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Cw Does Not Sound Fun


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#61 AlphaToaster

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Posted 12 December 2014 - 10:53 AM

I was able to fit in 3 drops last night and I have a mixed impression.

The long wait times suck and you lose Cbills/hr in relation to regular MM queue IF you end up having a short invasion game. One of my games I waited 20minutes in the queue to earn 90k Cbills in a 12 minute match. Hopefully more people joining speeds up queue a bit.

When queuing for attack, it's really annoying when the team doesn't want to push so I would advise for more aggressive players to select attack, and players who are down with standing around for the fight to come to them to take defend. Once that gate drops, if the attackers stand around, the defenders drop ships will get free damage on them. The defenders have the advantage during that kind of stalemate so there really needs to be some pressure applied by the attackers or its over.

Overall the gameplay itself aside from the 1 game where I had a team that would not push on the attack, seemed to allow for different variables than the other game modes offer. As an attacker all three games, I felt I had choices and the fight was pretty much non-stop once the shooting started.

Felt great to spawn in a new mech and what not. All the visuals are there, and that first approach to the gate when you don't know if the defenders are ready or not is exciting. The different obstacles along the approach give it that D-day feel of storming the beach, although I was expecting a bit more turret fire as we approach the gate to increase the intensity a bit for the attackers. Felt a little laid back to just walk up to the gate and drop the generator, even when I dropped with the docile group.



#62 Rush Maguin

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Posted 12 December 2014 - 10:57 AM

It's Beta. They're learning what works and what doesn't and what to change. Don't judge the mode whole cloth in its debut hour. Look at it in say, one month, three months, something then, and maybe it can be better judged.

#63 Sandpit

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Posted 12 December 2014 - 11:01 AM

View PostRush Maguin, on 12 December 2014 - 10:57 AM, said:

It's Beta. They're learning what works and what doesn't and what to change. Don't judge the mode whole cloth in its debut hour. Look at it in say, one month, three months, something then, and maybe it can be better judged.

Yes, but constructive feedback will help them know what to look at for improvement.

Agreed with the whole judging entire mode and such though

#64 zortesh

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Posted 12 December 2014 - 12:02 PM





CW is super super fun.

Fighting clan wolf is weirdly easy.

The time you spend waiting for matches however is intolerably long.... id give alot for a opition to "attack or defend planet wherever the fastest possible game is" because you can sit around for half an hour waiting for 1 extra guy to fill out your team.

#65 Xyroc

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Posted 12 December 2014 - 12:11 PM

The concept is great I'm happy to see it. I am excited to be playing again. Though yes it needs some tuning.

#66 Kirkland Langue

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Posted 12 December 2014 - 01:06 PM

View Postzortesh, on 12 December 2014 - 12:02 PM, said:

The time you spend waiting for matches however is intolerably long.... id give alot for a opition to "attack or defend planet wherever the fastest possible game is" because you can sit around for half an hour waiting for 1 extra guy to fill out your team.



Personally, I wish that when you were sitting on the "waiting for your team to form" page - it would tell you exactly how many players are needed for your team to be formed. If you drop as a 6-man, and sit there for 10 minutes.. for all I know, we only need 1 more person to fill the queue; we could drop out, add another person, and then rejoin the queue.

All we need is a list of how many people need to join for our team to be filled. If we are attackers, that would trigger an attack where it is up to the defenders to either defend or we get a free attack. If we are defenders, we should be able to launch a counterattack to remove points attackers have accumulated... if no force opposes us after we form up.

Edited by Kirkland Langue, 12 December 2014 - 01:06 PM.


#67 TripleEhBeef

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Posted 12 December 2014 - 02:23 PM

My first few rounds I wound up fighting against Lords while my teams were mixes of solos and groups...

Didn't like that all that much. But I switched over to IS vs IS since there seemed to be a better group/pug balance on both teams. Got caught up in the battle for Zion last night and had a blast.

I think it's great that we are finally seeing a real metagame come together instead of just instant action rounds. Once we get more maps and different objective modes into CW, it will all start to come together.

Though at the moment, there's plenty of issues that need to be looked at. If the FPS issue gets fixed, matchmaker adjusted to balance different group sizes better and speed up queues, and the UI gets improved to show more planet, queue, and faction status info, things will really take shape.






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