

Cw Feature Request: Allow Faction Groups
#1
Posted 12 December 2014 - 08:25 AM
#2
Posted 12 December 2014 - 09:01 AM
#3
Posted 12 December 2014 - 09:11 AM
#4
Posted 12 December 2014 - 10:09 AM
#5
Posted 12 December 2014 - 10:11 AM
Explain that gradually to newbies and the problem with cease to exist.
Stop crying to moma so that she fixes it for you.
#6
Posted 12 December 2014 - 10:32 AM
Ramsess, on 12 December 2014 - 10:11 AM, said:
Explain that gradually to newbies and the problem with cease to exist.
Stop crying to moma so that she fixes it for you.
Not everyone wants to be part of a unit nor does everyone want to be in some huge unit that has lots of drama.
Some of us just want to be a band of brothers who are small but strong. Some of us want to represent forces not readily apparent in this rendition of the BT universe.
Should we be punished because we want to represent a minor Clan or a periphery power?
With your line of thinking, everyone should just join the big units and that way there are only a finite number of units affecting the CW map.
If you knew anything about the lore of this game and the universe you would know that there were MANY smaller units who played important roles during Operation Revival.
#7
Posted 12 December 2014 - 11:07 AM
#8
Posted 12 December 2014 - 11:11 AM
Allowing that kind of coordination before hitting a lobby will help immensely.
If this isn't high on the dev's priority list already, it needs to be.
#9
Posted 12 December 2014 - 11:13 AM
grima, on 12 December 2014 - 08:25 AM, said:
Agreed.
I saw this as a shortcoming of CW from the start when details started coming out. Smaller units of the same faction need to be able to group up (in TS as well) and load up a drop ship for CW. We play with several other Steiner units regularly, it would be cool to be able to group drop with these other units.
If this doesn't happen I think the next logical step will be smaller units forming "coalition/alliance groups" where they all retain their identities in different lances/stars/brigades but are dropping under the same in-game unit tag for CW purposes.
#10
Posted 12 December 2014 - 12:53 PM
#11
Posted 12 December 2014 - 01:13 PM
#12
Posted 12 December 2014 - 02:35 PM
There is no reason to favor the few large units in this. They still get the 12 man advantage. Give us faction play.
#13
Posted 12 December 2014 - 04:11 PM
So I can go in and create a Marik quick group and give it a label ("attacking pella II")
Other marik aligned folks can see a list of these quick groups and join in.
All players have to be aligned with the faction of the group's creator. You don't need to invite anyone, you don't need to friend anyone, you can just quickly form a group and go on the attack or defense.
these quick pick up groups can then fight each other if they want, coordinate with another pick up group or they can just pick a planet and fight who ever comes along.
Edited by Bigbacon, 12 December 2014 - 04:11 PM.
#14
Posted 12 December 2014 - 04:17 PM
#15
Posted 12 December 2014 - 05:16 PM
#17
Posted 12 December 2014 - 05:54 PM
Zendred, on 12 December 2014 - 05:34 PM, said:
Planetary management demands hiring professional units first, not a band of rag tag misfits.
Denied.
You mean like the random teams made of small groups and solo players we have now?
Edited by grima, 12 December 2014 - 05:55 PM.
#18
Posted 12 December 2014 - 07:45 PM
#19
Posted 12 December 2014 - 08:47 PM
If you want to get your name on a planet you can stick to your unit, and if you just want good drops you can group up with other same faction folks.
#20
Posted 13 December 2014 - 05:26 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users