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Hit Detection Problems


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#1 M0rpHeu5

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Posted 12 December 2014 - 10:32 AM

Hit decection at least with lasers is BAD, i mean really BAD.

#2 Mr Ezzquizo

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Posted 12 December 2014 - 11:00 AM

same here....

#3 TheAtomiser

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Posted 12 December 2014 - 02:18 PM

I concur. Seems like there are loads of threads talking about it. Hopefully we get an answer soon.

#4 generalazure

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Posted 12 December 2014 - 03:00 PM

My autocannons feel like 2 years ago again... can fire my ac40 straight through people and they just don't care.

#5 Túatha Dé Danann

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Posted 12 December 2014 - 04:49 PM

Aye. Hitreg is worse than ever. Lasers do not reg, ACs/PPCs fly straight through the enemy and SRMs are affected by it too.
I've played CW a couple of times now and my weapon reg is about 60% to 70%. Even worse: The enemy detects hits where it shouldn't be possible, like getting a hit reg in my back while facing the enemy with your front.

Alone from these issues, I am frustrated. I have no problems if the enemy is winning because they are better - but if they win because their shots reg and mine not, then it feels like you are fighting players in god mode. And this is just BS.

Either, this gets fixed or PGI can have their CW back. We have a pretty thin playerbase because so many people left - and this hitreg demotivates people and worsens the problem.

#6 Oethe

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Posted 12 December 2014 - 05:24 PM

Same experience here in my clan mech.

#7 SweetJackal

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Posted 12 December 2014 - 05:43 PM

Had the same experience. But it doesn't seem like the shots are vanishing into the Aether but instead that the hitboxes for the mech aren't where the mech appears on your client. Using MLs I was measuring the hitbox on a slow raven (Around 70 kph) to be about one and a half mech lengths ahead of where the mech appeared. Once I adjusted for that I was reliably hitting.

Hitreg is currently off and not working properly but it seems to be not working properly in a consistent way. Which is better than the inconsistent way it works when shots vanish into the aether.

#8 Summon3r

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Posted 12 December 2014 - 06:05 PM

ummm bad? are u kidding? hit detection is non existent after at most a wave of mech goes down..... its beyond attrocious

like i mean all weapons across the board literally have 50/50 chance of hitting and MY GOD IN HELL try killing a bloody firestarter i think it has some kinf of stealth+reflective+reactive armor on it..... lol?

#9 senaiboy

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Posted 12 December 2014 - 06:41 PM

"Beta".

They will get around to fixing it, just like how they fixed (well, improved) the hit registration issues before. Just a matter of time (even if it's a loooooong time).

#10 ProSauceMcGee

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Posted 12 December 2014 - 10:06 PM

View Postsenaiboy, on 12 December 2014 - 06:41 PM, said:

"Beta".

They will get around to fixing it, just like how they fixed (well, improved) the hit registration issues before. Just a matter of time (even if it's a loooooong time).


Yeah, we know it's a beta. But if we didn't create threads like this, they wouldn't know what to fix, or how bad the problems are.

I've had the same issues with hit reg. Also my FPS has taken quite a hit since the patch.

#11 FatYak

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Posted 12 December 2014 - 10:57 PM

deleted....

Edited by Verapamil, 12 December 2014 - 10:57 PM.


#12 Fury Pilot

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Posted 13 December 2014 - 05:37 AM

This isn't just affecting CW, it is also the case in standard pug matches.
I can fire directly into an assault mech's back and have nothing register at all.





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