Veritae, on 15 December 2014 - 08:32 AM, said:
I agree completely, IF the attacking force treats the mission like a skirmish. This is an asymmetrical combat mode. By definition, the defenders should win against an equally skilled force that tries to destroy the defending mechs. Enter Strategy, FTW.
This is true, I have never lost a defence because I had run out of mechs, that cannot be said about attacking. On the other hand, I have never been able to win a defence without killing all the enemy mechs, but have won most of my attacks with barely any damage or kills (and not enough match score for the event).
Your strategy is in the same line as the one my unit uses, but ours is allot simpler and straightforward.
The pattern of waves is assault/heavies - light/fast - assault/heavies - light/fast.
First wave tries to take out as many turrets as possible and hit the gen if anyone gets there.
Second wave is a fact one to throw the opposition off, this wave wins the match as often as not.
Third wave if a push for the gen in big guns again, often this is the wave that wins the match for us if we have not won yet.
If we reach the fourth wave, the generator should be low enough on HP that a couple of lights getting thru should have no problem getting it down.
This works great for us, and by last night, it was working flawlesly once most of the team had done it a couple of times. This is the basic framework for our attacks, but we have different ways of pulling it of in Sulfur and Boreal. I will just say that we prefer to open up all the gates on sulfur and usually one lance gets to go allot deeper into the base and destroy more turrets while one or both of the other lances take the brunt of the defenders attention. On Boreal, always go left, as on there is no cover on the right.