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Low Fps Issues/possible Solution


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#1 Reaper3015

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Posted 11 December 2014 - 06:10 PM

As a suggestion to help with the framerate issues that I've been seeing in CW drops. Maybe have the mech corpses dissapear after X time.

#2 Sir Roland MXIII

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Posted 11 December 2014 - 07:52 PM

Fantastic idea. Could even have a short duration pillar of fire and/or smoke over the wreckage to help sell the idea of the wreckage disappearing.

#3 Dirty Starfish

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Posted 11 December 2014 - 07:58 PM

If they brought back nuclear reactor breaches that would solve every problem and be awesome at the same time.

#4 Sir Roland MXIII

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Posted 11 December 2014 - 08:02 PM

Hahahahahahahahahano.

While as a mad scientist a cascading stackpole would be hilarious, the maps are far too small to handle that much BattleTech.

#5 Dirty Starfish

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Posted 11 December 2014 - 09:57 PM

Obviously I don't mean an explosion akin to a proper nuclear bomb but rather something small but effective enough to make you gtfo like in MW3/4.

#6 Sir Roland MXIII

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Posted 11 December 2014 - 10:07 PM

Oh I figured, I was joking. TBH I think your idea would have less impact on visual rendering then mine in fact, so might be better to just have mechs explode and leave nothing behind if the wreckage is truly responsible for all this FPS garbage.

#7 Dirty Starfish

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Posted 11 December 2014 - 10:47 PM

This guy seems to know his stuff: http://mwomercs.com/...really-happens/
Maybe we could have a bit of both? Reactor fire then ammo explosion?

#8 XX Sulla XX

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Posted 12 December 2014 - 12:38 AM

I get low frame rates from the start not just as the game goes on.

#9 Reaper3015

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Posted 12 December 2014 - 09:14 AM

Warefare requires more than the minimum system specs. But it was something that i noticed last night during play and that my drop group was commenting on. More stuff going on = lower fps. Lowering graphics works, dropping my system from ultra to high got me a decent increase. Keep in mind this is beta, so all the people crying about how this/that isn't working need to step back and understand something. No matter how much testing happens, there are things that only a production level of play can create. It could be a lot worse right now.

#10 iLegionLord

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Posted 12 December 2014 - 10:39 AM

For the record, I am running Titan Black with a Intel i7-4960X @ 4.5Ghz. Yet I get 20 FPS on medium settings. They need to fix the issue of dead mechs.

#11 Omen Strike

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Posted 12 December 2014 - 11:52 AM

View PostiLegionLord, on 12 December 2014 - 10:39 AM, said:

For the record, I am running Titan Black with a Intel i7-4960X @ 4.5Ghz. Yet I get 20 FPS on medium settings. They need to fix the issue of dead mechs.


Asus® X99 Deluxe
Intel® Core™ i7 5960X 3.0GHz
NVIDIA® Quadro® K6000 12GB (yes i got one and you can cry )
32GB - 4x8GB - 2400MHz - DDR4
I play this at a solid 220 FPS at 4096 x 2160 on 3 (three) 80 inch Sharp 4k displays "LC-80UD27U"
when i play CW


Titans are no longer the cream of the crop

Edited by Omen Strike, 12 December 2014 - 12:06 PM.


#12 MercJ

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Posted 12 December 2014 - 01:08 PM

Hardware warfare != community warfare.

Anyway, the particle slider has made the greatest performance difference on the systems I've tried it on, but sample size is still pretty small. Anyone else had any luck?

#13 iLegionLord

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Posted 12 December 2014 - 06:46 PM

View PostOmen Strike, on 12 December 2014 - 11:52 AM, said:


Asus® X99 Deluxe
Intel® Core™ i7 5960X 3.0GHz
NVIDIA® Quadro® K6000 12GB (yes i got one and you can cry )
32GB - 4x8GB - 2400MHz - DDR4
I play this at a solid 220 FPS at 4096 x 2160 on 3 (three) 80 inch Sharp 4k displays "LC-80UD27U"
when i play CW


Titans are no longer the cream of the crop


Come back to me with your 3DMark Firestrike Extreme scores.

You obviously don't look like you understand your technology so I won't even bother to try and educate you. Getting 220 FPS on a 60Hz monitor? Congratulations. I hope someone can tell.

12k at 220 FPS? Sounds dodgy.

Here's my score: http://www.3dmark.com/fs/2310644

Other than that, I think I've got you beat in every aspect.

You aren't even running ECCs.

Quadros are supported in pairs. With quad SLI I wreck your single Quadro. Titan Blacks are still the cream of the crop in gaming, since it is a single GPU and can be quad-SLIed, whereas Quadros can only be run in pairs, at least from home.

I'm not even sure if MWO uses 8 cores, much less 6, so a i7-5960X doesn't make much of a difference. That and I have a higher frequency than yours.

I hope you are a troll, because if that's how you see things, it's really sad.

Edited by iLegionLord, 12 December 2014 - 07:03 PM.






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