Cw Doa?
#1
Posted 12 December 2014 - 04:35 AM
Actually, a bit surprised I haven't seen any of those around yet.
So here's to the point. Apart from the fps issues and other... things... that they will fix soon without a doubt, a lot of us have been burning with the question how exactly will this mode fare for more of a lone players in guilds that have smaller active player bases, does anyone have any positive experiences in CW with that yet? I am very happy with the unit I joined, but unfortunately it's timezone is (yet again) opposite of mine, so mostly i play alone or in small groups in my active time.
Considering this, and the CW active windows they have been changing around a lot, I remain to be a bit confused on how exactly this will work. Can I expect to solo drop it or with a few of my buddies when (most of the time) we don't have people to fill a full group? During my active timezone most of my clan members are logged out, so I can grab a few at most, and I'm sure I'm not the only one.
Anyone else with a similar situation and has managed to drop yet? What were the waiting times and the opposition on other teams like?
So basically: what's first hand experience from solo drops and small groups like?
#2
Posted 12 December 2014 - 04:42 AM
First match i had no enemy.
Second match i was no enemy (to Jager XII + Crew).
Third match does not happen after spending accumulated 1,5 hours waiting for something happen.
Its ******* DOA - its not only DOA -> its Dodo -> I hate you PGI !!!
(Slight exaggeration of what happens - do not take it seriously)
Edited by Thorqemada, 12 December 2014 - 04:47 AM.
#3
Posted 12 December 2014 - 04:42 AM
...
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Months! Once I was kicked to the Mechlab, I didn't Load while the rest of the team was still playing. I was on my 4th Death so no loss to the team, but... Well it got me to notice the time and remind me that I had intended to play Dragon Age Inquisition.
So for the most part good job launching CW, You need more powerful servers for the time being, and possibly more players on to fill out a team in less than 17 minutes (our longest wait.).
Edited by Joseph Mallan, 12 December 2014 - 04:43 AM.
#4
Posted 12 December 2014 - 04:43 AM
I'm off to find the most appropriate picture of a cat to go with it.
#5
Posted 12 December 2014 - 04:50 AM
I'm a solo player because I don't think much of MWO as a competitive game, even though I have played a lot of competitive shooters in the past.
So far, I have had no problems with CW as a solo player. VOIP in game would be nice to help coordinate things, but even without it I honestly don't feel that disadvantaged even when going up against teams with 8+ in a unit when our team is solos and/or 2-3 person groups. Just finished off a game where we won pretty handily 30-48 against a 7 person drop with only solo players and small groups on our side. We had two guys over 2k damage and I managed 1800ish. Was fun.
I'm not going to say that it's better solo, it actually feels like being coordinated would be a lot more fun. But for now, I don't feel like playing alone really puts me at a disadvantage.
#6
Posted 12 December 2014 - 04:54 AM
Harsh waiting 25+ minutes for a match, only to lose it 48 to 6 against a 12-man. But it is what it is.
#7
Posted 12 December 2014 - 04:59 AM
#8
Posted 12 December 2014 - 05:05 AM
Rhaythe, on 12 December 2014 - 04:54 AM, said:
and this is going to be the biggest issue here especially once the big groups figure out what works best mech wise and tactically. And no don't give me the 'suck it up learn to play' that isn't a solution.
Mixed smaller groups it is fun, dropping against 8+ man teams hasn't been at all fun in anyway shape or form, just like when you could drop against them in the normal game queue.
Edited by Bigbacon, 12 December 2014 - 05:08 AM.
#9
Posted 12 December 2014 - 05:07 AM
aniviron, on 12 December 2014 - 04:50 AM, said:
I'm a solo player because I don't think much of MWO as a competitive game, even though I have played a lot of competitive shooters in the past.
