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Invasion Challenge


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#261 Veebora

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Posted 15 December 2014 - 04:03 AM

Some ideas to make CW better, aka easier to get a fight:

1 - Restrict the area people can fight, or for now allow only by the pop up alert. (In the future would be nice having a kind of campaign)
2 - Reduce the time of the battle to 15 min, 30 min is too long.
3 - Show the people or the number of people that are in the queue waiting.

#262 Veebora

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Posted 15 December 2014 - 04:08 AM

View PostKodyn, on 14 December 2014 - 09:58 PM, said:

Hope they do another challenge like this soon, i think they had the right idea, wrong weekend. I'm sure I'm not the only person who was either busy this weekend, or wasn't ready with their 4-mech dropdeck because they were planning for the 16th.

Not complaining they got CW out early, props to PGI for all their hard work there, just wish they'd have given it a week to settle, to allow players to actually get used to it, get their mechs together, before running an event like this.

As it is, I'm going to try my best mon-tues to get as far as i can, but not having had much time this weekend, and not having all my mechs ready, well, I think PGI caught me with my pants down on this one. Ah well, here's hoping the xmas event makes up for the poor timing choice of this one.


I think the event was a way to make a lot of people try the concept at the same time and test the results.

I think it was a good start, buy they must learn from what happens and adapt it.

Not doubt they will change it a lot and try another event.

#263 Kodyn

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Posted 15 December 2014 - 04:12 AM

Oh I know, lol, they always use events when they want to test something, I get it.

I just think plenty of people would have been on anyway, being the first weekend of CW, so the event would have been much more doable, and useful for many more players if they'd given it the week.

Running a challenge for a game mode that is in beta, very buggy, and that had been released earlier than announced just makes very little sense to me. Maybe I'm weird. ::shrug::

#264 Wormflush

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Posted 15 December 2014 - 05:13 AM

hey,

View PostVeebora, on 15 December 2014 - 04:03 AM, said:

Some ideas to make CW better, aka easier to get a fight:

1 - Restrict the area people can fight, or for now allow only by the pop up alert. (In the future would be nice having a kind of campaign)
2 - Reduce the time of the battle to 15 min, 30 min is too long.
3 - Show the people or the number of people that are in the queue waiting.


I'd add:
4 - Let the game choose where you will fight.

As long as I can fulfill my contract, I don't care where I go or whether I will play in an attack or defend scenario (while on a defend, I find myself often enough in a counter-attack, so MY decision plays no role at all).

@2: you need 30 minutes in order to have any use for all that mechs you bring with your dropship.

#265 Moshi

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Posted 15 December 2014 - 05:33 AM

View PostSaobh, on 13 December 2014 - 03:50 AM, said:

hesh as it is right now ... you should be paid for even queuing up to play on a laggy map where you will get your arses handed to you because 2-3 players on your team are DCed :rolleyes:


It'll be fun once this thing gets ironed out a bit (lot) more.



i get that they want lots of us playing it all weekend so that as many problems can be found, why not do it in a way that doesn't infuriate and turn away more people. every 10 matches get some trinket-y cockpit item or other little reward

#266 The Great Unwashed

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Posted 15 December 2014 - 06:42 AM

View PostVeebora, on 15 December 2014 - 04:03 AM, said:

3 - Show the people or the number of people that are in the queue waiting.


That would be nice. I waited for a while, saw nobody and turned my PC off for the weekend. Then I read that many people did find a match but typically for large groups. Fine, community warfare is about communities and not solo drops... but I do not play in 12-mans and if that means missing all the fun and ending up in PUG hell with few high ELO players then the game is basically over for me. Perhaps I'll join a Ghost Bear unit; see if MWO can be salvaged. I've never been attracted to the clan part of online gaming.

#267 AlmightyAeng

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Posted 15 December 2014 - 07:09 AM

I played Friday night, and Sunday night. Friday night was kinda rough, and I was dropping solo and in small groups. Last night was awesome, and we found matches consistently and fast.

Posted Image

Looking forward to getting my last 4 in tonight.

If you're having trouble finding a match:

1) Watch for the alerts. They pop up when a full group is looking for opposition.
2) Don't wait longer than 5 minutes in the defense queue. Once you've got 12 set up to attack, there's a 5 minute countdown for a defense to form. If you're waiting longer than that, that alert you queued up for has already dropped.
3) If you've got a larger group, go on the attack, you find matches much faster. Solo or smaller? Go with defense alerts.

Edited by Ghost Badger, 15 December 2014 - 07:11 AM.


#268 MechWarrior414712

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Posted 15 December 2014 - 07:49 AM

2 hour ques... I'll never get even to 5 points...

