man, I work in PR for Comcast!

that explains a lot, lol! :P

Edited by Bishop Steiner, 12 December 2014 - 03:56 PM.


#177 Evogenesis

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Posted 12 December 2014 - 03:42 PM

How many Lordes can there possibly be? All the IS houses need to do is issue a ceasefire to their petty border skirmishes and unite to wipe out CJF off the map.

I'm talking to you Fedrats... the loss of Zion to overwhelming numbers (despite the best efforts of Seraphim) is inexcusable in light of the current clan invasion.

#178 Triordinant

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Posted 12 December 2014 - 03:49 PM

View PostEvogenesis, on 12 December 2014 - 03:42 PM, said:

How many Lordes can there possibly be? All the IS houses need to do is issue a ceasefire to their petty border skirmishes and unite to wipe out CJF off the map.

I'm talking to you Fedrats... the loss of Zion to overwhelming numbers (despite the best efforts of Seraphim) is inexcusable in light of the current clan invasion.

If Clan 'mechs and IS 'mechs were were balanced against each other, IS factions would fight the Clans instead of each other. Since they're not (last official all-Clan team vs all-IS team test by PGI had Clans winning two thirds of the time), it's natural for most IS players (especially small Units and soloists) to join "fair" fights against other IS 'mechs.

#179 Krivvan

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Posted 12 December 2014 - 03:49 PM

View PostMoonlander, on 12 December 2014 - 03:25 PM, said:


No but like with all games, the "top" players usually figure out how to incorporate a "clever use of game mechanics" to their advantage, even if it's scumlord material. I'm not saying it's not smart to do... but I do feel it's scummy. I've yet to witness it myself though so I don't know if they're actually doing it. It's basically exploiting an oversight. PGI already said that doing such a thing wouldn't be smart so the turrets/ships must not be doing the damage they intended for them to do.

Spawncamping isn't actually a smart way to win the game. It makes you much more likely to lose here. It's just a way to make it go faster if the match is so unfair that the defending team actually can just push out straight into the open into the dropships and attacking team and still win.

Edited by Krivvan, 12 December 2014 - 03:50 PM.


#180 Davegt27

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Posted 12 December 2014 - 03:56 PM

View PostBraddack, on 11 December 2014 - 04:12 PM, said:

Just watched a Match of the Lords, they just stay around the Landing Pad and kill all Mechs who drop Instant.

So there need to be some Adjustments.




how did you watch?

Edited by Davegt27, 12 December 2014 - 03:57 PM.






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