So far, I have had no problems with CW as a solo player. VOIP in game would be nice to help coordinate things, but even without it I honestly don't feel that disadvantaged even when going up against teams with 8+ in a unit when our team is solos and/or 2-3 person groups. Just finished off a game where we won pretty handily 30-48 against a 7 person drop with only solo players and small groups on our side. We had two guys over 2k damage and I managed 1800ish. Was fun.
I'm not going to say that it's better solo, it actually feels like being coordinated would be a lot more fun. But for now, I don't feel like playing alone really puts me at a disadvantage.
That's what I was hoping to hear. Thanks for the input! Glad to hear small teams can still be doing it well out there.
Rhaythe, on 12 December 2014 - 04:54 AM, said:
Harsh waiting 25+ minutes for a match, only to lose it 48 to 6 against a 12-man. But it is what it is.
To be honest, I was expecting clans to have bigger trouble against the recently buffed IS ballistic machine guns, wubboats and the new big boys they got yesterday. If I could, I would certainly pick the IS tech to fight with in the current game balance, without a doubt (only weapons I use on clan mechs are full FLD anyway). IS has better guns and I don't need TW/SC vomit boats (never liked those builds) with their cheat XL engines to perform decently, but that's just my personal opinion.
So I'm a bit surprised to hear IS has trouble. Sounds just like a bad game. I'd go with IS this time around for sure.
But 20 min waiting time? Damn, that's way too long. Yeah it's still beta but I may probably skip on it until wait times are under 5 minutes at the very least.
Edited by NeoCodex, 12 December 2014 - 05:09 AM.
#10
Posted 12 December 2014 - 05:13 AM
NeoCodex, on 12 December 2014 - 05:07 AM, said:
But 20 min waiting time? Damn, that's way too long. Yeah it's still beta but I may probably skip on it until wait times are under 5 minutes at the very least.
Possibly. I'm trying not to get too worked up over it until I get a larger sampling size. It also didn't help that the game crashed twice on me mid-match against the clans, and when I came back, my team was almost decimated and I only had 2 mechs left in my dropship. Also - any time you get dropped as a PUG'er against 10- and 12-mans, bad things happen. Just the nature of the game.
As for the IS vs IS game, I only had to wait 4 minutes for that one. So really, it's all over the board. CW needs some kind of population indicator to tell you how long some expected waits are. Something like the "hot zone" indicators in Planetside 2, maybe?
Edited by Rhaythe, 12 December 2014 - 05:13 AM.
#11
Posted 12 December 2014 - 05:16 AM
#12
Posted 12 December 2014 - 05:17 AM
#14
Posted 12 December 2014 - 05:23 AM
Currently I'm in a guild with three old friends...guys I used to play pen&paper with twenty years ago. We usually play for a few hours Tuesday nights. Neither of them even has the mechs to drop into a CW match...one guy has three Kit Foxes (90 tons) and the other has a Timber Wolf and Dire Wolf (175 tons). You've got to be semi-hardcore just to hit the tonnage requirements.
I've PUG'ed one CW match as an attacker, and got my ass kicked. I'm sure I'll go run several more.
I'm not spending money on mechs to meet tonnage requirements though. Sure, I'd love 4 Mad Dogs (love that mech since the cartoon), but I don't trust PGI not to **** with the tonnage numbers after they have my money. I got burned bad with the module changes and don't want to get burned again with MC instead of c-bills.
Edited by Kadix, 12 December 2014 - 05:24 AM.
#15
Posted 12 December 2014 - 05:25 AM
I spent 2 hours last night trying to get a single CW drop in and im coming up on hour two this morning. With a 12 man, with smaller groups, and by myself. I have YET to actually play a friggn match. I have spent far to much time staring at the clock counting up. Something has to get fixed with that guys... It takes a lot to get my upset - this has me upset.
As far as the map and all - thats really cool. Good job there but, man.... 3 hours of wait time with not a single drop is really got me ticked off atm.
