TheSilkenPimp, on 11 December 2014 - 10:44 PM, said:
Actually I'd say that it's not for bad groups. A 12 man can easily get wrecked by a much better 4 man so small groups are viable.
You didn't read the post did you? Of the matches my group is 1 for 1, I just finally got one match, 2 matches in 5 hours. The win was against a 12 man and the loss was a 12 man. My point was that I can't even get into a game and I think it has to do with the sheer number of 12 man groups in the hopper so there aren't many slots open for lances to drop in. I don't play hardcore 24/7 live breath MWO and I'd rather not be forced to play with these large groups in order to even play CW. Seeing as CW is a big reason I am interested in MWO it makes me less likely to play in the future if I can't play that game mode with out waiting 30+ minutes for a single game.
Though with the invasion maps if you have a 12 man you have an advantage unless you drop with competent groups. A lance of competent players with vs a competent 12 man the 12 man will win every time. I have heard your argument before but that assumes you have a competent team of randoms vs a horrible 12 man which generally is rare. Most likely you have a bunch of horrible randoms, maybe one competent to good lance and a decent 12 man. With that 12 man drops have a huge advantage because of communication and cooperation.
Its like pitting an amateur football team against a random gaggle of people, Sure the randoms might win, but they don't have the practice or cohesiveness that the amateur team does. It is generally unfair and I would hope change in the future to make things more even with these battles. However with the numbers the game has I know they want to decrease wait times and the best way to do that is to drop any barriers that might be separating players from matching up.
Edited by Bzerker01, 11 December 2014 - 11:25 PM.