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Light Rush=Instant Cw Win?


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#41 Talono

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Posted 14 December 2014 - 11:24 PM

View PostDasSibby, on 11 December 2014 - 11:11 PM, said:

I faced off against The B33f and his CW team today...

They won within 2 minutes.

12 lights all jump-jetted over the gates, had a mad rush to the base, and while we got 2 of them, they capped our base almost instantly.

*Sigh....* And yes... I'm sure B33f was making this face the whole time...


New light at the horizon for Streak-A1-Catas and Streak-Kintaros ☺️

And for pilots who know how to use double-Gauss on Scouts.

Edited by Talono, 14 December 2014 - 11:25 PM.


#42 ContingencyPlan

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Posted 15 December 2014 - 04:15 AM

View PostRedshift2k5, on 12 December 2014 - 02:16 AM, said:

Were they in Inner sphere lights? the IS may have better lights, but they face stiff competition from Clan mech with stacks of Streak 6's


You're going to find a huge discrepancy in people's opinion on this technique based on whether it's IS or clan. Clan has much more effective ways of dealing with it. Inner sphere, not so much.

Depending on what lights they're bringing, exactly (Jenner, Firestarter especially) they may still be packing enough raw firepower to drop the generator within 10 seconds. And the hitreg makes dealing with things that can move at 150+ a pain.

Edited by ContingencyPlan, 15 December 2014 - 04:16 AM.


#43 Innocent

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Posted 15 December 2014 - 06:10 AM

I don't have a problem with the light rush as a tactic. It can be countered, people just need to change how they play and what they drop with.

There is a problem with being able to jump up on the objective, that needs to end.

#44 Mawai

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Posted 15 December 2014 - 06:29 AM

View PostMahKraah, on 13 December 2014 - 06:02 PM, said:

there is a new meme... the davions win every attack they play on both maps... How?

they do a push with meds and heavys and 2-3 spiders,the med and heavys distract the defenders while the spiders get to the generator with or without the bigger comrades. at the generator they jump ONTO the generator walk 3 steps towards the gun and are invincible! a single spider kill the orbital-gausgun with a single small laser because noone can shoot at him , you can not even see him. they disapear behind the generator and the gun.
it is a undefendable attack especialy on sulphur due to the short distance between gate and gun.
i lost the last 4 defenses that way , you simply cant do anything about it.

that fu..... coward sitting there laughing at all the defenders , taking its itme, possibly smoking a cigarette, while shredding the gun.

it is so frustrating you are standing 10m infront of him with all 12 mechs, knowing he is there but unable to scratch him.
the most frustrating part is that the davies do this EVERY fight.
defending is now pointless.



IF that story is true then bug report it ... support@mwomercs.com ... do it NOW. Something like that has nothing to do with the game and everything to do with bug exploitation. It is against the EULA and TOS and is likely a bannable offense. Taking advantage of an invulnerable location to win the game is cheating ... pure and simple ... so if your story is correct ... report it.

#45 Dawnstealer

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Posted 15 December 2014 - 06:31 AM

Yep - my team did the same. We didn't win it on the first rush, but dropped enough turrets that we could pull it off eventually. It's effective, but I also saw effective defenses once opposing teams (especially Clans) got wise. A bunch of IS lights against a bunch of TWolves makes for a bad time.

#46 Roland

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Posted 15 December 2014 - 06:31 AM

View PostLord Ikka, on 11 December 2014 - 11:38 PM, said:

Zerg rush only works if you aren't expecting it- even 12 Lights take time to kill the cannon so you have to focus fire them down. It's a strategy that depends on lack of coordination by the enemy.

No, not really.
It takes them about 5-10 seconds to nuke the generator once they get back to it.
The videos of them doing this are hilarious.

#47 s0da72

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Posted 15 December 2014 - 06:41 AM

I managed to get in 25 drops this weekend and have yet to see this infamous 'light rush' tactic other than on a youtube video by th3b33f. Having a 'light rush' attack as a threat is a good thing, it keeps defenders honest with their drop decks, otherwise everyone defending is going to stack up on ER large, PPC, and dual gauss drop decks, and not bother with anything else.

#48 Crockdaddy

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Posted 15 December 2014 - 02:03 PM

I will be honest, this post makes me chuckle. Anytime something new happens people dramatically over react in the MWO forums. This is beta and strategies are adjusted constantly.

1. Light Zerg rush, we have done quite a few times but noticed the good / better teams make quick adjustments. No longer could we pound in for a lightning strike ... so we changed up. Not very surprising really.
2. We as a full 12 man have never had a Zerg rush work against us. At least not an IS Light Zerg Rush ... I haven't seen a clan rush yet.

So we whom have zerg rushed at least 20+ plus times can tell you it can and is very often countered. My CW win / loss record is around 50 to 6 (Attacking + Defending) or so. So I have some experience here with what I am talking about.


I tell you what I found fearsome and difficult to overcome was Errodien's (Clan Ghost Bear)team leveraging those crazy Warhawks with LRM magic and ERLL or ERML pew pew. That was and is rough. I have some ideas how to effectively work against it but unfortunately CW drop times / coordination can be hard to do to try things repeatedly against certain teams.

Edited by CrockdaddyAoD, 15 December 2014 - 02:07 PM.


#49 MischiefSC

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Posted 15 December 2014 - 02:16 PM

A light rush is a waste of a wave anymore. Especially when you get 1 SRM-stacked Medium in the gen and it's over before the enemy has time to go 'lolwut?' Also, methods of shooting the gen at longer ranges are getting identified and deployed.

That people are still arguing over light mech zergs is just.... funny now. It's like people arguing that PPCpoptarts are dominating the group queue meta. That ship sailed already.

#50 pwnface

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Posted 15 December 2014 - 02:16 PM

View PostRoland, on 15 December 2014 - 06:31 AM, said:

No, not really.
It takes them about 5-10 seconds to nuke the generator once they get back to it.
The videos of them doing this are hilarious.


It takes about 10-20 seconds if all 12 of their mechs get to the orbital cannon alive. Try legging the enemy lights and leaving them for turrets to finish. You'll see maybe 4 light mechs actually make it to the orbital cannon which can be killed before they do any serious damage.

#51 MischiefSC

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Posted 15 December 2014 - 02:27 PM

View PostRoland, on 15 December 2014 - 06:31 AM, said:

No, not really.
It takes them about 5-10 seconds to nuke the generator once they get back to it.
The videos of them doing this are hilarious.


Why did everyone abandon House Steiner btw? A lot of Blue Bro Fist regulars over the last 2 years are suddenly wearing new colors and Steiner is struggling to mind the gates. Someone back up their septic system on Tharkad and send people to the hills?

#52 Mikros04

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Posted 15 December 2014 - 02:29 PM

I think that requiring the invading force to survive their assault would fix this lights zerg issue pretty quickly. As soon as the generator is blown drops cease and it's a death match at that point.

#53 pwnface

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Posted 15 December 2014 - 03:53 PM

I think this isn't an issue that needs to be fixed because it can easily be countered.

#54 Tynan

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Posted 15 December 2014 - 04:05 PM

View PostMikros04, on 15 December 2014 - 02:29 PM, said:

I think that requiring the invading force to survive their assault would fix this lights zerg issue pretty quickly. As soon as the generator is blown drops cease and it's a death match at that point.


Oh god that's the worst idea. If you did that you're asking the attackers to win a deathmatch AND take an objective, when the defenders would just have to sit back and wait. As it is, you need to be amazingly better than the other team to beat them in pure kills on offense. I mean, the clock runs out on skirmishes with fifteen minutes, and that's just one wave.





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