#16
Posted 12 December 2014 - 05:32 AM
#17
Posted 12 December 2014 - 05:35 AM
Kadix, on 12 December 2014 - 05:23 AM, said:
Currently I'm in a guild with three old friends...guys I used to play pen&paper with twenty years ago. We usually play for a few hours Tuesday nights. Neither of them even has the mechs to drop into a CW match...one guy has three Kit Foxes (90 tons) and the other has a Timber Wolf and Dire Wolf (175 tons). You've got to be semi-hardcore just to hit the tonnage requirements.
I've PUG'ed one CW match as an attacker, and got my ass kicked. I'm sure I'll go run several more.
I'm not spending money on mechs to meet tonnage requirements though. Sure, I'd love 4 Mad Dogs (love that mech since the cartoon), but I don't trust PGI not to **** with the tonnage numbers after they have my money. I got burned bad with the module changes and don't want to get burned again with MC instead of c-bills.
Rhaythe, on 12 December 2014 - 05:20 AM, said:
We fought House Kurita. They defended valiantly. Domo Arigato.
#18
Posted 12 December 2014 - 05:38 AM
I'd drop a 12 man if I had a reliable 12 people to drop with at all times, but on average it's between 0 to 8 at most, and I'm not counting in the time spent to wait for everyone to get ready and so on, not being able to switch out mechs our builds because of it or take a break whenever you like or must to because the group is waiting - sorry, but you have to understand that this tempo does not fit well with some players and their available time.
While I appreciate the developers to give the hardcore players a broad, dedicated endgame game type, I still think there should be a spot for regular player that does not have the chance to participate in coordinated large groups spending more time for preparation than playing, specially in such a slow progression game as this.
I do not consider myself as a casual player by any stretch... of the imagination, but sometimes I'd just want to drop "casually" and participate in CW too, without spending 1 hour in search and preparation for a group and waiting for a game.
#19
Posted 12 December 2014 - 05:47 AM
Joseph Mallan, on 12 December 2014 - 05:35 AM, said:
Just to be clear, the one match I did get into was PUG vs PUG with the defenders doing the ass kicking, but whatever. It was still fun.
I expect once more people start learning the maps PUGvPUG it will get better. Pre-game half the team was asking things like "What are we supposed to do? I've never done this" in chat.
I do think the defender respawn needs to move back a bit, and tonnage limits tweaked higher a little. There was one time I was able to push through the doors to the objective, only to get roflstomped when four guys and a dropship appeared right on top of me.
Edited by Kadix, 12 December 2014 - 05:50 AM.
#20
Posted 12 December 2014 - 05:48 AM
Kadix, on 12 December 2014 - 05:23 AM, said:
Currently I'm in a guild with three old friends...guys I used to play pen&paper with twenty years ago. We usually play for a few hours Tuesday nights. Neither of them even has the mechs to drop into a CW match...one guy has three Kit Foxes (90 tons) and the other has a Timber Wolf and Dire Wolf (175 tons). You've got to be semi-hardcore just to hit the tonnage requirements.
I've PUG'ed one CW match as an attacker, and got my ass kicked. I'm sure I'll go run several more.
I'm not spending money on mechs to meet tonnage requirements though. Sure, I'd love 4 Mad Dogs (love that mech since the cartoon), but I don't trust PGI not to **** with the tonnage numbers after they have my money. I got burned bad with the module changes and don't want to get burned again with MC instead of c-bills.
you can make a dropdeck containing the trial mechs. so you can still fill the requiements. With adding a kfx and a adder to his 175t he has valid 240t.
heres a match with my alt account (Grimmrog) which does not have clanners, filled the deck with a TBR, NVA SCR and ADR.
unfortunately I used the TBR as last mech when and as i died with the SCR I was already the lats one, so i couldn't make any harm anymore in my TBR getting spawn afrmed by 8 ppls.
So when you have some experience with MWO and you are not a complete derp, even the trial mechs work okish. Especially if you would face a pug match instead of a 10man premade.
At least a few matches to gather a free mechbay at the early rewards is not bad at all.
Edited by Lily from animove, 12 December 2014 - 05:51 AM.
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