

Cw Does Not Sound Fun
#21
Posted 12 December 2014 - 02:36 AM
Stick with your team and you won't get wiped in seconds, and there are enough things to do that even as a poor player you can find a role. Scouting/communicating the enemy's position is EXTREMELY important in CW, since the defenders need to be ready for any big push and the attackers need to be looking for chinks in the armor of the defensive positions.
#22
Posted 12 December 2014 - 02:41 AM
Most of the stuff I've seen about it is *generally* positive, with a few niggles here and there. But y'know, its one day into the beta. I'm sure if LL turrets are found to be too punishing, they'll be tweaked. I did see one thread about spawn camping. I'm sure if it becomes a big problem it'll get tweaked so its much harder to spawn camp.
I wouldn't let it worry you unduly.
#23
Posted 12 December 2014 - 02:42 AM
Edit: Spawn camping seems odd as the dropship will defend and I've seen it kill people.
Edited by Remarius, 12 December 2014 - 02:43 AM.
#24
Posted 12 December 2014 - 02:46 AM
#25
Posted 12 December 2014 - 02:50 AM
#26
Posted 12 December 2014 - 03:19 AM
I saw no enemy 12 mans
We have one 10 man, the match ended up being 48-32 or something similar
It's fine
#27
Posted 12 December 2014 - 03:23 AM
otherwise if you don't mind losing and you are here for roboaction, CW is still the most funny of all the current ways we can battle with mechs.
Edited by Lily from animove, 12 December 2014 - 05:07 AM.
#28
Posted 12 December 2014 - 03:28 AM
#29
Posted 12 December 2014 - 03:28 AM
#30
Posted 12 December 2014 - 03:50 AM
It was all pretty awesome. I have no complaints.
#31
Posted 12 December 2014 - 04:08 AM
#33
Posted 12 December 2014 - 04:33 AM
Honestly I have had a very good time, exciting new content released early, for the humanity thanks PGI.
It has bugs and needs work however there is also vibrant color and strange horrific plumes of acidic steam.
Attacking is not easy as it is meant to be difficult to overtake someones territory, defending is not easy either as you have several angles to be attacked from.
Give it a go before listening to the sayers of nay, have patience and this BETA will develop into something wonderful.
#34
Posted 12 December 2014 - 04:33 AM
I only played once as Defense as Wolf against a Puggy of FRRs, attacking seems to be pretty much suicide unless you are very coordinated. Its very easy for defense to just sit on the other side of that wall against an unorganized group and kill off 10 mechs before you cross the gate...which we did.
The Turrets accounted for about 6 enemy mechs that tried to go for the ODG. They are absolutely murder. I feel they should 1 be lessened just a touch, and maybe ungunned a bit, from LL to maybe 2xML 1xSRM4. But idk how it plays out when a moderately organized group plays it.
I can see a good group making a coordinated rush through the gate, rather then sitting on the other side, maybe using arty and airstrikes to clear the area on the opposite side, maybe using JJ mechs to get a foothold....and groups wont splinter off and die to the turrets...sooo..idk. But attacking seems to be near impossible.
But, was it fun? You bet your mech it was. It was the first time I saw any kind of "game" in this game. The puggy TDMs just feel like im playing some average skill blob bots against my side's own 10 skill bots and its a curb stomp...
Edited by LordKnightFandragon, 12 December 2014 - 04:34 AM.
#35
Posted 12 December 2014 - 04:38 AM
For me it is a lot of fun.
Edited by Siegegun, 12 December 2014 - 04:39 AM.
#36
Posted 12 December 2014 - 05:20 AM
Personally, I've been having an absolute blast, the last 10 games have been the most fun I have had since closed beta. Sure, it's gotten laggy, yeah, we got wrecked twice. But it's always been fun.
#37
Posted 12 December 2014 - 05:24 AM
Walluh, on 11 December 2014 - 11:13 PM, said:
It doesn't favor defenders though.
For example: I'm with a merc corp that accepted a FRR contract. When we choose "defend" missions we have just as high a chance to drop into a map with the directive to "counter attack" as we do to "defend the base".
That's weird and wonky. IS cannot really attack the clans due to the clan range advantage at this time. It'll take some serious strategy... but that doesn't really come into effect at any time because we're pigeon-holed into attacking through x-gates. Where the clanners can all line up to defend with erppcs and gauss and drop you before you're anywhere close enough to fire your own weapons.
#38
Posted 12 December 2014 - 05:25 AM
Clan vs IS...........mhhhh..........
#39
Posted 12 December 2014 - 05:26 AM
Mickey Knoxx, on 12 December 2014 - 02:50 AM, said:
That will be because they don't have voice comms! It makes a massive difference to CW. Typing does not cut it!
#40
Posted 12 December 2014 - 05:28 AM
DjPush, on 11 December 2014 - 11:06 PM, said:
"I've arbitrarily made up my mind without bothering to try it myself, please help me validate my opinion"
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