
Hey gents, I'm a dedicated Light pilot looking at my drop deck with some concern. I've played MW 1-4 and have been an LAV-25 gunner in real life, so I know how important a good scout can be. I'm also a "reformed" min-maxer in the sense that I will push to win but not at the expense of breaking game balance.
But I'm looking at my drop deck thinking that bringing 4 lights and leaving 100+ tons in the mech bay is madness.
First problem is the Raven 3L vs the Cicada line. The Raven's electronics package makes it a great scout, and I think making it my main would give me an expert understanding of how BAP and ECM work seperately and in tandem for this version of MW. I'm not worried about OP vs Nerf issues because I think they will go through several rounds of balancing - be flexible, expect changes, but a good scout should be very familiar with how BAP and ECM works. So the Raven 3L should give me that experience, although it's a bit risky (c-bill & XP earnings lower) to choose as my first mech purchase...
OTOH, I've read some wise commentary from drop min-maxers that bringing a Raven with BAP Narc TAG variant will hurt your team more than help. Hence the Cicada alternative - still has ECM but more DPS means it's a hybrid-light that can scout but also be a light killer and even support heavies with flanking runs. As a new player, the Cicada line also has a hero and champion chasis I can buy with MC to take advantage of +30% to c-bills and XP (I think GXP will be my grind while I "catch up" to the vets in CW, so my plan is to level up under Premium Time, buy Heros/Champion for the bonuses and c-bills saved on XLs double heat sinks and endo steel upgrades). Looks like the Cicada is a good choice for that approach?
Second concern is that even though I am a light scout, I need to master a heavy chasis so I am not leaving 100 tons in the mechbay when I drop for CW. Now I know 240 is not written in stone and max limits may change depending on map and mission, but 240 is a good benchmark (I also have a suspicion we will see 240 a lot because it divides so easily by 40 60 and 80).
So if I go with 60-65 ton chasis, my drop deck looks like this:
60/65 + 60/65 + 35/40 +35/40 = 190-210 tons, or even
60/65 + 60/65 + 60/65 + 35/40 = 215-235 for more flexibilty
Does that seem smart?
The 60-65 toners I'm looking at are the Catapult and Dragon. The logic behind going with the Cat is that as a Light Scout, the best way for me to learn what my team missile boats expect is to play one. It's speed will get missiles up to the FEBA quicker than assault boats. And it also has a decent energy beam variant with weps mounted high if I need to bring lasers. The dragon looks good as it has more versatile loadouts and even a missile boat variant to teach me what missile boat pilots need from me as a scout. It also has 3 variants with c-bill and XP bonuses I can buy with MCs, which lines up with my strategy to min max cbill and GXP earnings
So, as a new player starting up for CW, what do you rec as my first set of mechs? Raven or Cicada, Catapult or Dragon. Goal here is to level up my drop deck quickly. And btw how many hours grind to level up 3 variants of a chasis? I'm working under the assumption that maxing out a light and heavy will take several months? I can grind about 30hrs per week.
Thanks
Fen
Edited by Fenrisulvyn, 12 December 2014 - 09:29 AM.