Hit Detection Not Working Properly?
#21
Posted 13 December 2014 - 07:01 AM
#22
Posted 13 December 2014 - 04:58 PM
if you have same hit reg issues, bump this topic up with messages, so devs can pick out really important problems from all that cw related whine
#23
Posted 13 December 2014 - 07:47 PM
#24
Posted 13 December 2014 - 09:27 PM
Edited by gumpy2k7, 13 December 2014 - 09:28 PM.
#25
Posted 13 December 2014 - 10:21 PM
Quote
The same problem, it's very uncomfortable. (
#26
Posted 14 December 2014 - 12:59 AM
Ingame you are lucky if you have distance to shoot twice, or better triple, to connect your ammo with an enemy at least once.
Can't connect gauss with a King Crab from 50 meters because (OMFG!) it has 60kmph speed
Edited by DuoAngel, 14 December 2014 - 01:02 AM.
#27
Posted 14 December 2014 - 03:00 AM
#28
Posted 14 December 2014 - 03:33 AM
#29
Posted 14 December 2014 - 05:05 AM
Shooting light mechs with lasers seems to be the worst culprit. My ping isn't the greatest but this week is far far worse than it was before. My damage numbers on laser based mechs are down by almost half. AC / SRM seem to work okay.
#30
Posted 14 December 2014 - 05:15 AM
This problem needs to be addressed quickly.
#31
Posted 14 December 2014 - 05:44 AM
ShinVector, on 14 December 2014 - 03:33 AM, said:
It really does feel like this, during peek times hit detection also seems to suffer. I'm sure adding all these cooldown modules for weapons has not helped either having to calculate different rates of fire for mechs and now the IS quirks also.
#32
Posted 14 December 2014 - 05:58 AM
#33
Posted 14 December 2014 - 06:04 AM
Video is unavailable ?
But yeah ... Hitreg went somewhere else in many CW matches .
Killed a Jenner yesterday by aiming 3-7mm (approximately on my screen) in front of him ... originally I wanted to laser a line into the ground in front of him like saying " and no further !" ... instead he popped
Shot an Awesome in the left arm ... server said that I hit open right shoulder and that arm fell off
Oo
#34
Posted 14 December 2014 - 06:14 AM
#35
Posted 14 December 2014 - 10:57 AM
#36
Posted 14 December 2014 - 01:00 PM
#37
Posted 14 December 2014 - 01:37 PM
#38
Posted 14 December 2014 - 02:01 PM
Krysic, on 14 December 2014 - 01:37 PM, said:
it`s not about SRMs, hit registration has been broken since CW patch, at the moment you should aim in advance
Edited by Fle, 14 December 2014 - 02:03 PM.
#39
Posted 15 December 2014 - 03:56 AM
#40
Posted 15 December 2014 - 09:09 AM
I love and support MWO, no matter how many patches break my heart on the different mechs I own, but your last patch while bringing in community warfare totally destroyed hit detection. I know I am on a 250ms ping doesn't help things, but for the past 6-7 months the game was wonderful as hit detection worked.
I just wished the dev's would acknowledge this as an issue and say something about it.
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