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Warhawk Sts?


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#1 Athousandson

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Posted 12 December 2014 - 06:07 AM

I've recently started using a Warhawk-B kitted with 2x CLPL, 3x CMPL, 3x SRM6 and 1x SRM4. It's been doing pretty decently racking up a few kills and dealing 300-600 damage on average. But I noticed that I lose my side torsos really easily. Sometimes I lose my side torso even before I lose my arms, resulting in the loss of my arms even though they still have armour on (this includes torso twisting). Does anyone know why this is happening? Am I doing something wrong? Or is there a 'way' that I should be playing the Warhawk?

#2 Soul Tribunal

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Posted 12 December 2014 - 06:18 AM

Losing the ST's is par for the course with that Mech. It has easier to hit ST's than other mechs (at least what I've found from running it).
That being said, you will always lose an Arm even if it has Armor if your Side Torso goes first. This is because your Arm is attached to your Side torso.

The warhawk needs to use its mobilty more than anything else. You cannot stare down opponents in the same manner as you would in a Dire Wolf. With that in mind you need to peek out, fire, and withdraw then reposition. Keep moving, and prevent yourself from being focused.
As well , with your speed you should be able to keep up to the heavies in your group. So always stick with them and the team and lend your awesome firepower to the fray. Being alone in any Assualt is a death sentence.

-ST

#3 Wintersdark

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Posted 12 December 2014 - 07:10 AM

Yeah, that's the Warhawk. I like the mech a lot, but it's frustrating how easily the side torsos pop. They're big, and also long, while the arms are narrow. It's impossible to protect them, and opponents generally know that. Fortunately, the Warhawk's CT is fairly narrow, so you generally won't die before losing a side torso at least.

#4 theta123

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Posted 12 December 2014 - 07:36 AM

The warhawk has many advantages and its pretty much a underrated mech, but the Side torsos are very fragile. Try to brawl at a distance, but not point blank because you easily lose your ST to a few AC 20's.

#5 Mad Ox

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Posted 12 December 2014 - 08:42 AM

As said before ST's are really large especially form side almost impossible to miss them.

For an Assualt the Hawk is rather nimble and fast so use that start taking fire MOVE and twist don't let them concentrate fire. Let the Dire Whales Crabs atlas's be the front center chargers. You start getting fired on back off wait for them to get distracted elsewhere. Mini map very handy watch it to see when they turn away then come back out,

Hawk is great mech even if a bit aggravating to load out due to limited space

#6 Metus regem

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Posted 12 December 2014 - 08:58 AM

My War Hawks are my go-to assault mechs, but the key thing I find to them, is do not pilot them like a faster Dire Wolf. I use mine as a long range sniper, 4 x cERLL+ TC Mk5 + Advance zoom = 1568m and still does damage, not many mechs can sit there and trade long range shots with me, the down side is, if I pull a map like Terra, I lose the range advantage.

The other thing about the war hawk is it is a mech that is meant to shoot-and-scoot, if it had proper cERPPC's with proper heat scale, and no ghost heat, the stock prime would be damn scary, even if two of the cERPPC's were down graded to cLPL on one of the alt packages, it's still a beats in TT.

#7 LordKnightFandragon

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Posted 12 December 2014 - 09:13 AM

Yeah, WHK STs are made of cheese. They are huge to....this mech could benefit a fair bit from a nice ST Armor quirk...maybe +15 or 20 lol. I can generally lose both ST and that is what kills me, more so then the CT being blasted away. Which is fine, I kinda like that lol. BUt it sucks I lose half my guns with it.

#8 Athousandson

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Posted 12 December 2014 - 10:39 AM

Thanks for the responses guys. So given that the STs can't really be protected, do you guys think it's worth spreading damage by "presenting" a side of the mech to the enemy? Allow me to explain.

Before the Warhawk I was piloting an Atlas D-DC (2x ML, 3x ASRM6, 1x AC20) and I "allocated" damage by facing a side of the mech to the enemy based on which weapon I'd like to protect. So for example, I'd typically protect my ASRM6s (somehow I just prefer using SRMs) by facing left and approaching the enemy in a brawl. I tried doing this with the Warhawk and well, just got shredded :/ So do you guys still think it's worth doing that? Or is it better to just face the enemy and let my CT soak up some of the damage since most of the time I die from ST destruction anyway.

#9 Metus regem

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Posted 12 December 2014 - 11:03 AM

View PostAthousandson, on 12 December 2014 - 10:39 AM, said:

Thanks for the responses guys. So given that the STs can't really be protected, do you guys think it's worth spreading damage by "presenting" a side of the mech to the enemy? Allow me to explain.

Before the Warhawk I was piloting an Atlas D-DC (2x ML, 3x ASRM6, 1x AC20) and I "allocated" damage by facing a side of the mech to the enemy based on which weapon I'd like to protect. So for example, I'd typically protect my ASRM6s (somehow I just prefer using SRMs) by facing left and approaching the enemy in a brawl. I tried doing this with the Warhawk and well, just got shredded :/ So do you guys still think it's worth doing that? Or is it better to just face the enemy and let my CT soak up some of the damage since most of the time I die from ST destruction anyway.


Clan Mechs really do need to have twisting to spread damage around, since you die from either both ST's gone or the CT, and some mechs like the Dire Wolf, War Hawk and Mad Dog have large ST's that are easy to hit, so if you can lessen the damage that goes to those sections, you will find that you will live a little longer.

#10 LordKnightFandragon

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Posted 12 December 2014 - 11:07 AM

Despite it's large ST, the WHK is surprisingly resilient when taking damage. Twisting and moving around definitely helps to increase the survivability in this thing alot. I usually twist in circles and crap, I give people my rear, side, front and all of it. Lose armor a little bit everywhere, instead of like the IS mechs, all at once right in the CT....

Only time it gets mowed through is when Dual Gauss/PPC builds start sniping you apart....but if its any standard, non-troll build, you will take a lickin and keep on tickin.

Ive come face to face against a Jager and Mad Cat and managed to still deal something like 200 dmg before dying. All the while getting stuck on the wall behind me...in that stupid tunnel on Forest colony...ugh.

Edited by LordKnightFandragon, 12 December 2014 - 11:08 AM.


#11 Athousandson

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Posted 30 December 2014 - 01:59 AM

I guess I'm too used to the tanky Atlas D-DC that I was piloting before the warhawk. That thing can really put up a good fight. Even when I make a mistake I can at least do some serious damage before going down. I'm on my way to elite-ing my whk-b and I guess it'll probably play better after that but right now I'm just playing super carefully and managing my heat and positioning.

By the way, anybody tried a mix of dakka/wub builds for the warhawk?

#12 theta123

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Posted 01 January 2015 - 12:38 PM

Another good thing to do is to keep on circling your enemy. you have good speed. great torso twisting range and mobility





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