#269 YUyahoo

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Posted 15 December 2014 - 08:10 AM

Que times aren't too bad...if you dont get a match after 5 mins re-que somewhere else (and repeat until you get it, rarely take me longer than 10 minutes to find a game this way and I drop solo). What is annoying though is its almost impossible to get a defending game. I only choose defense mode and more than 75% of the time I get an attack game (sure OK counter-attack is part of "planetary defense" but it is still a form of attack, if I select defend I want to defend not attack). Also defending is far too easy because of the pinpoint accuracy of the defenders turrets and dropships...honestly if there were half as many turrets and they did half as much damage and were twice as easy to destroy it would almost give the attackers a decent chance at succeeding (essentially the only attacking game I have completed successfully is one game where no defenders showed up and even in that game turrets took out 3 or 4 mechs on their own). Something definitely needs to be done to balance the success rate of attackers and when you select defend you should be defending all the time not counter attacking most of the time

#270 R A V 3 N

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Posted 15 December 2014 - 08:11 AM

You should get 80 match points for a drop with no opponents...

#271 Stormfury

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Posted 15 December 2014 - 08:28 AM

View PostThe Mech Daddy, on 15 December 2014 - 07:49 AM, said:

2 hour ques... I'll never get even to 5 points...


That;s a shame. It's definitely an exercise in patience. I had luck both Friday and Sunday nights. Saturday was a bit longer wait times but I did manage a couple matches then. For me, I've been queuing up based on the bubble and alt tabbing to read up on news, star citizen, and what not. Then 20-30 mins later, I've gotten matches.

#272 Veebora

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Posted 15 December 2014 - 08:36 AM

View PostWormflush, on 15 December 2014 - 05:13 AM, said:

hey,



I'd add:
4 - Let the game choose where you will fight.

As long as I can fulfill my contract, I don't care where I go or whether I will play in an attack or defend scenario (while on a defend, I find myself often enough in a counter-attack, so MY decision plays no role at all).

@2: you need 30 minutes in order to have any use for all that mechs you bring with your dropship.



I agree, it is similar with my number 1 suggestion.

@2 I think having 4 mechs just assure u will be fighting until the end of the round, but most likely u wont use the 4.

But if it is necessary, cut it to 2 mechs, 30 minutes is a long match.

Sometimes people won't play it because of the long round and the possibility to have a need to leave.

#273 sCOREscream

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Posted 15 December 2014 - 09:09 AM

In big groups CW is awesome, because the wait time is short, but solo is so difficult. You sit minute for minute in front of your screen and wait, and wait, and wait.....
I like CW really, thats what mechwarrrior is, hope the wait times will become shorter...

#274 Alienized

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Posted 15 December 2014 - 09:11 AM

View PostsCOREscream, on 15 December 2014 - 09:09 AM, said:

In big groups CW is awesome, because the wait time is short, but solo is so difficult. You sit minute for minute in front of your screen and wait, and wait, and wait.....
I like CW really, thats what mechwarrrior is, hope the wait times will become shorter...


mechwarrior is also fighting as a trained unit ;) stand as one and fight for glory!

#275 Veebora

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Posted 15 December 2014 - 09:12 AM

The most interesting in Mechwarrior online would be if we had a kind of online arena, where would have people fighting all day long.

As soon as you entered in game, you would have the chance to spawn in a allied point nearest from the frontier.

There you would have the repair bays and so, each time you lose a mech, you would lose faction personal points. And to spawn a new mech you would need to have more of those points.

That is a beautiful dream, but similar to what happens in a game called Battleground Europe, old but with interesting mechanics.

Edited by Veebora, 15 December 2014 - 09:13 AM.


#276 Wormflush

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Posted 15 December 2014 - 09:13 AM

View PostVeebora, on 15 December 2014 - 08:36 AM, said:

But if it is necessary, cut it to 2 mechs, 30 minutes is a long match.


I like the idea of piloting up to 4 mechs in a row. Compare that to the classic mode, where you have to join 4 games: you wait 3-5 minutes just to get the game going, then the startup time until battle begins (movement phase)... CW is far more intense.

View PostVeebora, on 15 December 2014 - 08:36 AM, said:

Sometimes people won't play it because of the long round and the possibility to have a need to leave.


I am one of these people. But in case I don't have an hour to spare, I can always choose the classic mode.

#277 DAEDALOS513

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Posted 15 December 2014 - 10:07 AM

This challenge should be extended.. finding a match is like winning the lottery.

#278 HARDKOR

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Posted 15 December 2014 - 10:18 AM

I did real well at this till we started winning and then I not never got another point.

#279 Ridir Semii

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Posted 15 December 2014 - 10:39 AM

I have a request for the Smoked Jaguars to STOP defending Ghost Bear worlds, you need to go back to basic training and learn to play the game, EVERY loss I have had in CW can directly be attributed to them... PLEASE STOP "HELPING"

Please go lose your own worlds and stop costing us ours

#280 Dawnstealer

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Posted 15 December 2014 - 11:03 AM

View PostUminix, on 15 December 2014 - 10:39 AM, said:

I have a request for the Smoked Jaguars to STOP defending Ghost Bear worlds, you need to go back to basic training and learn to play the game, EVERY loss I have had in CW can directly be attributed to them... PLEASE STOP "HELPING"

Please go lose your own worlds and stop costing us ours

I completely disagree with this. PLEASE KEEP HELPING GHOST BEAR. In fact, help all the other Clans. Especially Wolf and Jade Falcon. Please.





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