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Invasion Challenge
#321
Posted 16 December 2014 - 09:15 AM
So yeah, this would have been a great challenge, a shame lots of us couldn't get enough matches to even have a shot. I doubt I had even 20 total matches, despite spending most of Friday night after work (until 2am), 2 hours on Saturday, and all day on Sunday trying. Plus last night after work until 9pm when I finally hit 10 and just said screw it, time to watch a movie. At least the Kill-Assist-Win challenge involved playing the game instead of waiting, and even that one took less total time (and involved, again, playing!)
#322
Posted 16 December 2014 - 09:18 AM
#323
Posted 16 December 2014 - 09:56 AM
The wins happened too quickly, plus most of mine came from 12-mans, so we were not getting huge individual damage, as we focus fire and whatnot, more about efficiency than personal score. The losses were to zerg rushes that ended too quickly to rack up points.
Would love to see the challenge extended or repeated next weekend, as I've pretty much had to write it off, but still, CW itself is solid. Just the wrong time to run this challenge.
#324
Posted 16 December 2014 - 10:00 AM
I constantly doubled, trippled and quadrupelt the necessaey points, my worst matches are at 140 points (nvm walkovers)! And now i can't get the tier 2 because the MM is failing.
This is infuriating QQ
Edited by Averen, 16 December 2014 - 10:01 AM.
#325
Posted 16 December 2014 - 10:04 AM
Sigh. I had just spent my 3 mil on a module, too.
#326
Posted 16 December 2014 - 10:12 AM
#327
Posted 16 December 2014 - 10:25 AM
But when it takes 10 to 20 minutes in que there is nothing I could do about that.
#328
Posted 16 December 2014 - 10:29 AM
I am sad that I didn't have more time to participate though; too much to do for my last Final. I feel like I could've really done well otherwise.
It's nice to see a Challenge based on Match Score instead of a formula. I feel like the Match Score is already a fairly decent representation of your combat contribution.
#329
Posted 16 December 2014 - 10:32 AM
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My final results are:
15 attempts:
4 times no match was found.
2 additional times no enemy was found in game
1 additional time game crashed to desktop
1 additional time game ran over the allotted time
7 additional times not enough points were scored
End result: 0 successes. Time spent in queues... 540+ minutes = well over 9 hours. Not funny, not funny AT ALL!
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#330
Posted 16 December 2014 - 10:37 AM
Disappointed. Challenge was lauched but technical side was not cooked. Queue is slow and unpredictable so I can't take my reward in time.
#331
Posted 16 December 2014 - 10:44 AM
PGI, as a little wish for chrismas, it would be awesome if you could extend it for the next weekend (like you did with the victors).
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#332
Posted 16 December 2014 - 10:56 AM
#333
Posted 16 December 2014 - 11:36 AM
I was curious if anyone else was having this issue.
#336
Posted 16 December 2014 - 12:18 PM
#337
Posted 16 December 2014 - 12:31 PM
The Yeti, on 16 December 2014 - 10:56 AM, said:
Dude, they totally stacked, if you're missing some send an email to support.
Edited by Ghost Badger, 16 December 2014 - 12:31 PM.
#338
Posted 16 December 2014 - 01:46 PM
The last hour I spent qeueing matches, waiting 5 minutes, cancelling. Repeated over and over for an hour. Never got a match at all. I hope to hell PGI does something about this. Extends the deadline or something.
#339
Posted 16 December 2014 - 02:00 PM
#340
Posted 16 December 2014 - 02:06 PM
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